let o1.prototype = Object.create(o2.prototype) 和 o1.prototype = o2.prototype 有什么区别? [英] What is the difference let o1.prototype = Object.create(o2.prototype) and o1.prototype = o2.prototype?
问题描述
所以我试图理解 o1.prototype = Object.create(o2.prototype)
和 o1.prototype = o2.prototype
之间的区别.>
根据的回答这个问题,前者通过 obj1.prototype 的原型将 obj2.prototype 设置为,但我很难理解你为什么想要那个(例如,一个新原型的原型就是 Object.prototype因为原型是一个没有进一步继承的对象).此外,它似乎并不像该问题的答案一直暗示的那样有效.
以下面的代码为例:
函数 o1(){}o1.prototype.test = "测试";函数 o2(){}o2.prototype = Object.create(o1.prototype);让 instance1 = Object.create(o1);console.log(o2.prototype.test, instance1.prototype.test);
o2.prototype.test
和 instance1.prototype.test
都打印 "test"
.因此,将 o2
直接分配给 Object.create(o1.prototype)
或设置 o2
的天气似乎并不重要Object.create(o1.prototype)
的原型.
另外,如果我理解正确,根据链接问题中的答案,如果 o1
为空(在这种情况下就是这样),则设置 o2 = o1
将与设置设置相同 o2 = Object.create(o1)
也将与
function o1(){};函数 o2(){};o2.prototype = o1.prototype;
这三者之间有什么显着区别吗?此外,如果 o2.prototype = Object.create(o1.prototype)
使用 o1.prototype
的原型创建一个 空 对象作为它自己的原型原型,如果o1
的原型不为空,那么o1
的原型的成员如何导入到o2
的原型中?
如果您直接将 Parent.prototype
分配给孩子的原型,它们将指向同一个对象.所以,如果你添加一个只适用于子类的方法,Parent 对象也可以访问它们,因为 Parent.prototype === Child.prototype
示例:
function Animal() {};Animal.prototype.Eat = function() {console.log("吃东西")}函数人(){};Human.prototype = Animal.prototype;//都指向同一个对象Human.prototype.Drive = function() {console.log("驾驶")}var 动物 = 新动物();var human = new Human();动物吃();人类吃();动物驱动器();//动物不应该开车人类驱动器();console.log("animal instanceof Human: ",animal instanceof Human)//true
如果您改用 Object.create(Animal.prototype)
,它会创建一个带有 [[Prototype]]
的新对象(同样,但不推荐使用,__proto__
) 设置为 Anima.prototype
.因此,如果在 Human.prototype
上找不到任何方法,它会回退到 Animal.prototype
(在这种情况下 Eat
)
function Animal() {};Animal.prototype.Eat = function() {console.log("吃东西")}函数人(){};Human.prototype = Object.create(Animal.prototype)Human.prototype.constructor = 人类;//更新构造器Human.prototype.Drive = function() {console.log("驾驶")}var 动物 = 新动物;var 人类 = 新人类;动物吃();人类吃();人类驱动器();尝试 {//这会抛出一个错误,因为 Animal.prototype 没有 Drive 方法动物驱动器();} 抓住 {console.log("动物不能开车")}console.log("animal instanceof Animal: ",animal instanceof Animal)//trueconsole.log("animal instanceof Human: ",animal instanceof Human)//falseconsole.log("human instanceof Animal: ", human instanceof Animal)//trueconsole.log("human instanceof Human: ", human instanceof Human)//true控制台日志(动物.构造函数)console.log(human.constructor)
当你访问human.Eat()
时,首先该方法会直接在human
对象下查找.如果没有找到,将在其原型中搜索,即 Human.prototype
.
Object.getPrototypeOf(human) === Human.prototype;
由于在那里没有找到Eat
方法,该方法将在Human.prototype
的原型中查找,即Animal.prototype
Object.getPrototypeOf(Human.prototype) === Animal.prototype
方法在这里找到,就会执行.
