套接字编程多客户端一台服务器 [英] Socket Programming multiple client one server

查看:24
本文介绍了套接字编程多客户端一台服务器的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我刚刚开始使用 C# 进行套接字编程,现在有点被这个问题困扰.如何在不为每个客户端创建线程的情况下处理单个服务器上的多个客户端?

I am just starting out Socket Programming in C# and am now a bit stuck with this problem. How do you handle multiple clients on a single server without creating a thread for each client?

当有 10 个客户端时,每个客户端的一个线程工作正常,但如果客户端数量增加到 1000 个客户端,是否建议为每个客户端创建一个线程?如果有任何其他方法可以做到这一点,有人可以给我打电话吗?

The one thread for each client works fine when there are say 10 clients but if the client number goes up to a 1000 clients is creating a thread for every single one of them advisable? If there is any other method to do this can someone please tel me?

推荐答案

尝试使用异步服务器.以下示例程序创建一个服务器,用于接收来自客户端的连接请求.服务器使用异步套接字构建,因此在等待来自客户端的连接时,服务器应用程序的执行不会暂停.应用程序从客户端接收一个字符串,在控制台上显示该字符串,然后将该字符串回显给客户端.来自客户端的字符串必须包含字符串 "" 以表示消息结束.

Try to use asynchronous server. The following example program creates a server that receives connection requests from clients. The server is built with an asynchronous socket, so execution of the server application is not suspended while it waits for a connection from a client. The application receives a string from the client, displays the string on the console, and then echoes the string back to the client. The string from the client must contain the string "" to signal the end of the message.

    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;

    // State object for reading client data asynchronously
    public class StateObject {
        // Client  socket.
        public Socket workSocket = null;
        // Size of receive buffer.
        public const int BufferSize = 1024;
        // Receive buffer.
        public byte[] buffer = new byte[BufferSize];
    // Received data string.
        public StringBuilder sb = new StringBuilder();  
    }

    public class AsynchronousSocketListener {
        // Thread signal.
        public static ManualResetEvent allDone = new ManualResetEvent(false);

        public AsynchronousSocketListener() {
        }

        public static void StartListening() {
            // Data buffer for incoming data.
            byte[] bytes = new Byte[1024];

            // Establish the local endpoint for the socket.
            // The DNS name of the computer
            // running the listener is "host.contoso.com".
            IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
            IPAddress ipAddress = ipHostInfo.AddressList[0];
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);

            // Create a TCP/IP socket.
            Socket listener = new Socket(AddressFamily.InterNetwork,
                SocketType.Stream, ProtocolType.Tcp );

            // Bind the socket to the local endpoint and listen for incoming connections.
            try {
                listener.Bind(localEndPoint);
                listener.Listen(100);

                while (true) {
                    // Set the event to nonsignaled state.
                    allDone.Reset();

                    // Start an asynchronous socket to listen for connections.
                    Console.WriteLine("Waiting for a connection...");
                    listener.BeginAccept( 
                        new AsyncCallback(AcceptCallback),
                        listener );

                    // Wait until a connection is made before continuing.
                    allDone.WaitOne();
                }

            } catch (Exception e) {
                Console.WriteLine(e.ToString());
            }

            Console.WriteLine("
Press ENTER to continue...");
            Console.Read();

        }

        public static void AcceptCallback(IAsyncResult ar) {
            // Signal the main thread to continue.
            allDone.Set();

            // Get the socket that handles the client request.
            Socket listener = (Socket) ar.AsyncState;
            Socket handler = listener.EndAccept(ar);

            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = handler;
            handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
        }

        public static void ReadCallback(IAsyncResult ar) {
            String content = String.Empty;

            // Retrieve the state object and the handler socket
            // from the asynchronous state object.
            StateObject state = (StateObject) ar.AsyncState;
            Socket handler = state.workSocket;

            // Read data from the client socket. 
            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0) {
                // There  might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(
                    state.buffer,0,bytesRead));

                // Check for end-of-file tag. If it is not there, read 
                // more data.
                content = state.sb.ToString();
                if (content.IndexOf("<EOF>") > -1) {
                    // All the data has been read from the 
                    // client. Display it on the console.
                    Console.WriteLine("Read {0} bytes from socket. 
 Data : {1}",
                        content.Length, content );
                    // Echo the data back to the client.
                    Send(handler, content);
                } else {
                    // Not all data received. Get more.
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReadCallback), state);
                }
            }
        }

        private static void Send(Socket handler, String data) {
            // Convert the string data to byte data using ASCII encoding.


      byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device.
        handler.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), handler);
    }

    private static void SendCallback(IAsyncResult ar) {
        try {
            // Retrieve the socket from the state object.
            Socket handler = (Socket) ar.AsyncState;

            // Complete sending the data to the remote device.
            int bytesSent = handler.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to client.", bytesSent);

            handler.Shutdown(SocketShutdown.Both);
            handler.Close();

        } catch (Exception e) {
            Console.WriteLine(e.ToString());
        }
    }   

    public static int Main(String[] args) {
        StartListening();
        return 0;
    }
}

这将是最好的解决方案.

That's will be the best solution.

这篇关于套接字编程多客户端一台服务器的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

查看全文
登录 关闭
扫码关注1秒登录
发送“验证码”获取 | 15天全站免登陆