Xbox One 控制器输入到 UWP 应用程序 [英] Xbox One Controller input to UWP App
问题描述
我一直在尝试使 Xbox One 控制器与 UWP 应用程序交互,并研究了 Gamepad 类(基于评论中提到的建议 - Windows UWP 中对 Xbox one 的控制器支持).我有两个问题:
I have been trying to make an Xbox One controller interact with a UWP application and have looked into the Gamepad class (based on the suggestions mentioned in the comments - Controller support for Xbox one in Windows UWP). I have 2 issues:
1) Gamepad.Gamepads.Count 为我返回 0,即使我的 Xbox One 控制器在应用程序在 Xbox 上运行时打开.
1) Gamepad.Gamepads.Count returns 0 for me even when I have my Xbox One controller switched on while the application is running on Xbox.
2) 我不知道,我如何准确地评估按下 A、B、X 和 Y 按钮的时间并访问左右拇指杆的坐标.
2) I do not know, how exactly can I assess when the A, B, X and Y buttons are pressed and also access the coordinates of the Left and Right Thumbsticks.
关于上述 2 点的任何指导,都会对我非常有帮助.谢谢!
Any guidance about the 2 points mentioned above, would be very helpful for me. Thanks!
推荐答案
通过控制器处理输入的一种方法是仅使用 keypress
事件.
One way to handle input, via the controller, is by just using keypress
events.
document.addEventListener('keypress', function(e){
switch (e.keyCode) {
case 211: // GamepadLeftThumbstickUp
case 203: // GamepadDPadUp
break;
case 212: // GamepadLeftThumbstickDown
case 204: // GamepadDPadDown
break;
case 214: // GamepadLeftThumbstickLeft
case 205: // GamepadDPadLeft
break;
case 213: // GamepadLeftThumbstickRight
case 206: // GamepadDPadRight
break;
case 195: // A Button
break;
case 196: // B button
break;
case 197: // X Button
break;
case 198: // Y Button
break;
case 208: // View button
break;
case 207: // Menu button
break;
case 200: // Left Bumper
break;
case 199: // Right Bumper
break;
case 201: // Left Trigger
break;
case 202: // Right Trigger
break;
}
});
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