Android ImageView 缩放和翻译问题 [英] Android ImageView Scaling and translating issue
问题描述
我正在开发一个 android 应用程序 (API 19 4.4),但我遇到了一些 ImageViews 问题.我有一个 SurfaceView,我在其中动态添加要对触摸事件做出反应的 ImageView.到目前为止,我已经设法使 ImageView 平滑移动和缩放,但我有一个烦人的行为.
I’m developing an android application (API 19 4.4) and I encounter some issue with ImageViews. I have a SurfaceView, in which I dynamically add ImageViews which I want to react to touch events. On so far, I have managed to make the ImageView move and scale smoothly but I have an annoying behavior.
当我将图像缩小到一定限度(我会说是原始尺寸的一半)并尝试移动它时,图像会闪烁.经过简短的分析,它似乎在屏幕上围绕手指点对称地切换位置,累积距离,最后消失在视线之外(这一切发生得非常快(<1s).我想我错过了触摸事件与 ImageView/SurfaceView 的相对价值的一些东西,但我是一个相当菜鸟,我被卡住了......
When I scale down the image to a certain limit (I would say half the original size) and I try to move it, the image flicker. After a short analysis, it seems that it’s switching its position symmetrically around the finger point on the screen, cumulating distance, and finally gets out of sight (all that happens very fast ( < 1s). I think I am missing something with the relative value of the touch event to the ImageView/SurfaceView, but I’m a quite a noob and I’m stucked…
这是我的代码
public class MyImageView extends ImageView {
private ScaleGestureDetector mScaleDetector ;
private static final int MAX_SIZE = 1024;
private static final String TAG = "MyImageView";
PointF DownPT = new PointF(); // Record Mouse Position When Pressed Down
PointF StartPT = new PointF(); // Record Start Position of 'img'
public MyImageView(Context context) {
super(context);
mScaleDetector = new ScaleGestureDetector(context,new MySimpleOnScaleGestureListener());
setBackgroundColor(Color.RED);
setScaleType(ScaleType.MATRIX);
setAdjustViewBounds(true);
RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
lp.setMargins(-MAX_SIZE, -MAX_SIZE, -MAX_SIZE, -MAX_SIZE);
this.setLayoutParams(lp);
this.setX(MAX_SIZE);
this.setY(MAX_SIZE);
}
int firstPointerID;
boolean inScaling=false;
@Override
public boolean onTouchEvent(MotionEvent event) {
// get pointer index from the event object
int pointerIndex = event.getActionIndex();
// get pointer ID
int pointerId = event.getPointerId(pointerIndex);
//First send event to scale detector to find out, if it's a scale
boolean res = mScaleDetector.onTouchEvent(event);
if (!mScaleDetector.isInProgress()) {
int eid = event.getAction();
switch (eid & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_MOVE :
if(pointerId == firstPointerID) {
PointF mv = new PointF( (int)(event.getX() - DownPT.x), (int)( event.getY() - DownPT.y));
this.setX((int)(StartPT.x+mv.x));
this.setY((int)(StartPT.y+mv.y));
StartPT = new PointF( this.getX(), this.getY() );
}
break;
case MotionEvent.ACTION_DOWN : {
firstPointerID = pointerId;
DownPT.x = (int) event.getX();
DownPT.y = (int) event.getY();
StartPT = new PointF( this.getX(), this.getY() );
break;
}
case MotionEvent.ACTION_POINTER_DOWN: {
break;
}
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_CANCEL: {
firstPointerID = -1;
break;
}
default :
break;
}
return true;
}
return true;
}
public boolean onScaling(ScaleGestureDetector detector) {
this.setScaleX(this.getScaleX()*detector.getScaleFactor());
this.setScaleY(this.getScaleY()*detector.getScaleFactor());
invalidate();
return true;
}
private class MySimpleOnScaleGestureListener extends SimpleOnScaleGestureListener {
@Override
public boolean onScale(ScaleGestureDetector detector) {
return onScaling(detector);
}
@Override
public boolean onScaleBegin(ScaleGestureDetector detector) {
Log.d(TAG, "onScaleBegin");
return true;
}
@Override
public void onScaleEnd(ScaleGestureDetector arg0) {
Log.d(TAG, "onScaleEnd");
}
}
}
我还有另一个关于轮换的问题.我应该如何实施?我可以以某种方式使用 ScalegestureDetector 还是让它在视图触摸事件中起作用?我希望能够以相同的手势进行缩放和旋转(并以另一种手势移动).
