Android 中的音频录制和流式传输 [英] Audio Recording and Streaming in Android

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问题描述

我正在开发一个 android 应用程序.我想完成以下功能.我将使用手机的内置麦克风进行录音,同时我希望通过手机的扬声器或耳机播放录制的音频.可行吗?如果是,请帮助我.

I an developing an android app. I want to accomplish below feature. I will use my phone's built-in mic to record and at the same time i want the recorded audio to be played through either phone's speakers or headphones. Is it feasible? If yes, please help me in this.

推荐答案

这是一个简单的录制和播放应用程序.
使用 Android AudioRecordAudioTrack,

Here is a simple Recording and Playback application.
Uses Android AudioRecord and AudioTrack,

设计:

将录制的音频写入缓冲区并从同一缓冲区播放,此机制在按钮控制的循环中运行(使用 Android 线程).

The recorded audio is written to a buffer and played back from the same buffer, This mechanism runs in a loop (using Android thread) controlled by buttons.


代码

private String TAG = "AUDIO_RECORD_PLAYBACK";
private boolean isRunning = true;
private Thread m_thread;               /* Thread for running the Loop */

private AudioRecord recorder = null;
private AudioTrack track = null;

int bufferSize = 320;                  /* Buffer for recording data */
byte buffer[] = new byte[bufferSize];

/* Method to Enable/Disable Buttons */
private void enableButton(int id,boolean isEnable){
    ((Button)findViewById(id)).setEnabled(isEnable);
}


GUI 有两个按钮 STARTSTOP.
启用按钮:


The GUI has two Buttons START and STOP.
Enable the Button:

enableButton(R.id.StartButton,true);
enableButton(R.id.StopButton,false);

/* Assign Button Click Handlers */
((Button)findViewById(R.id.StartButton)).setOnClickListener(btnClick);
((Button)findViewById(R.id.StopButton)).setOnClickListener(btnClick);


映射 OnClickListener 的 START 和 STOP 按钮


Mapping START and STOP Button for OnClickListener

private View.OnClickListener btnClick = new View.OnClickListener() {
    @Override
    public void onClick(View v) {
        switch(v.getId()){
        case R.id.StartButton:
        {
            Log.d(TAG, "======== Start Button Pressed ==========");
            isRunning = true;
            do_loopback(isRunning);
            enableButton(R.id.StartButton,false);
            enableButton(R.id.StopButton,true);
            break;
        }
        case R.id.StopButton:
        {
            Log.d(TAG, "======== Stop Button Pressed ==========");
            isRunning = false;
            do_loopback(isRunning);
            enableButton(R.id.StopButton,false);
            enableButton(R.id.StartButton,true);
            break;
        }
    }
}


启动线程:


Start the Thread:

private void do_loopback(final boolean flag) 
{
    m_thread = new Thread(new Runnable() {
        public void run() {
            run_loop(flag);
        }
    });
    m_thread.start();
}


初始化AudioRecord和AudioTrack的方法:


Method for Initializing AudioRecord and AudioTrack:

public AudioTrack findAudioTrack (AudioTrack track)
{
    Log.d(TAG, "===== Initializing AudioTrack API ====");
    int m_bufferSize = AudioTrack.getMinBufferSize(8000, 
            AudioFormat.CHANNEL_OUT_MONO, 
            AudioFormat.ENCODING_PCM_16BIT);

    if (m_bufferSize != AudioTrack.ERROR_BAD_VALUE) 
    {
        track = new AudioTrack(AudioManager.STREAM_MUSIC, 8000, 
                AudioFormat.CHANNEL_OUT_MONO, 
                AudioFormat.ENCODING_PCM_16BIT, m_bufferSize, 
                AudioTrack.MODE_STREAM);

        if (track.getState() == AudioTrack.STATE_UNINITIALIZED) {
            Log.e(TAG, "===== AudioTrack Uninitialized =====");
            return null;
        }
    }
    return track;
}

public AudioRecord findAudioRecord (AudioRecord recorder)
{
    Log.d(TAG, "===== Initializing AudioRecord API =====");     
    int m_bufferSize = AudioRecord.getMinBufferSize(8000,
            AudioFormat.CHANNEL_IN_MONO,
            AudioFormat.ENCODING_PCM_16BIT);

    if (m_bufferSize != AudioRecord.ERROR_BAD_VALUE) 
    {
        recorder = new AudioRecord(MediaRecorder.AudioSource.MIC, 8000, 
                AudioFormat.CHANNEL_IN_MONO,
                AudioFormat.ENCODING_PCM_16BIT, m_bufferSize);

        if (recorder.getState() == AudioRecord.STATE_UNINITIALIZED) {
            Log.e(TAG, "====== AudioRecord UnInitilaised ====== ");
            return null;
        }
    }
    return recorder;
}

findAudioRecordfindAudioTrack 的值可以根据设备变化.
请参阅这个问题.

The Values for findAudioRecord or findAudioTrack can change based on device.
Please refer this question.

运行循环的代码:

public void run_loop (boolean isRunning)
{

    /** == If Stop Button is pressed == **/
    if (isRunning == false) {
        Log.d(TAG, "=====  Stop Button is pressed ===== ");
        
        if (AudioRecord.STATE_INITIALIZED == recorder.getState()){
            recorder.stop();
            recorder.release();
        }
        if (AudioTrack.STATE_INITIALIZED == track.getState()){
            track.stop();
            track.release();
        }
        return;
    }
    

    /** ======= Initialize AudioRecord and AudioTrack ======== **/
    recorder = findAudioRecord(recorder);
    if (recorder == null) {
        Log.e(TAG, "======== findAudioRecord : Returned Error! =========== ");
        return;
    }

    track = findAudioTrack(track);
    if (track == null) {
        Log.e(TAG, "======== findAudioTrack : Returned Error! ========== ");
        return;
    }

    if ((AudioRecord.STATE_INITIALIZED == recorder.getState()) &&
            (AudioTrack.STATE_INITIALIZED == track.getState()))
    {
        recorder.startRecording();
        Log.d(TAG, "========= Recorder Started... =========");
        track.play();
        Log.d(TAG, "========= Track Started... =========");
    } 
    else 
    {
        Log.d(TAG, "==== Initilazation failed for AudioRecord or AudioTrack =====");
        return;
    }

    /** ------------------------------------------------------ **/

    /* Recording and Playing in chunks of 320 bytes */
    bufferSize = 320;
    
    while (isRunning == true) 
    {
        /* Read & Write to the Device */
        recorder.read(buffer, 0, bufferSize);
        track.write(buffer, 0, bufferSize);

    }
    Log.i(TAG, "Loopback exit");
    return;
}


请在AndroidManifest.xml

<uses-permission android:name="android.permission.RECORD_AUDIO" >  </uses-permission>

上述过程也可以通过使用相同的 API 从文件中写入/读取.
为什么使用 audioRecord 而不是 mediaRecorder - 见这里.

This above procedure is also possible by Writing/Reading from a file using the same APIs.
Why use audioRecord over mediaRecorder - See here.

代码经过测试(在 Google Nexus 5 上)并且运行良好.

The Code is tested (on Google Nexus 5) and working perfectly.

注意:请为recorder.readtrack.write添加一些错误检查代码,以防失败.同样适用于 findAudioRecordfindAudioTrack.

Note: Please add some error-checking code for recorder.read and track.write, in case you fail. Same applies for findAudioRecord and findAudioTrack.

这篇关于Android 中的音频录制和流式传输的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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