处理 wpf MVVM 中的窗口关闭按钮 [英] handling window close button in wpf MVVM
问题描述
有没有办法通过绑定到命令来处理视图模型右上角的窗口关闭按钮,即X"?或覆盖 window.close 命令,以便关闭一个窗口回到上一个窗口.谢谢.
有几种方法可以解决这个问题.我在下面指出了两种方法.
您可以使用附加命令绑定视图模型中的关闭按钮.
您可以使用下面的代码
XML:
<i:Interaction.Triggers><i:EventTrigger EventName="关闭"><i:InvokeCommandAction Command="{Binding CloseWindowCommand}"/></i:EventTrigger></i:Interaction.Triggers><网格></网格></窗口>
<块引用>
注意:添加 System.Windows.Interactivity 参考
查看模型
私有 ICommand closeWindowCommand;公共 ICommand CloseWindowCommand{得到{if (closeWindowCommand == null){closeWindowCommand = new RelayCommand(param => this.CloseWindow(), null);}返回关闭窗口命令;}}私有无效 CloseWindow(){//做你的操作}
这是我的 RelayCommand 类.
public class RelayCommand : ICommand{///<总结>///初始化 <see cref="RelayCommand"/> 的新实例班级.///</总结>///<param name="execute">执行.</param>公共中继命令(动作<对象>执行):这个(执行,空){}///<总结>///初始化 <see cref="RelayCommand"/> 的新实例班级.///</总结>///<param name="execute">执行.</param>///<param name="canExecute">可以执行.</param>public RelayCommand(Action<object> execute, Predicate<object> canExecute){如果(执行 == 空)throw new ArgumentNullException("execute");_execute = 执行;_canExecute = canExecute;}///<总结>///定义判断命令在当前状态下是否可以执行的方法.///</总结>/// 命令使用的数据.如果命令不需要传递数据,则可以将此对象设置为 null.///<返回>///如果可以执行此命令,则为真;否则为假.///</returns>public bool CanExecute(对象参数){返回 _canExecute == null ?真:_canExecute(参数);}///<总结>///当发生影响命令是否应执行的更改时发生.///</总结>公共事件 EventHandler CanExecuteChanged{添加 { CommandManager.RequerySuggested += value;}删除 { CommandManager.RequerySuggested -= value;}}///<总结>///定义调用命令时要调用的方法.///</总结>/// 命令使用的数据.如果命令不需要传递数据,则可以将此对象设置为 null.公共无效执行(对象参数){_执行(参数);}///<总结>///行动///</总结>私有只读操作<对象>_执行;///<总结>///谓词///</总结>private readonly Predicate<object>_canExecute;}
is there a way to handle the window close button ie "X" in the top right corner in the viewmodel by binding to a command? or overriding the window.close command so that closing one window goes back to the previous window. Thanx.
There are several methods for this. I have pointed out two methods below.
You can use attached commands to bind the close button in your view model.
You can use Below code
Xaml:
<Window x:Class="WpfInfragisticsModal.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525"
xmlns:ig="http://schemas.infragistics.com/xaml"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
Name="myWindow">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Closing">
<i:InvokeCommandAction Command="{Binding CloseWindowCommand}" />
</i:EventTrigger>
</i:Interaction.Triggers>
<Grid>
</Grid>
</Window>
NOTE: Add System.Windows.Interactivity reference
View Model
private ICommand closeWindowCommand;
public ICommand CloseWindowCommand
{
get
{
if (closeWindowCommand == null)
{
closeWindowCommand = new RelayCommand(param => this.CloseWindow(), null);
}
return closeWindowCommand;
}
}
private void CloseWindow()
{
//Do your operations
}
This is my RelayCommand class.
public class RelayCommand : ICommand
{
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand"/> class.
/// </summary>
/// <param name="execute">The execute.</param>
public RelayCommand(Action<object> execute)
: this(execute, null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="RelayCommand"/> class.
/// </summary>
/// <param name="execute">The execute.</param>
/// <param name="canExecute">The can execute.</param>
public RelayCommand(Action<object> execute, Predicate<object> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
/// <summary>
/// Defines the method that determines whether the command can execute in its current state.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
/// <returns>
/// true if this command can be executed; otherwise, false.
/// </returns>
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute(parameter);
}
/// <summary>
/// Occurs when changes occur that affect whether or not the command should execute.
/// </summary>
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
/// <summary>
/// Defines the method to be called when the command is invoked.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
public void Execute(object parameter)
{
_execute(parameter);
}
/// <summary>
/// Action
/// </summary>
private readonly Action<object> _execute;
/// <summary>
/// Predicate
/// </summary>
private readonly Predicate<object> _canExecute;
}
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