Delphi - 移动重叠的 TShapes [英] Delphi - moving overlapping TShapes

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问题描述

我需要自己的三角形,所以我继承了我的三角形类形式 TShape 并覆盖了paint方法.一切正常,但我需要用鼠标移动这个形状.我为每个形状处理 onMouseDown 事件设置了方法.搬家工作也不错.但是如果两个形状重叠(形状实际上是带有一些透明区域的矩形),则顶部的形状透明区域在另一个形状上,则顶部形状移动而不是下面的形状.没错,这就是 Delphi 的工作方式.但这对用户来说并不直观.我怎样才能做到这一点?是否有可能不从事件队列中删除事件并将其发送到底层形状,如果是,它会很简单?

I've needed own triangle shape so, I inherited my triangle class form TShape and override paint method. Everything works fine, but I need to move this shapes with mouse. I set the method for every shape handling onMouseDown event. Moving work also fine. But If two shapes overlaps (shapes are in fact rectangles with some transparent areas), that the top's shape transparent area is over another shape, then the top shape moves instead of the shape below. It's correct, that is how Delphi works. But it's not intuitive for the user. How can I achieve that? Is there possibility to not remove the event from event queue and sent it to underlying shapes, if yes it would be simple?

推荐答案

根据我的评论进行的简单示例重新设计"如下.

A 'simple sample redesign' per my comment follows.

unit Unit4;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs;

const
  NUM_TRIANGLES = 10;
  COLORS: array[0..12] of integer = (clRed, clGreen, clBlue, clYellow, clFuchsia,
    clLime, clGray, clSilver, clBlack, clMaroon, clNavy, clSkyBlue, clMoneyGreen);

type
  TTriangle = record
    X, Y: integer; // bottom-left corner
    Base, Height: integer;
    Color: TColor;
  end;

  TTriangles = array[0..NUM_TRIANGLES - 1] of TTriangle;

  TForm4 = class(TForm)
    procedure FormCreate(Sender: TObject);
    procedure FormPaint(Sender: TObject);
    procedure FormMouseDown(Sender: TObject; Button: TMouseButton;
      Shift: TShiftState; X, Y: Integer);
    procedure FormMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
    procedure FormMouseUp(Sender: TObject; Button: TMouseButton;
      Shift: TShiftState; X, Y: Integer);
  private
    { Private declarations }
    FTriangles: TTriangles;
    FDragOffset: TPoint;
    FTriangleActive: boolean;
    function GetTriangleAt(AX, AY: Integer): Integer;
    function IsMouseDown: boolean;
  public
    { Public declarations }
  end;

var
  Form4: TForm4;

implementation

uses Math;

{$R *.dfm}


procedure TForm4.FormCreate(Sender: TObject);
var
  i: Integer;
begin
  FTriangleActive := false;
  Randomize;
  for i := 0 to NUM_TRIANGLES - 1 do
    with FTriangles[i] do
    begin
      base := 40 + Random(80);
      height := 40 + Random(40);
      X := Random(ClientWidth - base);
      Y := height + Random(ClientHeight - height);
      Color := RandomFrom(COLORS);
    end;
end;

procedure TForm4.FormMouseDown(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
var
  TriangleIndex: integer;
  TempTriangle: TTriangle;
  i: Integer;
begin
  TriangleIndex := GetTriangleAt(X, Y);
  if TriangleIndex <> -1 then
  begin
    FDragOffset.X := X - FTriangles[TriangleIndex].X;
    FDragOffset.Y := Y - FTriangles[TriangleIndex].Y;
    TempTriangle := FTriangles[TriangleIndex];
    for i := TriangleIndex to NUM_TRIANGLES - 2 do
      FTriangles[i] := FTriangles[i + 1];
    FTriangles[NUM_TRIANGLES - 1] := TempTriangle;
    Invalidate;
  end;
  FTriangleActive := TriangleIndex <> -1;
end;

function TForm4.IsMouseDown: boolean;
begin
  result := GetKeyState(VK_LBUTTON) and $8000 <> 0;
end;

procedure TForm4.FormMouseMove(Sender: TObject; Shift: TShiftState; X,
  Y: Integer);
begin
  if IsMouseDown and FTriangleActive then
  begin
    FTriangles[high(FTriangles)].X := X - FDragOffset.X;
    FTriangles[high(FTriangles)].Y := Y - FDragOffset.Y;
    Invalidate;
  end;
end;

procedure TForm4.FormMouseUp(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
begin
  FTriangleActive := false;
end;

procedure TForm4.FormPaint(Sender: TObject);
var
  i: Integer;
  Vertices: array of TPoint;
begin
  SetLength(Vertices, 3);
  for i := 0 to NUM_TRIANGLES - 1 do
    with FTriangles[i] do
    begin
      Canvas.Brush.Color := Color;
      Vertices[0] := Point(X, Y);
      Vertices[1] := Point(X + Base, Y);
      Vertices[2] := Point(X + Base div 2, Y - Height);
      Canvas.Polygon(Vertices);
    end;
end;

function TForm4.GetTriangleAt(AX, AY: Integer): Integer;
var
  i: Integer;
begin
  result := -1;
  for i := NUM_TRIANGLES - 1 downto 0 do
    with FTriangles[i] do
      if InRange(AY, Y - Height, Y) and
        InRange(AX, round(X + (Base / 2) * (Y - AY) / Height),
          round(X + Base - (Base / 2) * (Y - AY) / Height)) then
        Exit(i);
end;

end.

不要忘记将表单的 DoubleBuffered 设置为 true.

Don't forget to set the form's DoubleBuffered to true.

编译示例演示:https://privat.rejbrand.se/MovingTriangles.exe

这篇关于Delphi - 移动重叠的 TShapes的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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