调用java方法绘制图形 [英] calling a java method to draw graphics

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问题描述

我正在尝试为框架绘制一些简单的图形.我还希望能够调整我从我的主要方法中绘制的内容.例如,设置要打印的字符串变量,或矩形的坐标.

I'm trying out to draw some simple graphics to a frame. I would also like to be able to adjust what I'm drawing from my main method. For example, setting a String variable to be printed, or the coordinates of a rectangle.

我似乎遇到的问题是 paintComponent 方法在我可以设置类变量之前被调用.我将如何更改此代码以在它绘制到屏幕之前设置 JPanel/JFrame 变量?

The problem I seem to be having is that the paintComponent method is called before I can set class variables. How would I change this code to be able to set up the JPanel/JFrame variables BEFORE it draws to screen?

谢谢

import java.awt.*;
import javax.swing.*;

public class Test {

    public static void main(String[] args) {
        FrameTest test_frame = new FrameTest();
        test_frame.test_string = "I WANT TO DRAW THIS STRING";
    }
}

class FrameTest extends JFrame{
    private static final long serialVersionUID = 1L;
    String test_string;

    public FrameTest(){
        this.test_string = "TEMP STRING FROM FRAME";
        JFrame gui = new JFrame();
        gui.setTitle("Test Title");
        gui.setSize(400,400);
        gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        Painting painting = new Painting();

        Container pane = gui.getContentPane();
        pane.setLayout(new GridLayout(1,1));

        pane.add(painting);
        gui.setVisible(true);

    }
}

class Painting extends JPanel{
    private static final long serialVersionUID = 1L;
    String test_string;

    public Painting(){
        setBackground(Color.WHITE);
        this.test_string = "TEMP STRING FROM PANEL";
    }

    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        g.setColor(Color.RED);
        g.drawString(test_string, 20, 20);
    }
}

推荐答案

从 FrameTest 类中删除 test_string.使用 set 方法直接设置 test_string.见示例:

Remove test_string from FrameTest class. Set test_string directly using set method. See example:

import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.GridLayout;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class Test {

    public static void main(String[] args) {
        FrameTest1 test_frame = new FrameTest1();
        test_frame.setContentString("I WANT TO DRAW THIS STRING");
    }

}

class FrameTest1 extends JFrame {
    private static final long serialVersionUID = 1L;

    Painting painting = new Painting();

    public FrameTest1() {
        JFrame gui = new JFrame();
        gui.setTitle("Test Title");
        gui.setSize(400, 400);
        gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        Container pane = gui.getContentPane();
        pane.setLayout(new GridLayout(1, 1));

        pane.add(painting);
        gui.setVisible(true);

    }

    public void setContentString(String value) {
        painting.test_string = value;
    }
}

class Painting extends JPanel {
    private static final long serialVersionUID = 1L;
    String test_string;

    public Painting() {
        setBackground(Color.WHITE);
        this.test_string = "TEMP STRING FROM PANEL";
    }

    public void paintComponent(Graphics g) {
        super.paintComponent(g);

        g.setColor(Color.RED);
        g.drawString(test_string, 20, 20);
    }
}

这篇关于调用java方法绘制图形的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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