画布中的矩形大小错误 [英] Wrong rectangle size in canvas

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本文介绍了画布中的矩形大小错误的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在实现一个颜色选择器.渲染有问题.当我调用 c.fillRect(0, 0, 100, 80); 时,该矩形的大小是 103x42 px 而不是 100x80.这里有什么问题?

I'm implementing a color picker. There is problem with the rendering. When I call c.fillRect(0, 0, 100, 80); the size of that rectangle is 103x42 px instead of 100x80. What is wrong here?

此外,矩形是抗锯齿的.我是否需要将位置偏移 (0.5, 0.5) 以避免 AA?我没有使用任何类型的坐标系转换.

Also, rectangles are antialiased. Do I need offset the position by (0.5, 0.5) to avoid AA? I didn't use any kind of the coordinate system transformations.

colorSlider = function($e, color) {
    this._$canvas = $('<canvas></canvas>');
    this._c = this._$canvas[0].getContext('2d');
    this._color = color || { r: 0, g: 0, b: 0 };
    this._$canvas.width('310px');
    this._$canvas.height('80px');
    $e.append(this._$canvas);
    this._render();
    var me = this;
    this._$canvas.mousedown(function(e) { me._mouseDown.call(me, e) });
    this._$canvas.mouseup(function(e) { me._mouseUp.call(me, e) });
    this._$canvas.mousemove(function(e) { me._mouseMove.call(me, e) });
    this._dragChannel = 0;
}

colorSlider.prototype._pointInRect = function(x, y, rect) {
    return x >= rect.x && x <= rect.x + rect.w && y >= rect.y && y <= rect.y + rect.h;
}

colorSlider.prototype._findTarget = function(event) {
    var x = event.offsetX;
    var y = event.offsetY;
    console.log(x, y, this._rectR);
    if (this._pointInRect(x, y, this._rectRThumb)) {
        return { target: 1, value: x - this._rectR.x };
    }
    if (this._pointInRect(x, y, this._rectGThumb)) {
        return { target: 2, value: x - this._rectG.x };
    }
    if (this._pointInRect(x, y, this._rectBThumb)) {
        return { target: 3, value: x - this._rectB.x };
    }
    if (this._pointInRect(x, y, this._rectR)) {
        return { target: 4, value: x - this._rectR.x };
    }
    if (this._pointInRect(x, y, this._rectG)) {
        return { target: 5, value: x - this._rectG.x };
    }
    if (this._pointInRect(x, y, this._rectB)) {
        return { target: 6, value: x - this._rectB.x };
    }
    return null;
}

colorSlider.prototype._mouseDown = function(event) {
    this._dragChannel = 0;
    var target = this._findTarget(event);
    if (target) {
        switch (target.target) {
            case 1:
                this._dragChannel = 1;
                break;
            case 2:
                this._dragChannel = 2;
                break;
            case 3:
                this._dragChannel = 3;
                break;
            case 4:
                this._color.r = target.value;
                break;
            case 5:
                this._color.g = target.value;
                break;
            case 6:
                this._color.b = target.value;
                break;
        }
        this._render();
    }
};

colorSlider.prototype._mouseUp = function(event) {
    //console.log('mouseUp');
};

colorSlider.prototype._mouseMove = function(event) {
    //console.log('mouseMove', event);
};

colorSlider.prototype.padding = 4;

colorSlider.prototype._render = function() {
    var padding = this.padding;
    var thickness = 16;
    var c = this._c;
    var w = 255;
    var h = this._$canvas.height();

    c.clearRect(0, 0, this._$canvas.width(), this._$canvas.height());

    var gradient = c.createLinearGradient(padding, 0, w, 0);
    c.fillStyle = gradient;

    gradient.addColorStop(0, this.colorToHex({ r: 0, g: this._color.g, b: this._color.b }));
    gradient.addColorStop(1, this.colorToHex({ r: 255, g: this._color.g, b: this._color.b }));
    c.fillRect(padding, padding, w, thickness);
    c.lineWidth = 0;
    c.fillRect(0, 0, 100, 80);
    this._rectR = { x: padding, y: padding, w: w, h: thickness };

    gradient = c.createLinearGradient(padding, 0, w, 0);
    c.fillStyle = gradient;
    gradient.addColorStop(0, this.colorToHex({ r: this._color.r, g: 0, b: this._color.b }));
    gradient.addColorStop(1, this.colorToHex({ r: this._color.r, g: 255, b: this._color.b }));
    c.fillRect(padding, padding + thickness + 2 * padding, w, thickness);
    this._rectG = { x: padding, y: padding + thickness + 2 * padding, w: w, h: thickness };

