如何让实例在玩家周围自动生成? [英] How to make instances spawn automatically around the player?
问题描述
所以我想让僵尸在玩家周围生成(僵尸的数量应该随着时间的推移而增加).由于我不希望玩家立即死亡,因此我需要僵尸在远离玩家一定距离但除此之外的随机位置生成.
导入pygame进口龟导入时间导入数学随机导入导入系统导入操作系统pygame.init()白色 = (255,255,255)绿色 = (0,255,0)红色 = (255,0,0)蓝色 = (0,0,255)黑色 = (0,0,0)BGColor = (96,128,56)ZColor = (221,194,131)PColor = (0,0,255)移动 = 2.5大小 = (1200, 620)屏幕 = pygame.display.set_mode(size)pygame.display.set_caption("僵尸游戏")类字符(pygame.sprite.Sprite):def __init__(self, color, pos, radius, width):super().__init__()self.image = pygame.Surface([半径*2,半径*2])self.image.fill(白色)self.image.set_colorkey(白色)pygame.draw.circle(self.image,颜色,[半径,半径],半径,宽度)self.rect = self.image.get_rect()def moveRight(自我,像素):self.rect.x += 像素经过def moveLeft(自我,像素):self.rect.x -= 像素经过def moveUp(自我,像素):self.rect.y -= 像素经过def moveDown(自我,像素):self.rect.y += 像素经过类僵尸(pygame.sprite.Sprite):def __init__(self2, color, pos, radius, width):super().__init__()self2.image = pygame.Surface([半径*2,半径*2])self2.image.fill(白色)self2.image.set_colorkey(白色)pygame.draw.circle(self2.image,颜色,[半径,半径],半径,宽度)self2.rect = self2.image.get_rect()def moveRight(self2,像素):self2.rect.x += 像素经过def moveLeft(self2,像素):self2.rect.x -= 像素经过def moveUp(self2, 像素):self2.rect.y -= 像素经过def moveDown(self2,像素):self2.rect.y += 像素经过all_sprites_list = pygame.sprite.Group()playerChar = Char(PColor, [0, 0], 15, 0)playerChar = Char(PColor, [0, 0], 15, 0)playerChar.rect.x = 0playerChar.rect.y = 0all_sprites_list.add(playerChar)随身携带 = 真时钟 = pygame.time.Clock()随身携带:对于 pygame.event.get() 中的事件:如果 event.type==pygame.QUIT:携带=假elif event.type==pygame.KEYDOWN:如果 event.key==pygame.K_x:携带=假键 = pygame.key.get_pressed()如果键[pygame.K_a]:playerChar.moveLeft(移动)如果键[pygame.K_d]:playerChar.moveRight(MOVE)如果键[pygame.K_w]:playerChar.moveUp(MOVE)如果键[pygame.K_s]:playerChar.moveDown(MOVE)屏幕填充(BGColor)screen.blit(playerChar.image,playerChar.rect)pygame.display.flip()时钟滴答(60)pygame.quit()
我还不能尝试任何东西,因为我不知道如何开始.
我需要僵尸在距离玩家一定距离处生成.
在Zombie
类的构造函数中,必须设置属性rect
的中心位置:
class Zombie(pygame.sprite.Sprite):def __init__(self2, color, pos, radius, width):super().__init__()self2.image = pygame.Surface([半径*2,半径*2])self2.image.fill(白色)self2.image.set_colorkey(白色)pygame.draw.circle(self2.image,颜色,[半径,半径],半径,宽度)self2.rect = self2.image.get_rect()self2.rect.center = pos # <-------- 添加这个
定义一个包含僵尸的列表(zombie_list
),僵尸的大小(半径)zombie_rad
.还有一个范围 (zombie_dist
) 用于僵尸的生成距离(最小和最大距离)和第一个僵尸出现时的时间跨度(next_zombie_time
).