I have also another questions about rotations. How should I implement this? Could I use the ScalegestureDetector in some way or have I to make this works in the view touch event? I would like to be able to scale and rotate in the same gesture (and move in another).
感谢您帮助我,我将不胜感激!
Thank for helping me, I would really appreciate!
对不起我的英语
推荐答案
这是两个手指移动/缩放/旋转的工作示例(注意:由于使用了智能检测器,代码很短 - 参见 MatrixGestureDetector
):
this is a working example of two fingers move/scale/rotate (note: the code is quite short due to smart detector used - see MatrixGestureDetector
):
class ViewPort extends View {
List<Layer> layers = new LinkedList<Layer>();
int[] ids = {R.drawable.layer0, R.drawable.layer1, R.drawable.layer2};
public ViewPort(Context context) {
super(context);
Resources res = getResources();
for (int i = 0; i < ids.length; i++) {
Layer l = new Layer(context, this, BitmapFactory.decodeResource(res, ids[i]));
layers.add(l);
}
}
@Override
protected void onDraw(Canvas canvas) {
for (Layer l : layers) {
l.draw(canvas);
}
}
private Layer target;
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
target = null;
for (int i = layers.size() - 1; i >= 0; i--) {
Layer l = layers.get(i);
if (l.contains(event)) {
target = l;
layers.remove(l);
layers.add(l);
invalidate();
break;
}
}
}
if (target == null) {
return false;
}
return target.onTouchEvent(event);
}
}
class Layer implements MatrixGestureDetector.OnMatrixChangeListener {
Matrix matrix = new Matrix();
Matrix inverse = new Matrix();
RectF bounds;
View parent;
Bitmap bitmap;
MatrixGestureDetector mgd = new MatrixGestureDetector(matrix, this);
public Layer(Context ctx, View p, Bitmap b) {
parent = p;
bitmap = b;
bounds = new RectF(0, 0, b.getWidth(), b.getHeight());
matrix.postTranslate(50 + (float) Math.random() * 50, 50 + (float) Math.random() * 50);
}
public boolean contains(MotionEvent event) {
matrix.invert(inverse);
float[] pts = {event.getX(), event.getY()};
inverse.mapPoints(pts);
if (!bounds.contains(pts[0], pts[1])) {
return false;
}
return Color.alpha(bitmap.getPixel((int) pts[0], (int) pts[1])) != 0;
}
public boolean onTouchEvent(MotionEvent event) {
mgd.onTouchEvent(event);
return true;
}
@Override
public void onChange(Matrix matrix) {
parent.invalidate();
}
public void draw(Canvas canvas) {
canvas.drawBitmap(bitmap, matrix, null);
}
}
class MatrixGestureDetector {
private static final String TAG = "MatrixGestureDetector";
private int ptpIdx = 0;
private Matrix mTempMatrix = new Matrix();
private Matrix mMatrix;
private OnMatrixChangeListener mListener;
private float[] mSrc = new float[4];
private float[] mDst = new float[4];
private int mCount;
interface OnMatrixChangeListener {
void onChange(Matrix matrix);
}
public MatrixGestureDetector(Matrix matrix, MatrixGestureDetector.OnMatrixChangeListener listener) {
this.mMatrix = matrix;
this.mListener = listener;
}
public void onTouchEvent(MotionEvent event) {
if (event.getPointerCount() > 2) {
return;
}
int action = event.getActionMasked();
int index = event.getActionIndex();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
int idx = index * 2;
mSrc[idx] = event.getX(index);
mSrc[idx + 1] = event.getY(index);
mCount++;
ptpIdx = 0;
break;
case MotionEvent.ACTION_MOVE:
for (int i = 0; i < mCount; i++) {
idx = ptpIdx + i * 2;
mDst[idx] = event.getX(i);
mDst[idx + 1] = event.getY(i);
}
mTempMatrix.setPolyToPoly(mSrc, ptpIdx, mDst, ptpIdx, mCount);
mMatrix.postConcat(mTempMatrix);
if(mListener != null) {
mListener.onChange(mMatrix);
}
System.arraycopy(mDst, 0, mSrc, 0, mDst.length);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
if (event.getPointerId(index) == 0) ptpIdx = 2;
mCount--;
break;
}
}
}
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