在three.js中将向量从全局空间转换为局部向量 [英] Translate a vector from global space to local vector in three.js
问题描述
我的场景中有一个旋转的对象,我如何将全局向量转换到该旋转对象的局部空间,以便它们在全局向量的同一位置渲染?
With a rotated object in my scene, how can I translate a global vector into the local space of that rotated object, so that they are rendered in the same spot of the global vector?
以一个旋转但位于全局原点的立方体为例.现在我想为每个全局维度 (x, y, z) 渲染线,但作为子项添加到旋转的立方体,而不是全局场景.如何计算并在three.js中实现这些向量的旋转,使它们对齐?
Take for example a cube that is rotated but at the global origin. Now I would like to render lines for each global dimension (x, y, z), but added as children to the rotated cube, not the global scene. How do I calculate and in three.js implement the rotation of those vectors so they will line up?
推荐答案
您想添加一个对象作为父对象的子对象,这样子对象的世界位置和方向不会改变.
You want to add an object as a child of a parent object such that the world position and orientation of the child do not change.
您可以使用以下模式来做到这一点:
You can do that using the following pattern:
parent.attach( object );
three.js r.107
three.js r.107
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