javascript Audio 对象与 HTML5 Audio 标签 [英] javascript Audio object vs. HTML5 Audio tag
问题描述
最近在一个项目中,当我用
In a project recently when I loaded a sound with
var myAudio = new Audio("myAudio.mp3");
myAudio.play();
除非打开对话(即警告,确认),否则它播放得很好.但是,当我尝试在 html 中添加音频标签时
It played fine unless a dialogue was opened (ie alert, confirm). However when I instead tried adding an audio tag in my html
<audio id="audio1">
<source src="alarm.mp3" type="audio/mpeg" />
</audio>
和使用
var myAudio1 = document.getElementById("audio1");
myAudio1.play()
打开对话后继续播放.有人知道为什么是这样吗?更一般地说,这两种播放声音的方式有什么区别?
it continued to play after a dialogue was opened. Does anyone know why this is? Also more generally what are the differences between the two ways to play sounds?
推荐答案
根据 这个维基条目 在 Mozilla <audio>
和 new Audio()
应该是一样的,但在实践中看起来不是这样.每当我需要在 JavaScript 中创建音频对象时,我实际上只是创建一个 <audio>
元素,如下所示:
According to this wiki entry at Mozilla <audio>
and new Audio()
should be the same but it doesn't look like that is the case in practice. Whenever I need to create an audio object in JavaScript I actually just create an <audio>
element like this:
var audio = document.createElement('audio');
这实际上创建了一个音频 元素,您可以像在页面的 HTML 中声明的 <audio>
元素一样使用它.
That actually creates an audio element that you can use exactly like an <audio>
element that was declared in the page's HTML.
要使用此技术重新创建示例,请执行以下操作:
To recreate your example with this technique you'd do this:
var audio = document.createElement('audio');
audio.src = 'alarm.mp3'
audio.play();
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