Android 中的音频录制和流式传输 [英] Audio Recording and Streaming in Android
问题描述
我正在开发一个 android 应用程序.我想完成以下功能.我将使用手机的内置麦克风进行录音,同时我希望通过手机的扬声器或耳机播放录制的音频.可行吗?如果是,请帮助我.
I an developing an android app. I want to accomplish below feature. I will use my phone's built-in mic to record and at the same time i want the recorded audio to be played through either phone's speakers or headphones. Is it feasible? If yes, please help me in this.
推荐答案
这是一个简单的录制和播放应用程序.
使用 Android AudioRecord 和 AudioTrack,
Here is a simple Recording and Playback application.
Uses Android AudioRecord and AudioTrack,
设计:
将录制的音频写入缓冲区并从同一缓冲区播放,此机制在按钮控制的循环中运行(使用 Android 线程).
The recorded audio is written to a buffer and played back from the same buffer, This mechanism runs in a loop (using Android thread) controlled by buttons.
代码
private String TAG = "AUDIO_RECORD_PLAYBACK";
private boolean isRunning = true;
private Thread m_thread; /* Thread for running the Loop */
private AudioRecord recorder = null;
private AudioTrack track = null;
int bufferSize = 320; /* Buffer for recording data */
byte buffer[] = new byte[bufferSize];
/* Method to Enable/Disable Buttons */
private void enableButton(int id,boolean isEnable){
((Button)findViewById(id)).setEnabled(isEnable);
}
GUI 有两个按钮 START 和 STOP.
启用按钮:
The GUI has two Buttons START and STOP.
Enable the Button:
enableButton(R.id.StartButton,true);
enableButton(R.id.StopButton,false);
/* Assign Button Click Handlers */
((Button)findViewById(R.id.StartButton)).setOnClickListener(btnClick);
((Button)findViewById(R.id.StopButton)).setOnClickListener(btnClick);
映射 OnClickListener 的 START 和 STOP 按钮
Mapping START and STOP Button for OnClickListener
private View.OnClickListener btnClick = new View.OnClickListener() {
@Override
public void onClick(View v) {
switch(v.getId()){
case R.id.StartButton:
{
Log.d(TAG, "======== Start Button Pressed ==========");
isRunning = true;
do_loopback(isRunning);
enableButton(R.id.StartButton,false);
enableButton(R.id.StopButton,true);
break;
}
case R.id.StopButton:
{
Log.d(TAG, "======== Stop Button Pressed ==========");
isRunning = false;
do_loopback(isRunning);
enableButton(R.id.StopButton,false);
enableButton(R.id.StartButton,true);
break;
}
}
}
启动线程:
Start the Thread:
private void do_loopback(final boolean flag)
{
m_thread = new Thread(new Runnable() {
public void run() {
run_loop(flag);
}
});
m_thread.start();
}
初始化AudioRecord和AudioTrack的方法:
Method for Initializing AudioRecord and AudioTrack:
public AudioTrack findAudioTrack (AudioTrack track)
{
Log.d(TAG, "===== Initializing AudioTrack API ====");
int m_bufferSize = AudioTrack.getMinBufferSize(8000,
AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT);
if (m_bufferSize != AudioTrack.ERROR_BAD_VALUE)
{
track = new AudioTrack(AudioManager.STREAM_MUSIC, 8000,
AudioFormat.CHANNEL_OUT_MONO,
AudioFormat.ENCODING_PCM_16BIT, m_bufferSize,
AudioTrack.MODE_STREAM);
if (track.getState() == AudioTrack.STATE_UNINITIALIZED) {
Log.e(TAG, "===== AudioTrack Uninitialized =====");
return null;
}
}
return track;
}
public AudioRecord findAudioRecord (AudioRecord recorder)
{
Log.d(TAG, "===== Initializing AudioRecord API =====");
int m_bufferSize = AudioRecord.getMinBufferSize(8000,
AudioFormat.CHANNEL_IN_MONO,
AudioFormat.ENCODING_PCM_16BIT);
if (m_bufferSize != AudioRecord.ERROR_BAD_VALUE)
{
recorder = new AudioRecord(MediaRecorder.AudioSource.MIC, 8000,
AudioFormat.CHANNEL_IN_MONO,
AudioFormat.ENCODING_PCM_16BIT, m_bufferSize);
if (recorder.getState() == AudioRecord.STATE_UNINITIALIZED) {
Log.e(TAG, "====== AudioRecord UnInitilaised ====== ");
return null;
}
}
return recorder;
}
findAudioRecord
或 findAudioTrack
的值可以根据设备变化.
请参阅这个问题.
The Values for findAudioRecord
or findAudioTrack
can change based on device.
Please refer this question.
运行循环的代码:
public void run_loop (boolean isRunning)
{
/** == If Stop Button is pressed == **/
if (isRunning == false) {
Log.d(TAG, "===== Stop Button is pressed ===== ");
if (AudioRecord.STATE_INITIALIZED == recorder.getState()){
recorder.stop();
recorder.release();
}
if (AudioTrack.STATE_INITIALIZED == track.getState()){
track.stop();
track.release();
}
return;
}
/** ======= Initialize AudioRecord and AudioTrack ======== **/
recorder = findAudioRecord(recorder);
if (recorder == null) {
Log.e(TAG, "======== findAudioRecord : Returned Error! =========== ");
return;
}
track = findAudioTrack(track);
if (track == null) {
Log.e(TAG, "======== findAudioTrack : Returned Error! ========== ");
return;
}
if ((AudioRecord.STATE_INITIALIZED == recorder.getState()) &&
(AudioTrack.STATE_INITIALIZED == track.getState()))
{
recorder.startRecording();
Log.d(TAG, "========= Recorder Started... =========");
track.play();
Log.d(TAG, "========= Track Started... =========");
}
else
{
Log.d(TAG, "==== Initilazation failed for AudioRecord or AudioTrack =====");
return;
}
/** ------------------------------------------------------ **/
/* Recording and Playing in chunks of 320 bytes */
bufferSize = 320;
while (isRunning == true)
{
/* Read & Write to the Device */
recorder.read(buffer, 0, bufferSize);
track.write(buffer, 0, bufferSize);
}
Log.i(TAG, "Loopback exit");
return;
}
请在AndroidManifest.xml
<uses-permission android:name="android.permission.RECORD_AUDIO" > </uses-permission>
上述过程也可以通过使用相同的 API 从文件中写入/读取.
为什么使用 audioRecord
而不是 mediaRecorder
- 见这里.
This above procedure is also possible by Writing/Reading from a file using the same APIs.
Why use audioRecord
over mediaRecorder
- See here.
代码经过测试(在 Google Nexus 5 上)并且运行良好.
The Code is tested (on Google Nexus 5) and working perfectly.
注意:请为recorder.read
和track.write
添加一些错误检查代码,以防失败.同样适用于 findAudioRecord
和 findAudioTrack
.
Note: Please add some error-checking code for recorder.read
and track.write
, in case you fail. Same applies for findAudioRecord
and findAudioTrack
.
这篇关于Android 中的音频录制和流式传输的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!