如何设置多个相同类型的 EnvironmentObjects [英] How to set multiple EnvironmentObjects which are same type
问题描述
我发现了这个问题 SwiftUI:将多个 BindableObjects 放入环境一个>
答案说 environmentObject(ObservableObject) 返回修改后的视图,因此我可以为多个 environmentObject 创建调用链.
the answer said environmentObject(ObservableObject) returns modified view, therefore I can make call chain for multiple environmentObject.
喜欢
let rootView = ContentView()
.environmentObject(firstBindable)
.environmentObject(secondBindable)
我想知道如果 firstBindable 和 secondBindable 是相同类型的结果是什么..environmentObject()
如何知道程序员打算在 firstBindable
和 secondBindable
之间设置的 exec 值是什么.
and I wonder what is result if firstBindable and secondBindable are same type. how .environmentObject()
knows what is exect value which is a programmer intended to set between firstBindable
and secondBindable
.
所以我测试了这个
- 我创建了一个 ObservableObject 类
final class TempStr: ObservableObject {
@Published var tmpStr = "temp"
init(initStr: String) {
tmpStr = initStr
}
}
- 从sceneDelegate调用environmentObject
window.rootViewController
= UIHostingController(rootView:
TestView()
.environmentObject(TempStr(initStr: "1st"))
.environmentObject(TempStr(initStr: "2nd"))
- 和使用的视图值
struct TestView: View {
@EnvironmentObject var tmp1: TempStr
@EnvironmentObject var tmp2: TempStr
var body: some View {
Text(tmp1.tmpStr + " " + tmp2.tmpStr)
}
}
- 结果是1st 1st"
如果我的代码调用一个 .environmentObject() 就像
And if my code calls one .environmentObject() like
TestView().environmentObject(TempStr(initStr: "1st"))
TestView 中的 tmp1 和 tmp2 具有相同的值 TempStr(initStr: "1st")
.看起来 .environmentObject()
调用设置了相同类型的所有值.
both tmp1 and tmp2 from TestView have same value TempStr(initStr: "1st")
. it looks like .environmentObject()
call sets all values of same type.
实际上,我知道它不能工作,但我只是尝试使用这个问题.
Actually, I knew that it couldn't work but I just tried it for using this question.
我想知道实现目标的正确方法是什么.
I wonder what is correct way of achieving my goal.
谢谢
推荐答案
这有效:
场景委托:
class MyModel: ObservableObject {
@Published var tmpStr1:TempStr!
@Published var tmpStr2:TempStr!
init(initStr1: String, initStr2:String) {
tmpStr1 = TempStr(initStr: initStr1)
tmpStr2 = TempStr(initStr: initStr2)
}
}
class TempStr: ObservableObject {
@Published var tmpStr:String!
init(initStr: String) {
tmpStr = initStr
}
}
内容视图:
struct ContentView: View {
@EnvironmentObject var myModel: MyModel
var body: some View {
Text(myModel.tmpStr1.tmpStr + " " + myModel.tmpStr2.tmpStr)
}
}
当然,这可能不是你正在寻找的东西,但这引出了一个问题——为什么想要一个 class
的两个实例而不想要每个在你的模型中?您可以轻松地将两个 单独 类作为模型的 pat(以及 ObservableObjects
),并且如果您想要每个 SceneDelegate
的模型的两个单独实例?就是这样.
Granted, this may not be what you are looking for, but that begs the question - why do want want two instances of a class
without wanting each in your model? You can easily have two separate classes as pat of your model (and as ObservableObjects
) and if you want two separate instances of your model per SceneDelegate
? There it is.
但是如果你想要你的模型/类/任何东西的两个实例,感觉就像重构的候选对象.
But if you want two instances of your model/class/whatever, it feels like a candidate for refactoring.
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