找不到GPUImage框架的GPUImage.h头文件怎么办? [英] What should I do if I can't find the GPUImage.h header for the GPUImage framework?

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问题描述

我使用 GPUImage 框架创建了一个示例应用程序来执行凹凸变形.我将此框架添加到我的应用程序中,但我看到以下错误

I have created a sample application to perform bump distortion, using the GPUImage framework. I added this framework to my application, but I'm seeing the following error

词法或预处理器问题GPUImage.h"文件未找到.

Lexical or preprocessor issue 'GPUImage.h' file not found.

我已将 -ObjC 标志添加到其他链接器标志,但我仍然看到此错误.如何解决这个问题并使我的应用程序编译?

I have added the -ObjC flag to the Other Linker Flags, but I'm still seeing this error. How can I solve this problem and get my application to compile?

推荐答案

将 GPUImage 框架添加到 XCode 项目可能会很棘手.因此,我添加了详细的分步说明,并附有关于如何操作的图片.

Adding GPUImage framework to XCode project could be tricky. So I haved added detailed step-by-step instructions w/ images on how to do it.

静态编译方式(详细的解决方法,免得大家乱来)

这是静态编译方法.在这基本上我们将使用 ./build.sh 文件编译框架.只需将其添加到我们的 XCode 项目中,然后配置 XCode 以正确使用它.

This is Static compilation method. In this basically we will compile the framework using ./build.sh file. And simply add it to our XCode project, then configure XCode to properly use it.

  1. 从 Github 下载 GPUImage 并提取它(或只是克隆它).
  2. 转到终端中的GPUImage文件夹
  3. 运行 ./build.sh

注意:这将为您的 mac 上的所有 sdks 编译和创建即用型二进制文件.

build.sh 创建一个名为 build 的文件夹并生成编译后的二进制文件并将它们转储到以下文件夹中:Release-iPhoneRelease-iPhoneOSRelease-iphonesimulator 等文件夹.

build.sh creates a folder called build and generates compiled binaries and dumps them to folders like: Release-iPhone, Release-iPhoneOS, Release-iphonesimulator etc folders.

现在将 iPhone 拖放 Release-iphone 到您的 XCode 项目中.确保选中复制到.."选项.

Now iPhone drag-and-drop Release-iphone onto your XCode project. Make sure to check "Copy to .." option.

注意:

  • 这个 Release-iphone 文件夹包含两个子文件夹:includelib
  • include 文件夹包含所有头文件 .h
  • lib 文件夹包含名为 libGPUImage.a
  • 的已编译二进制版本文件
  • 我们现在需要简单地配置 XCode 以使用 .h 和 .a 文件.**
  • This Release-iphone folder contains two sub-folders: include and lib
  • include folder contains all the header .h files
  • lib folder contains compiled binary version file called libGPUImage.a
  • We now need to simply configure XCode to use .h and .a files.**

在项目资源管理器中选择您的项目 > 目标 下的项目名称 > 选择构建阶段 > 展开链接二进制文件

Select your project in the project explorer > Project name under Targets > select Build Phases > Expand Link Binary With Libraries

libGPUImage.a 添加到 Link Binary With Libraries 部分.您可能希望右键单击 libGPUImage.a,然后在 Finder 中打开,最后将其拖放.

Add the libGPUImage.a to Link Binary With Libraries section. You may want to Right-click on libGPUImage.a then Open in Finder and finally drag-drop it.

在我们完成的同时,还要添加以下 GPUImage 的依赖框架/库CoreMedia、CoreVideo、OpenGLES、AVFoundation、QuartzCore将二进制文件与库链接 部分

While we are at it, also add the following GPUImage's dependent frameworks/ libraries CoreMedia, CoreVideo, OpenGLES, AVFoundation, QuartzCore to Link Binary With Libraries section

现在,让我们配置 .h 标头.

Now, lets configure .h headers.

在项目资源管理器中选择您的项目 > 目标 下的项目名称 > 选择构建设置 > 并输入搜索路径以查看搜索路径部分.

Select your project in the project explorer > Project name under Targets > select Build Settings > and type search paths to see search paths section.

通过点击值字段打开标题搜索路径.

lib 文件夹拖放到该弹出窗口.注意:如果显示绝对路径,请将其更改为 $(SRCROOT)/path/to/lib/.(您应该拥有与 xcode 项目相关的框架,请参阅第 6 步).

Drag-and-drop the lib folder to that popup. Note: If it shows absolute path, change it to looks $(SRCROOT)/path/to/lib/. (You should have the framework relative to your xcode project see step 6).

重复 11 &12 也适用于图书馆搜索路径.

Repeat 11 & 12 for Library Search Paths as well.

附加提示:您可以将.h 文件添加到库搜索路径标题搜索路径,您可以使它们递归>.我有一个名为 Dependencies 的主根文件夹,我在其中保存了所有依赖项,例如 MySDK-framework,包括 Release-iPhone.我在依赖项(根文件夹)只有一个搜索路径,并使其递归.

Additional tips: You can add .h files to Library Search Paths or Headers Search Paths, you can make them Recursive. I have a main root-folder called Dependencies folder where I keep all the dependencies like MySDK-framework including Release-iPhone. And I just have one search-path at the Dependencies (root folder) and made it recursive.

这篇关于找不到GPUImage框架的GPUImage.h头文件怎么办?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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