如何使用 JpegBitmapEncoder 保存图像 [英] How to save image using JpegBitmapEncoder
问题描述
根据图像编码示例这里能够使用 JpegBitmapEncoder 来编码一个保存为 jpeg 文件的图像,但出现此编译错误:
According to the image encoding example here I should be able to use JpegBitmapEncoder to encode an image for saving as a jpeg file but get this compile error:
错误 CS1503:参数 1:无法从System.Windows.Controls.Image"转换为System.Uri"
我没有看到从 Image 中获取 System.Uri
的方法(Image 中的属性或方法).我错过了什么?
I don't see a way (property or method in Image) to get System.Uri
from Image.
What am I missing?
Image xaml 代码是
The Image xaml code is
<Image Name="ColorImage"/>
SaveImage C# 是
The SaveImage C# is
...
SaveImage(ColorImage, path);
...
private void SaveImage(Image image, string path)
{
var jpegEncoder = new JpegBitmapEncoder();
jpegEncoder.Frames.Add(BitmapFrame.Create(image));
using (var fs = new FileStream(path, FileMode.Create, FileAccess.Write))
{
jpegEncoder.Save(fs);
}
}
下面的代码(主要取自 kinect-sdk)将 640 x 480 RBG 流式传输到 WriteableBitmap 在 30 Fps(kinect ColorImageFormat 是 RgbResolution640x480Fps30).
The code below (taken mostly from the kinect-sdk) streams 640 x 480 RBG to a WriteableBitmap at 30 Fps (the kinect ColorImageFormat is RgbResolution640x480Fps30).
using (var colorImageFrame = allFramesReadyEventArgs.OpenColorImageFrame())
{
if (colorImageFrame == null) return;
var haveNewFormat = currentColorImageFormat != colorImageFrame.Format;
if (haveNewFormat)
{
currentColorImageFormat = colorImageFrame.Format;
colorImageData = new byte[colorImageFrame.PixelDataLength];
colorImageWritableBitmap = new WriteableBitmap(
colorImageFrame.Width,
colorImageFrame.Height, 96, 96, PixelFormats.Bgr32, null);
ColorImage.Source = colorImageWritableBitmap;
}
// Make a copy of the color frame for displaying.
colorImageFrame.CopyPixelDataTo(colorImageData);
colorImageWritableBitmap.WritePixels(
new Int32Rect(0, 0, colorImageFrame.Width, colorImageFrame.Height),
colorImageData,
colorImageFrame.Width*Bgr32BytesPerPixel,
0);
}
推荐答案
private void SaveImage(string path)
{
var jpegEncoder = new JpegBitmapEncoder();
jpegEncoder.Frames.Add(BitmapFrame.Create(colorImageWritableBitmap));
using (var fs = new FileStream(path, FileMode.Create, FileAccess.Write))
{
jpegEncoder.Save(fs);
}
}
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