我可以将构造函数参数传递给 Unity 的 Resolve() 方法吗? [英] Can I pass constructor parameters to Unity's Resolve() method?
问题描述
我正在使用 Microsoft 的 Unity 进行依赖注入,我想做这样的事情:
I am using Microsoft's Unity for dependency injection and I want to do something like this:
IDataContext context = _unityContainer.Resolve<IDataContext>();
var repositoryA = _unityContainer.Resolve<IRepositoryA>(context); //Same instance of context
var repositoryB = _unityContainer.Resolve<IRepositoryB>(context); //Same instance of context
IDataContext context2 = _unityContainer.Resolve<IDataContext>(); //New instance
var repositoryA2 = _unityContainer.Resolve<IRepositoryA>(context2);
RepositoryA
和 RepositoryB
都有一个带有 IDataContext
参数的构造函数,我希望 Unity 使用我的上下文初始化存储库交上来.另请注意,IDataContext
未在 Unity 中注册(我不想要 IDataContext
的 3 个实例).
RepositoryA
and RepositoryB
both have a constructor that takes an IDataContext
parameter, and I want Unity to initialize the repository with the context that I pass it. Also note that IDataContext
is not registered with Unity (I don't want 3 instances of IDataContext
).
推荐答案
截至今天,他们已经添加了此功能:
As of today they have added this functionality:
这是最新的:
http://unity.codeplex.com/SourceControl/changeset/view/33899
在这里讨论:
http://unity.codeplex.com/Thread/View.aspx?线程 ID=66434
示例:
container.Resolve<IFoo>(new ParameterOverrides<Foo> { { "name", "bar" }, { "address", 42 } });"
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