.fbx 模型变灰无法编辑 [英] .fbx Model grayed out can can't be edited

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问题描述

我有使用 3D Studio Max 创建的模型.

I have models created with 3D Studio Max.

当我另存为 .FBX 并导入到 Unity 3D 时,它们会变成灰色.这是什么原因,我该如何解决?

When I save as .FBX and import into Unity 3D they become grey. What's the reason of this and how can i solve it?

此外,我在移动模型上的性能方面也遇到了巨大的麻烦.加快应用速度的最佳方法是什么?

Also i have huge troubles with performance of model on mobile. What's the best approach to get app faster?

推荐答案

1) 所有模型都是灰色的——这意味着纹理在导入中丢失了.您可以创建材质并将它们拖到网格上.但是 Unity 可以直接导入您的最大文件,您不必导出到 .fbx.也许如果您尝试一下,您的纹理和材料将自动设置.2) 在移动设备上的性能 - 可能是多种原因.您的模型中可能有太多细节.或者更有可能是太多的 drawcalls,或者可能是太重的 cpu upsage .很难说.unity 文档有关于优化移动设备的指示.

1) all models gray- this means the texture was lost in the import. You can create materials and drag them onto the mesh. But Unity can import your max files directly, you dont have to export to .fbx. Maybe if you try that your textures and materials will be setup automatically. 2) performance on mobile- can be various causes. maybe too much detail in your models. Or more likely too many drawcalls, or maybe too heavy cpu upsage . hard to say. the unity docs have pointers on optimizing for mobile.

这篇关于.fbx 模型变灰无法编辑的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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