解析 IEnumerable<T>与团结 [英] Resolving IEnumerable<T> with Unity
问题描述
Unity 能否自动解析IEnumerable
?
Can Unity automatically resolve IEnumerable<T>
?
假设我有一个带有这个构造函数的类:
Let's say I have a class with this constructor:
public CoalescingParserSelector(IEnumerable<IParserBuilder> parserBuilders)
我在容器中配置了单独的 IParserBuilder 实例:
and I configure individual IParserBuilder instances in the container:
container.RegisterType<IParserSelector, CoalescingParserSelector>();
container.RegisterType<IParserBuilder, HelpParserBuilder>();
container.RegisterType<IParserBuilder, SomeOtherParserBuilder>();
我可以在不必实现 IEnumerable
的自定义实现的情况下完成这项工作吗?
can I make this work without having to implement a custom implementation of IEnumerable<IParserBuilder>
?
var selector = container.Resolve<IParserSelector>();
到目前为止,我还不能用任何简单的方式表达这一点,但我仍在加强 Unity,所以我可能错过了一些东西.
So far I haven't been able to express this in any simple way, but I'm still ramping up on Unity so I may have missed something.
推荐答案
事实证明,这实际上非常简单:
It turns out that this is actually awfully simple to do:
container.RegisterType<IEnumerable<IParserBuilder>, IParserBuilder[]>();
Unity 本机理解数组,因此我们只需要将可枚举映射到相同类型的数组即可.
Unity natively understands arrays, so we just need to map the enumerable to an array of the same type.
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