如何清除实体框架中的跟踪实体 [英] How do I clear tracked entities in entity framework
问题描述
我正在运行一些在一大堆实体上运行的更正代码,随着它的进展其速度降低,这是因为上下文中跟踪的实体数量随着每次迭代而增加,这可能需要很长时间,所以我正在保存更改在每次迭代结束时.每次迭代都是独立的,不会改变先前加载的实体.
I am running some correction code that runs over a big pile of entities, as it progress its speed decreases, that is because the number of tracked entities in the context increase with each iteration, It can take long so I am saving changes at the end of each iteration. Each iteration is independent and does not change the previosuly loaded entities.
我知道我可以关闭更改跟踪,但我不想,因为它不是批量插入代码,而是加载实体并计算一些事情,如果数字不正确,请设置新数字并更新/删除/创建一些额外的实体.我知道我可以为每次迭代创建一个新的 DbContext 并且可能比在同一实例中执行所有操作运行得更快,但我认为可能有更好的方法.
I know I can turn off change tracking but I do not want to, because it is not a bulk insert code, but loading the entities and calculating a few things and if the numbers are not correct set the new numbers and update/delete/create some additional entities. I know I can create a new DbContext for each iteration and probably that would run faster than doing all in the same instance, but I am thinking that there might be a better way.
所以问题是;有没有办法清除之前在db上下文中加载的实体?
推荐答案
您可以向 DbContext
添加方法或使用 ChangeTracker 分离所有已添加、已修改和已删除的扩展方法实体:
You can add a method to your DbContext
or an extension method that uses the ChangeTracker to detach all the Added, Modified, and Deleted entities:
public void DetachAllEntities()
{
var changedEntriesCopy = this.ChangeTracker.Entries()
.Where(e => e.State == EntityState.Added ||
e.State == EntityState.Modified ||
e.State == EntityState.Deleted)
.ToList();
foreach (var entry in changedEntriesCopy)
entry.State = EntityState.Detached;
}
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