如何在 node.js 中渲染三个.js? [英] How do I render three.js in node.js?
问题描述
如何在 node.js 中渲染三个.js 代码?
How do I render three.js code in node.js?
我想从 Blender 导出,然后通过 fs
打开导出并用它渲染场景.
I'd like to export from blender, then open the export through fs
and render a scene with it.
推荐答案
这是一个很糟糕的实现,但要记住的关键部分是创建几何图形的部分,其他一切都非常简单.我主要是把它放在这里供我以后参考,但它确实有效,而且在 nodejs 中进行 3d 渲染很酷.哦,是的,它也需要画布才能工作.
This is kind of a smelly implementation, but the key parts to remember are the part where the geometry is created, everything else is pretty straightforward. I'm mostly putting this here for my own reference later, but it does work and it's cool to have 3d rendering in nodejs. oh yea it requires canvas to work too.
它依赖于 three.js
npm 模块https://github.com/uniba/node-three.js
it relies on three.js
npm module
https://github.com/uniba/node-three.js
fs = require("fs")
THREE = require("three.js")
join = require("path").join
app.get '/test/top_:top_id/side_:side_id/x_:x/y_:y.jpg', (req, res, next) =>
width = 660
height = 500
camera = new THREE.PerspectiveCamera(50, width / height, 1, 1000)
scene = new THREE.Scene()
renderer = new THREE.CanvasRenderer( )
renderer.setSize width, height
camera.position.z = 100
camera_container = new THREE.Object3D
scene.add camera_container
camera_container.add camera
camera.position.z = 75
# We have one background plane
plane_image = new Image
plane_image.src = fs.readFileSync TOP_DIR + "public/images/vtx_logo.jpg"
texture = new THREE.Texture plane_image, new THREE.UVMapping()
texture.needsUpdate = true
loader = new THREE.JSONLoader()
geometry = new THREE.PlaneGeometry(200, 200)
material = new THREE.MeshBasicMaterial
color : 0x698144
#shading : THREE.SmoothShading
map : texture
overdraw: true
plane = new THREE.Mesh geometry, material
plane.position.z = -50
plane.position.y = -4
plane.position.x = 4.5
# We also have an object in the foreground
scene.add plane
geometry = false
loader.createModel JSON.parse(fs.readFileSync(TOP_DIR + 'public/blender_export.json')), (done) =>
geometry = done
# Imager.texture gives us a canvas based on some code that grabs specific info
texture = new THREE.Texture (Imager.texture req.params.side_id, req.params.top_id), new THREE.UVMapping()
texture.needsUpdate = true
material = new THREE.MeshBasicMaterial
color: 0xaaaaaa
map: texture
overdraw: true
mesh = new THREE.Mesh geometry, material
mesh.rotation.x = parseFloat req.params.x
mesh.rotation.y = parseFloat req.params.y
scene.add mesh
mesh.dynamic = true
renderer.render scene, camera
renderer.domElement.toBuffer (err, buf) ->
res.contentType 'image/jpg'
res.send buf
如果出现错误cannot find ./lib/Three
:
我提到的 three.js
模块可能在内部指向旧版本的三个.我记得必须进入模块并将 require('./lib/Three')
的文件编辑为 require('./lib/three')
.我猜他在他的 package.json 中包含了一个非特定的三个,所以它在没有更新他的 npm 模块的情况下得到了更新..现在可以修复
The three.js
module I mentioned might point to an old version of three internally. I remember having to go into the module and edit a file that require('./lib/Three')
to require('./lib/three')
. I guess he included a non specific three in his package.json, so it got updated without his npm module being updated.. could be fixed by now
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