如何在 SwiftUI 中即时更新视图? [英] How to make the View update instant in SwiftUI?
问题描述
我有一个 Text
用作具有不同数组值的计时器.它以 timerIntervalSinceNow
显示.
I have a Text
that acts as a timer with different values of my array. And it displays with timerIntervalSinceNow
.
问题是当它达到零时它应该显示零,但在再次点击屏幕之前不会发生这种情况.如果我不点击它,它会继续上升,因为它是 timeIntervalSinceNow
,但是当我点击它时,它会切换到 0 sec
的 Text
.
The problem is when it reaches zero it should show zero to but that does not happen before clicking again on the screen. If I do not click on it it keeps going up since it is timeIntervalSinceNow
, but when I click it switches to the Text
with 0 sec
.
有什么方法可以让 SwiftUI 在不点击的情况下自行执行此操作吗?
Any way on telling SwiftUI to do this by itself without clicking?
if(exerciseTime[value].timeIntervalSinceNow > 0) {
Text(exerciseTime[value], style:.relative).foregroundColor(.white).font(.largeTitle).padding(.top, 30)
} else {
Text("0 sec").foregroundColor(.white).font(.largeTitle).padding(.top, 30)
}
推荐答案
问题在于 exerciseTime[value]
永远不会改变,所以视图不会重绘.
The issue is that exerciseTime[value]
never changes, so the view is not redrawn.
即使 exerciseTime[value].timeIntervalSinceNow
可能不同,实际的 exerciseTime[value]
保持不变.
Even though exerciseTime[value].timeIntervalSinceNow
might be different, the actual exerciseTime[value]
remains constant.
我建议您使用带有 ObservableObject
的 Timer
代替:
I recommend you use a Timer
with an ObservableObject
instead:
import Combine
import SwiftUI
class TimerViewModel: ObservableObject {
private var timer: AnyCancellable?
@Published var currentDate = Date()
func start(endDate: Date) {
timer = Timer.publish(every: 1.0, on: .main, in: .default)
.autoconnect()
.sink { [weak self] in
guard let self = self else { return }
self.currentDate = $0
if self.currentDate >= endDate {
self.timer = nil
}
}
}
}
并在您的视图中使用它:
and use it in your view:
struct TestView: View {
@State private var exerciseTime = Calendar.current.date(byAdding: .second, value: 15, to: Date())!
@StateObject private var timer = TimerViewModel()
var body: some View {
Group {
if timer.currentDate < exerciseTime {
Text(exerciseTime, style: .relative)
} else {
Text("0 sec")
}
}
.foregroundColor(.white)
.font(.largeTitle)
.padding(.top, 30)
.onAppear {
timer.start(endDate: exerciseTime)
}
}
}
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