为什么 x86 JIT 比 x64 更智能? [英] Why x86 JIT is smarter than x64?
问题描述
我正在运行一个非常简单的程序
static void Main(string[] args){Console.WriteLine(Get4S());Console.WriteLine(Get4());}私有静态 int Get4S(){返回 4;}私有静态 int Get4(){int res = 0;for (int i = 0; i <4; i++){资源++;}返回资源;}
当它在 x86
下工作时,它内联 Get4S
方法和 Get4
汇编代码是:
00000000 推送 ebp00000001 mov ebp,esp00000003 异或 eax,eax00000005 Inc eax00000006 Inc eax00000007 Inc eax00000008 Inc eax00000009 流行音乐 ebp0000000a ret
但是在 x64 下运行时,Get4S
方法得到相同的 asm,但 Get4
asm 根本没有优化:
00000000 xor eax,eax00000002 异或edx,edx00000004 Inc eax00000006 Inc edx00000008 cmp edx,40000000b jl 00000000000000040000000d ret
我假设 x64
JIT 展开循环,然后看到可以在编译时计算结果,并且将内联具有编译时结果的函数.但没有发生任何事情.
为什么 x64
在这种情况下如此愚蠢?..
我明白了.这是因为在选择 x64
构建时使用 RyuJIT,即使选择了 .Net 4.5.2
目标平台.所以我通过在 App.Config 文件中添加此部分来修复它:
此标记启用传统"x64 JIT(在引号中,因为我认为他比闪亮的"RyuJIT 好得多),并且 main 方法中的结果 ASM 是:
00000000 sub rsp,28h00000004 mov ecx,400000009 呼叫 000000005EE758700000000e mov ecx,400000013 呼叫 000000005EE7587000000018 nop00000019 添加 rsp,28h0000001d ret
这两种方法都是在编译时计算的,并通过它们的值内联.
结论:.Net 4.6
安装后,对于CLR4.0
下的所有解决方案,旧的 x64 jitter 被替换为 RyuJIT
.所以关闭它的唯一方法是 useLegacyJit
开关或 COMPLUS_AltJit
环境变量
I'm running a very simple program
static void Main(string[] args)
{
Console.WriteLine(Get4S());
Console.WriteLine(Get4());
}
private static int Get4S()
{
return 4;
}
private static int Get4()
{
int res = 0;
for (int i = 0; i < 4; i++)
{
res++;
}
return res;
}
when it works under x86
it inlines Get4S
method and Get4
asm code is:
00000000 push ebp
00000001 mov ebp,esp
00000003 xor eax,eax
00000005 inc eax
00000006 inc eax
00000007 inc eax
00000008 inc eax
00000009 pop ebp
0000000a ret
BUT when running under x64 we get same asm for Get4S
method, but Get4
asm is not optimized at all:
00000000 xor eax,eax
00000002 xor edx,edx
00000004 inc eax
00000006 inc edx
00000008 cmp edx,4
0000000b jl 0000000000000004
0000000d ret
I supposed that x64
JIT unroll the loop, then see that result can be computed in compile-time, and function with compile-time result will be inlined. But nothing from it happend.
Why x64
is so stupid in this case?..
I got the point. It's because RyuJIT is used when x64
build is selected, even if .Net 4.5.2
target platform is selected. So i fixed it by adding this section in App.Config file:
<configuration>
<runtime>
<useLegacyJit enabled="1" />
</runtime>
</configuration>
This markup enables "legacy" x64 JIT (in quotes, because I think he's much better than "shiny" RyuJIT), and result ASM in main method is:
00000000 sub rsp,28h
00000004 mov ecx,4
00000009 call 000000005EE75870
0000000e mov ecx,4
00000013 call 000000005EE75870
00000018 nop
00000019 add rsp,28h
0000001d ret
both methods was calculated in compile time and inlined by theirs values.
Conclusion: When .Net 4.6
is installed, old x64 jitter is replaced by RyuJIT
for all solutions under CLR4.0
. So only way to turn it off is useLegacyJit
switch or COMPLUS_AltJit
environment variable
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