我可以使用 Json.net 在一次操作中将嵌套属性序列化到我的类吗? [英] Can I serialize nested properties to my class in one operation with Json.net?
问题描述
假设我有一个模型:
public class MyModel
{
public string Name { get; set; }
public string[] Size { get; set; }
public string Weight { get; set; }
}
Json 是这样的:
{
"name" : "widget",
"details" : {
"size" : [
"XL","M","S",
]
"weight" : "heavy"
}
}
我一直在尝试找出一种方法来序列化我的对象,而无需为名称"创建一个模型,为详细信息"创建一个模型,因为这不能很好地映射到我的数据库,因此需要一些杂耍才能获得类已填充.
I have been trying to work out a way to serialize my object without making one model for the "name" and one model for the "details" as this doesn't map nicely to my database so involves a little juggling to get class populated.
我可以在 JsonConvert.PopulateObject() 上进行多次传递,例如:
I can make multiple passes at JsonConvert.PopulateObject() like:
var mod = new MyModel();
JsonConvert.PopulateObject(json.ToString(), mod);
JsonConvert.PopulateObject(json["details"].ToString(), mod);
但在我的真实代码中,我运行了多个线程,而 PopulateObject 不是线程安全的,它会阻塞应用程序.PopulateJsonAsync() 的注释说不要使用它,而是在 PopulateObject() 上使用 Task.Run().
But in my real code I am running multiple threads and PopulateObject is not thread safe, it jams the app. The comments for PopulateJsonAsync() say not to use it but instead to use Task.Run() on PopulateObject().
这不起作用,当我调用它时仍然锁定应用程序:
This does not work and still locks the app when I call it like:
await Task.Run(() => JsonConvert.PopulateObject(response.ToString(), productDetail));
if (response["results"].HasValues)
{
await Task.Run(() => JsonConvert.PopulateObject(response["results"][0].ToString(), productDetail));
}
一些通过但最终应用程序完全线程锁定.如果我删除 PopulateObject,线程都会正常终止,所以我很确定这个函数不是线程安全的.
A few get through but eventually the app gets completely thread locked. If I remove PopulateObject the threads all terminate fine so I am pretty sure this function is not thread safe.
是否有一种简洁的线程安全方法来一步填充我的对象?
Is there a neat threadsafe approach to populating my object in a single step?
推荐答案
您可以使用以下转换器:
You can do it with the following converter:
public class MyModelConverter : JsonConverter
{
[ThreadStatic]
static bool cannotWrite;
// Disables the converter in a thread-safe manner.
bool CannotWrite { get { return cannotWrite; } set { cannotWrite = value; } }
public override bool CanWrite { get { return !CannotWrite; } }
public override bool CanConvert(Type objectType)
{
return typeof(MyModel).IsAssignableFrom(objectType);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
var obj = JObject.Load(reader);
obj.SelectToken("details.size").MoveTo(obj);
obj.SelectToken("details.weight").MoveTo(obj);
using (reader = obj.CreateReader())
{
// Using "populate" avoids infinite recursion.
existingValue = (existingValue ?? new MyModel());
serializer.Populate(reader, existingValue);
}
return existingValue;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
// Disabling writing prevents infinite recursion.
using (new PushValue<bool>(true, () => CannotWrite, val => CannotWrite = val))
{
var obj = JObject.FromObject(value, serializer);
var details = new JObject();
obj.Add("details", details);
obj["size"].MoveTo(details);
obj["weight"].MoveTo(details);
obj.WriteTo(writer);
}
}
}
public static class JsonExtensions
{
public static void MoveTo(this JToken token, JObject newParent)
{
if (newParent == null)
throw new ArgumentNullException();
if (token != null)
{
if (token is JProperty)
{
token.Remove();
newParent.Add(token);
}
else if (token.Parent is JProperty)
{
token.Parent.Remove();
newParent.Add(token.Parent);
}
else
{
throw new InvalidOperationException();
}
}
}
}
public struct PushValue<T> : IDisposable
{
Action<T> setValue;
T oldValue;
public PushValue(T value, Func<T> getValue, Action<T> setValue)
{
if (getValue == null || setValue == null)
throw new ArgumentNullException();
this.setValue = setValue;
this.oldValue = getValue();
setValue(value);
}
#region IDisposable Members
// By using a disposable struct we avoid the overhead of allocating and freeing an instance of a finalizable class.
public void Dispose()
{
if (setValue != null)
setValue(oldValue);
}
#endregion
}
然后像这样使用它:
[JsonConverter(typeof(MyModelConverter))]
public class MyModel
{
[JsonProperty("name")]
public string Name { get; set; }
[JsonProperty("size")]
public string[] Size { get; set; }
[JsonProperty("weight")]
public string Weight { get; set; }
}
public class TestClass
{
public static void Test()
{
string json = @"{
""name"" : ""widget"",
""details"" : {
""size"" : [
""XL"",""M"",""S"",
],
""weight"" : ""heavy""
}
}";
var mod = JsonConvert.DeserializeObject<MyModel>(json);
Debug.WriteLine(JsonConvert.SerializeObject(mod, Formatting.Indented));
}
}
ReadJson()
方法很简单:反序列化为 JObject
,重构适当的属性,然后填充 MyModel
类.WriteJson
有点别扭;转换器需要以线程安全的方式暂时禁用自身以生成默认"JObject
,然后可以对其进行重构.
The ReadJson()
method is straightforward: deserialize to a JObject
, restructure the appropriate properties, then populate the MyModel
class. WriteJson
is a little more awkward; the converter needs to temporarily disable itself in a thread-safe manner to generate a "default" JObject
that can be then restructured.
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