HTML5 Canvas 将对象移动到鼠标单击位置 [英] HTML5 Canvas moving object to mouse click position

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本文介绍了HTML5 Canvas 将对象移动到鼠标单击位置的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

基本上我想将一个对象从点 A ( 10x,10y ) 移动到画布上鼠标被点击的位置 ( 255x,34y ).

Basically I want to move an object from point A ( 10x,10y ) to a position on the canvas where the mouse has been clicked ( 255x,34y ).

我目前正在使用一种方法,但它从 ++X 然后 ++Y 到坐标;向上然后向右.

I'm currently using a method, but it goes from ++X then ++Y to coordinates; up then right.

我希望它直接定位,喜欢路径上的动画.从 A 点到 B 点放慢速度.

I want it to go straight to position, likes an animation on a path. Slowing going from point A to Point B.

推荐答案

当你移动"一个对象时,你真正需要做的是擦除该对象并重新绘制它

When you "move" an object, what you really need to do is erase the object and redraw it

首先编写一个函数,在指定的 x,y 处重绘矩形

First code a function that will redraw the rect at a specified x,y

function draw(x,y){
    ctx.clearRect(0,0,canvas.width,canvas.height);
    ctx.beginPath();
    ctx.fillStyle="skyblue";
    ctx.strokeStyle="gray";
    ctx.rect(x,y,30,20);
    ctx.fill();
    ctx.stroke();
}

然后处理mousedown事件并调用draw函数

Then handle mousedown events and call the draw function

此示例使用 jquery 来实现跨浏览器兼容性,但您始终可以使用本机 javascript 重新编码.

This example uses jquery for cross-browser compatibility, but you can always recode using native javascript.

// listen for all mousedown events on the canvas
$("#canvas").mousedown(function(e){handleMouseDown(e);});


// handle the mousedown event
function handleMouseDown(e){
  mouseX=parseInt(e.clientX-offsetX);
  mouseY=parseInt(e.clientY-offsetY);
  $("#downlog").html("Down: "+ mouseX + " / " + mouseY);

  // Put your mousedown stuff here
  draw(mouseX,mouseY);
}

这是代码和小提琴:http://jsfiddle.net/m1erickson/GHSG4/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>

<style>
    body{ background-color: ivory; }
    canvas{border:1px solid red;}
</style>

<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");

    var canvasOffset=$("#canvas").offset();
    var offsetX=canvasOffset.left;
    var offsetY=canvasOffset.top;

    function draw(x,y){
        ctx.clearRect(0,0,canvas.width,canvas.height);
        ctx.beginPath();
        ctx.fillStyle="skyblue";
        ctx.strokeStyle="gray";
        ctx.rect(x,y,30,20);
        ctx.fill();
        ctx.stroke();
    }

    function handleMouseDown(e){
      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);
      $("#downlog").html("Down: "+ mouseX + " / " + mouseY);

      // Put your mousedown stuff here
      draw(mouseX,mouseY);

    }

    $("#canvas").mousedown(function(e){handleMouseDown(e);});

    // start the rect at [10,10]
    draw(10,10);


}); // end $(function(){});
</script>

</head>

<body>
    <p>Click to redraw the rect at the mouse position</p>
    <p id="downlog">Down</p>
    <canvas id="canvas" width=300 height=300></canvas>

</body>
</html>

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