UIPinchGestureRecognizer 将捏合视图定位在两个手指之间 [英] UIPinchGestureRecognizer position the pinched view between the two fingers
问题描述
我成功地实现了缩放视图.但是,该视图并未将自己定位在我希望的位置.对于 iPad 上的 stackoverflowers,我希望我的视图像 iPad Photos.app 一样居中:当你捏合和放大相册时,照片会在一个正在扩展的视图中显示出来.该视图大致居中,第一根手指的右上角和另一根手指的左下角手指.我将它与平移识别器混合使用,但这样用户总是必须捏合,然后平移才能调整.
I successfully implemented a pinch a zoom of a view. However, the view doesn't position itself where I wished it to be. For the stackoverflowers with an iPad, I would like my view to be centered like on the iPad Photos.app : when you pinch&zoom on an album, the photos present themselves in a view that is expanding. This view is approximately centered with the top right hand corner on the first finger and the bottom left hand finger on the other finger. I mixed it with a pan recognizer, but this way the user always has to pinch, and then pan to adjust.
这里有很形象的解释,如果不清楚,我可以发布我的应用程序的视频(不是秘密,我正在尝试复制 iPad 的 Photos.app...)
Here are so graphic explanation, I could post a video of my app if that's unclear (no secret, i'm trying to reproduce the Photos.app of the iPad...)
所以对于手指的初始位置,开始缩放:
So for an initial position of the fingers, begining zooming :
这是目前实际的缩放"框架.方块比较大,但是位置在手指下方
This is the actual "zoomed" frame for now. The square is bigger, but the position is below the fingers
这是我想要的:相同的大小,但不同的 origin.x 和 y :
Here is what I would like to have : same size, but different origin.x and y :
(抱歉我的photoshop技术不好^^)
(sorry about my poor photoshop skills ^^)
推荐答案
可以通过handlingPinchGesture
方法中的以下代码获取两指间中点的CGPoint
.
You can get the CGPoint
of the midpoint between two fingers via the following code in the method handlingPinchGesture
.
CGPoint point = [sender locationInView:self];
我的整个 handlePinchGesture
方法如下.
My whole handlePinchGesture
method is below.
/*
instance variables
CGFloat lastScale;
CGPoint lastPoint;
*/
- (void)handlePinchGesture:(UIPinchGestureRecognizer *)sender {
if ([sender numberOfTouches] < 2)
return;
if (sender.state == UIGestureRecognizerStateBegan) {
lastScale = 1.0;
lastPoint = [sender locationInView:self];
}
// Scale
CGFloat scale = 1.0 - (lastScale - sender.scale);
[self.layer setAffineTransform:
CGAffineTransformScale([self.layer affineTransform],
scale,
scale)];
lastScale = sender.scale;
// Translate
CGPoint point = [sender locationInView:self];
[self.layer setAffineTransform:
CGAffineTransformTranslate([self.layer affineTransform],
point.x - lastPoint.x,
point.y - lastPoint.y)];
lastPoint = [sender locationInView:self];
}
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