如何在图像上绘制文本? [英] How to draw text On image?
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问题描述
我想在图像上绘制文本(用于保存带有文本的图像).我有图像视图我将位图设置为该图像我想在图像上绘制文本(用户输入的文本).我在保存之前试过这个.....
I want to draw text on image ( for saving that image with text ). i have image view i set bitmap to that image i want to Draw the text on image (text entered by user ). i tried this before saving.....
void saveImage() {
File myDir=new File("/sdcard/saved_images");
myDir.mkdirs();
Random generator = new Random();
int n = 10000;
n = generator.nextInt(n);
String fname = "Image-"+ n +".jpg";
File file = new File (myDir, fname);
if (file.exists ()) file.delete ();
try {
FileOutputStream out = new FileOutputStream(file);
originalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
XML 代码是..
<FrameLayout
android:id="@+id/framelayout"
android:layout_marginTop="30dip"
android:layout_height="fill_parent"
android:layout_width="fill_parent">
<ImageView
android:id="@+id/ImageView01"
android:layout_alignParentTop="true"
android:layout_height="wrap_content"
android:layout_width="wrap_content"/>
<TextView android:id="@+id/text_view2"
android:layout_marginTop="20dip"
android:layout_width="wrap_content"
android:text="SampleText"
android:textSize="12pt"
android:layout_alignTop="@+id/ImageView01"
android:layout_height="wrap_content"/>
</FrameLayout>
推荐答案
更新 SaveImage() 方法,支持文字绘制.
Updated SaveImage() method, to support text drawing.
void saveImage() {
File myDir=new File("/sdcard/saved_images");
myDir.mkdirs();
Random generator = new Random();
int n = 10000;
n = generator.nextInt(n);
String fname = "Image-"+ n +".jpg";
File file = new File (myDir, fname);
if (file.exists ()) file.delete ();
try {
FileOutputStream out = new FileOutputStream(file);
// NEWLY ADDED CODE STARTS HERE [
Canvas canvas = new Canvas(originalBitmap);
Paint paint = new Paint();
paint.setColor(Color.WHITE); // Text Color
paint.setTextSize(12); // Text Size
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER)); // Text Overlapping Pattern
// some more settings...
canvas.drawBitmap(originalBitmap, 0, 0, paint);
canvas.drawText("Testing...", 10, 10, paint);
// NEWLY ADDED CODE ENDS HERE ]
originalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
告诉我这是否适合您.
沙沙
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