    gradient = c.createLinearGradient(padding, 0, w, 0);
    c.fillStyle = gradient;
    gradient.addColorStop(0, this.colorToHex({ r: this._color.r, g: this._color.g, b: 0 }));
    gradient.addColorStop(1, this.colorToHex({ r: this._color.r, g: this._color.g, b: 255 }));
    c.fillRect(padding, padding + 2 * (thickness + 2 * padding), w, thickness);
    this._rectB = { x: padding, y: padding + 2 * (thickness + 2 * padding), w: w, h: thickness };

    c.lineWidth = 2;
    c.fillStyle = "white";
    c.strokeStyle = "#888888";

    this._rectRThumb = { x: padding + this._color.r - 2, y: padding / 2, w: 8, h: 20, r: 2 };
    this.drawRoundedRectangle(c, this._rectRThumb);

    this._rectGThumb = { x: padding + this._color.g - 2, y: padding / 2 + 2 * padding + thickness, w: 8, h: 20, r: 2 };
    this.drawRoundedRectangle(c, this._rectGThumb);

    this._rectBThumb = { x: padding + this._color.b - 2, y: padding / 2 + 2 * (2 * padding + thickness), w: 8, h: 20, r: 2 };
    this.drawRoundedRectangle(c, this._rectBThumb);
};

colorSlider.prototype.colorToHex = function(color) {
    var c = '#'
    + (color.r + 256).toString(16).substr(1, 2)
    + (color.g + 256).toString(16).substr(1, 2)
    + (color.b + 256).toString(16).substr(1, 2);
    console.log(c);
    return c;
};

// http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas
colorSlider.prototype.drawRoundedRectangle = function(c, rect) {
    var x = rect.x;
    var y = rect.y;
    var width = rect.w;
    var height = rect.h;
    var radius = rect.r;
    c.beginPath();
    c.moveTo(x + radius, y);
    c.lineTo(x + width - radius, y);
    c.quadraticCurveTo(x + width, y, x + width, y + radius);
    c.lineTo(x + width, y + height - radius);
    c.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
    c.lineTo(x + radius, y + height);
    c.quadraticCurveTo(x, y + height, x, y + height - radius);
    c.lineTo(x, y + radius);
    c.quadraticCurveTo(x, y, x + radius, y);
    c.closePath();
    c.stroke();
    c.fill();
};

index.html

<script>
$(function() {
    $("#directionalLight,#ambientLight").each(function() {
        new colorSlider($(this));
    });

});
</script>

<body>
<div>Directional light</div>
<div id="directionalLight"></div>
<div>Ambient light</div>
<div id="ambientLight"></div>
</body>

推荐答案

首先要知道的是 canvas 元素具有 内在尺寸 =内部坐标空间(由widthheight 属性和属性设置).它还具有外在尺寸(style.widthstyle.height),即图像在网页中所占的像素数.内部像素被缩放以适应外部空间.

The first thing to know is that a canvas element has intrinsic dimensions = number of pixels in the inside coordinate space (set by the width and height attributes and properties). It also has extrinsic dimensions (style.width and style.height) which is the number of pixels that the image takes within the webpage. The intrinsic pixels are scaled to fit the extrinsic space.

令人困惑,因为 img 也有内在和外在维度,但属性的名称与 canvas 完全不同.如果在图片上设置widthheight,基本上和设置style.widthstyle.height 一样>;他们都设置了外部尺寸来缩放页面内的图像.同时,您只能使用新的 naturalWidthnaturalHeight(仅限 HTML5 浏览器)获取 img内在尺寸) 属性.

It's confusing because an img also has intrinsic and extrinsic dimensions, but the names of the properties are completely different from canvas. If you set width and height on an image, it's basically the same as setting style.width or style.height; they both set the extrinsic dimensions to scale the image within the page. Meanwhile, you can only get the intrinsic dimensions of an img using the new naturalWidth and naturalHeight (HTML5 browsers only) properties.

如果在 imgcanvas 上都没有设置外在尺寸,图像将按照与内在尺寸相同的尺寸进行布局(即,比例因子将为 1).

If the extrinsic dimensions are not set on both img and canvas, the image will be laid out at the same size as the intrinsic dimensions (i.e., scale factor would be 1).

现在,当您使用 jQuery 时,$(canvas).width('310px')$(canvas).css('310px') 相同,它设置外部维度.您必须调用 $(canvas).prop('width', 310) 或简单地设置 canvas.width = 310 来设置固有宽度.

Now, when you use jQuery, $(canvas).width('310px') is the same as $(canvas).css('310px'), which sets the extrinsic dimensions. You have to call $(canvas).prop('width', 310) or simply set canvas.width = 310 to set the intrinsic width.

这篇关于画布中的矩形大小错误的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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