异步等待性能? [英] async await performance?
问题描述
(只是一个理论问题 - 对于非 GUI 应用程序)
假设我有很多 await
的代码:
公共异步任务消费异步(){等待 A();等待 b();等待 c();等待 d();//..}
每个任务可能需要很短的时间,
问题(再次,理论)
可能这样的情况,整体时间处理所有那些释放回线程"和获取线程回"(这里是红色和绿色:)
比单个线程花费更多的时间,它可以在少量延迟的情况下完成所有工作,
我的意思是,我想成为最高效的,但相反,由于所有这些来回切换 - 我实际上失去了生产力.
这种情况会发生吗?
Task
对象表示挂起操作的延迟结果.如果您没有任何挂起的操作,则不必使用任务和 async/await
.否则,我相信 async
/await
代码通常比其裸 TPL ContinueWith
类似物更有效.
让我们做一些计时:
使用系统;使用 System.Threading;使用 System.Threading.Tasks;命名空间控制台应用程序{课程计划{//异步/等待版本静态异步任务Test1Async(任务任务){返回等待任务;}//TPL 版本静态任务Test2Async(任务任务){返回 task.ContinueWith(t=>t. 结果,CancellationToken.None,TaskContinuationOptions.ExecuteSynchronously,TaskScheduler.Default);}static void Tester(字符串名称,Func,Task> func){var sw = new System.Diagnostics.Stopwatch();sw.开始();for (int i = 0; i <10000000; i++){func(Task.FromResult(0)).Wait();}sw.停止();Console.WriteLine("{0}: {1}ms", name, sw.ElapsedMilliseconds);}静态无效主(字符串 [] args){测试员(Test1Async",Test1Async);测试员(Test2Async",Test2Async);}}}
输出:
<前>Test1Async:1582msTest2Async:4975ms因此,默认情况下,await
延续比 ContinueWith
延续的处理效率更高.让我们稍微优化一下这段代码:
//异步/等待版本静态异步任务Test1Async(任务任务){如果 (task.IsCompleted)返回任务.结果;返回等待任务;}//TPL 版本静态任务Test2Async(任务任务){如果 (task.IsCompleted)返回 Task.FromResult(task.Result);返回 task.ContinueWith(t=>t. 结果,CancellationToken.None,TaskContinuationOptions.ExecuteSynchronously,TaskScheduler.Default);}
输出:
<前>Test1Async:1557msTest2Async:429ms现在非异步版本获胜.对于 async
版本,我相信这种优化已经由 async/await
基础架构在内部完成.
无论如何,到目前为止我们只处理了已完成的任务(Task.FromResult
).我们来介绍一下真正的异步(当然,这次我们会做更少的迭代):
static TaskDoAsync(){var tcs = new TaskCompletionSource();ThreadPool.QueueUserWorkItem(_ => tcs.SetResult(0));返回 tcs.Task;}static void Tester(字符串名称,Func,Task> func){ThreadPool.SetMinThreads(200, 200);var sw = new System.Diagnostics.Stopwatch();sw.开始();for (int i = 0; i <1000000; i++){func(DoAsync()).Wait();}sw.停止();Console.WriteLine("{0}: {1}ms", name, sw.ElapsedMilliseconds);}
输出:
<前>Test1Async:4207msTest2Async:4734ms现在差异非常小,尽管 async
版本的性能仍然稍好一些.然而我认为这样的收益真的可以忽略不计,与异步操作的实际成本或在 SynchronizationContext.Current != null
时恢复捕获的上下文的成本相当.
最重要的是,如果您处理异步任务,请选择 async
/await
,如果您有选择,不是出于性能原因,而是出于易用性,可读性和可维护性.
(Just a theoretical question - for non-gui apps)
Assuming I have this code with many awaits
:
public async Task<T> ConsumeAsync()
{
await A();
await b();
await c();
await d();
//..
}
Where each task can take a very short period of time ,
Question (again , theoretical)
There could be a situation where the overall time dealing with all those "releasing back threads" and "fetching threads back" ( red & green here :)
Is taking more time than a single thread which could done all the work with a small amount of delay ,
I mean , I wanted to be the most productive , but instead , since all those switches back and forth - I actually lost productivity.
Can such scenario occur ?
A Task
object represent the deferred result of a pending operation. You don't have to use tasks and async/await
if you don't have any pending operations. Otherwise, I believe async
/await
code is generally more efficient than its bare TPL ContinueWith
analogue.
Let's do some timing:
using System;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApplication
{
class Program
{
// async/await version
static async Task<int> Test1Async(Task<int> task)
{
return await task;
}
// TPL version
static Task<int> Test2Async(Task<int> task)
{
return task.ContinueWith(
t => t.Result,
CancellationToken.None,
TaskContinuationOptions.ExecuteSynchronously,
TaskScheduler.Default);
}
static void Tester(string name, Func<Task<int>, Task<int>> func)
{
var sw = new System.Diagnostics.Stopwatch();
sw.Start();
for (int i = 0; i < 10000000; i++)
{
func(Task.FromResult(0)).Wait();
}
sw.Stop();
Console.WriteLine("{0}: {1}ms", name, sw.ElapsedMilliseconds);
}
static void Main(string[] args)
{
Tester("Test1Async", Test1Async);
Tester("Test2Async", Test2Async);
}
}
}
The output:
Test1Async: 1582ms Test2Async: 4975ms
So, by default, await
continuations are handled more efficiently than ContinueWith
continuations. Let's optimize this code slightly:
// async/await version
static async Task<int> Test1Async(Task<int> task)
{
if (task.IsCompleted)
return task.Result;
return await task;
}
// TPL version
static Task<int> Test2Async(Task<int> task)
{
if (task.IsCompleted)
return Task.FromResult(task.Result);
return task.ContinueWith(
t => t.Result,
CancellationToken.None,
TaskContinuationOptions.ExecuteSynchronously,
TaskScheduler.Default);
}
The output:
Test1Async: 1557ms Test2Async: 429ms
Now the non-async version wins. In case with the async
version, I believe this optimization has already been done internally by the async/await
infrastructure.
Anyway, so far we've dealt only with completed tasks (Task.FromResult
). Let's introduce the actual asynchrony (naturally, we'll do less iterations this time):
static Task<int> DoAsync()
{
var tcs = new TaskCompletionSource<int>();
ThreadPool.QueueUserWorkItem(_ => tcs.SetResult(0));
return tcs.Task;
}
static void Tester(string name, Func<Task<int>, Task<int>> func)
{
ThreadPool.SetMinThreads(200, 200);
var sw = new System.Diagnostics.Stopwatch();
sw.Start();
for (int i = 0; i < 1000000; i++)
{
func(DoAsync()).Wait();
}
sw.Stop();
Console.WriteLine("{0}: {1}ms", name, sw.ElapsedMilliseconds);
}
The output:
Test1Async: 4207ms Test2Async: 4734ms
Now the difference is very marginal, although the async
version still performs slightly better. Yet I think such gain is really neglectable, comparable to the actual cost of the asynchronous operation or to the cost of restoring the captured context for when SynchronizationContext.Current != null
.
The bottom line is, if you deal with asynchronous tasks, go for async
/await
if you have a choice, not for performance reason but for ease of use, readability and maintainability.
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