<小时>假设您想使用 human.hasOwnProperty('eyes')
.它通过与上面类似的链.如果在 human
对象、Human.prototype
或 Animal.prototype
上找不到 hasOwnProperty
,它会检查 human
code>Object.prototpye 因为
Object.getPrototypeOf(Animal.prototype) === Object.prototype
Object.prototype
有一个名为 hasOwnProperty
的方法,它将被执行
So I'm trying to understand the difference between o1.prototype = Object.create(o2.prototype)
and o1.prototype = o2.prototype
.
According to the answer to this question, the former sets obj2.prototype to by the prototype for obj1.prototype, but I'm having a hard time grasping why you would want that (the prototype of a new prototype for example is just Object.prototype since the prototype IS an Object without further inheritance). Furthermore, it doesn't seem to quite work the way the answer to that question suggests all the time.
In the following code, for example:
function o1(){}
o1.prototype.test = "test";
function o2(){}
o2.prototype = Object.create(o1.prototype);
let instance1 = Object.create(o1);
console.log(o2.prototype.test, instance1.prototype.test);
both o2.prototype.test
and instance1.prototype.test
print "test"
. So it doesn't seem to matter weather you assign the o2
directly to Object.create(o1.prototype)
or set the o2
's prototype to Object.create(o1.prototype)
.
Also, if I'm understanding this correctly, according to the answer in the linked question, if o1
is empty (which is it in this case) then setting o2 = o1
would be the same as setting setting o2 = Object.create(o1)
which would also be the same as
function o1(){};
function o2(){};
o2.prototype = o1.prototype;
Is there any significant difference between those three? Also, if o2.prototype = Object.create(o1.prototype)
creates an empty object with o1.prototype
's prototype as it's own prototype, if o1
's prototype is not empty, then how do the members of o1
's prototype get imported into o2
's prototype?
If you directly assign Parent.prototype
to a child's prototype, they'll both be pointing to the same object. So, if you add a method, which only applies to the child class, Parent objects will also have access to them because Parent.prototype === Child.prototype
Example:
function Animal() {};
Animal.prototype.Eat = function() {
console.log("Eating")
}
function Human() {};
Human.prototype = Animal.prototype; // both point to the same object
Human.prototype.Drive = function() {
console.log("Driving")
}
var animal = new Animal();
var human = new Human();
animal.Eat();
human.Eat();
animal.Drive(); // Animals shouldn't be driving
human.Drive();
console.log("animal instanceof Human: ", animal instanceof Human) // true
If you use Object.create(Animal.prototype)
instead, it creates a new object with the [[Prototype]]
(also, but deprecated, __proto__
) set to Anima.prototype
. So, if any methods are not found on Human.prototype
, it will fall back to Animal.prototype
(In this case Eat
)
function Animal() {};
Animal.prototype.Eat = function() {
console.log("Eating")
}
function Human() {};
Human.prototype = Object.create(Animal.prototype)
Human.prototype.constructor = Human; // update the constrcutor
Human.prototype.Drive = function() {
console.log("Driving")
}
var animal = new Animal;
var human = new Human;
animal.Eat();
human.Eat();
human.Drive();
try {
// This will throw an error because Animal.prototype doesn't have a Drive method
animal.Drive();
} catch {
console.log("Animals can't drive")
}
console.log("animal instanceof Animal: ", animal instanceof Animal) // true
console.log("animal instanceof Human: ", animal instanceof Human) // false
console.log("human instanceof Animal: ", human instanceof Animal) // true
console.log("human instanceof Human: ", human instanceof Human) // true
console.log(animal.constructor)
console.log(human.constructor)
When you access, human.Eat()
, first the method will looked up directly under the human
object. If not found, this will be searched in its prototype which is Human.prototype
.
Object.getPrototypeOf(human) === Human.prototype;
Since, Eat
method is not found there, the method will be looked inside the prototype of Human.prototype
which is Animal.prototype
Object.getPrototypeOf(Human.prototype) === Animal.prototype
The method is found here and it will be executed.
Let's say you want to use human.hasOwnProperty('eyes')
. It goes through the similar chain as above. If hasOwnProperty
is not found on human
object, Human.prototype
or Animal.prototype
, it will check inside Object.prototpye
because
Object.getPrototypeOf(Animal.prototype) === Object.prototype
Object.prototype
has a method called hasOwnProperty
and that will be executed
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