zombie_list = []僵尸_拉德 = 10僵尸距离 = (65, 150)next_zombie_time = pygame.time.get_ticks() + 3000 # 3 秒后第一个僵尸
使用
zombie_list = []僵尸_拉德 = 10僵尸距离 = (65, 150)next_zombie_time = 3000随身携带:对于 pygame.event.get() 中的事件:如果 event.type==pygame.QUIT:携带=假elif event.type==pygame.KEYDOWN:如果 event.key==pygame.K_x:携带=假键 = pygame.key.get_pressed()如果键[pygame.K_a]:playerChar.moveLeft(移动)如果键[pygame.K_d]:playerChar.moveRight(MOVE)如果键[pygame.K_w]:playerChar.moveUp(MOVE)如果键[pygame.K_s]:playerChar.moveDown(MOVE)current_time = pygame.time.get_ticks()如果 current_time >next_zombie_time:next_zombie_time = current_time + 1000 # 1 秒间隔到下一个僵尸on_screen_rect = pygame.Rect(zombie_rad,zombie_rad,大小[0]-2*zombie_rad,大小[1]-2*zombie_rad)zombi_pos = (-1, -1)而不是 on_screen_rect.collidepoint(zombi_pos):dist = random.randint(*zombie_dist)角度 = random.random() * math.pi * 2p_pos = (playerChar.rect.centerx, playerChar.rect.centery)zombi_pos = (p_pos[0] + dist * math.sin(angle), p_pos[1] + dist * math.cos(angle))new_pos = (random.randrange(0, size[0]), random.randrange(0, size[1]))new_zomby = 僵尸(红色,zombi_pos,zombi_rad,0)僵尸列表.追加(新僵尸)屏幕填充(BGColor)screen.blit(playerChar.image,playerChar.rect)对于zombie_list 中的僵尸:screen.blit(zombie.image,zombie.rect)pygame.display.flip()时钟滴答(60)
So I want to have the Zombies spawn around the player (the number of Zombies should increase as time passes). Since I don't want the player to die instantly I need the Zombies to spawn away from the player at a certain distance but other than that a random location.
import pygame
import turtle
import time
import math
import random
import sys
import os
pygame.init()
WHITE = (255,255,255)
GREEN = (0,255,0)
RED = (255,0,0)
BLUE = (0,0,255)
BLACK = (0,0,0)
BGColor = (96,128,56)
ZColor = (221,194,131)
PColor = (0,0,255)
MOVE = 2.5
size = (1200, 620)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Zombie Game")
class Char(pygame.sprite.Sprite):
def __init__(self, color, pos, radius, width):
super().__init__()
self.image = pygame.Surface([radius*2, radius*2])
self.image.fill(WHITE)
self.image.set_colorkey(WHITE)
pygame.draw.circle(self.image, color, [radius, radius], radius, width)
self.rect = self.image.get_rect()
def moveRight(self, pixels):
self.rect.x += pixels
pass
def moveLeft(self, pixels):
self.rect.x -= pixels
pass
def moveUp(self, pixels):
self.rect.y -= pixels
pass
def moveDown(self, pixels):
self.rect.y += pixels
pass
class Zombie(pygame.sprite.Sprite):
def __init__(self2, color, pos, radius, width):
super().__init__()
self2.image = pygame.Surface([radius*2, radius*2])
self2.image.fill(WHITE)
self2.image.set_colorkey(WHITE)
pygame.draw.circle(self2.image, color, [radius, radius], radius, width)
self2.rect = self2.image.get_rect()
def moveRight(self2, pixels):
self2.rect.x += pixels
pass
def moveLeft(self2, pixels):
self2.rect.x -= pixels
pass
def moveUp(self2, pixels):
self2.rect.y -= pixels
pass
def moveDown(self2, pixels):
self2.rect.y += pixels
pass
all_sprites_list = pygame.sprite.Group()
playerChar = Char(PColor, [0, 0], 15, 0)
playerChar = Char(PColor, [0, 0], 15, 0)
playerChar.rect.x = 0
playerChar.rect.y = 0
all_sprites_list.add(playerChar)
carryOn = True
clock = pygame.time.Clock()
while carryOn:
for event in pygame.event.get():
if event.type==pygame.QUIT:
carryOn=False
elif event.type==pygame.KEYDOWN:
if event.key==pygame.K_x:
carryOn=False
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
playerChar.moveLeft(MOVE)
if keys[pygame.K_d]:
playerChar.moveRight(MOVE)
if keys[pygame.K_w]:
playerChar.moveUp(MOVE)
if keys[pygame.K_s]:
playerChar.moveDown(MOVE)
screen.fill(BGColor)
screen.blit(playerChar.image,playerChar.rect)
pygame.display.flip()
clock.tick(60)
pygame.quit()
I couldn't yet try anything because I had no idea how to start.
I need the Zombies to spawn away from the player at a certain distance.
In the constructor of the class Zombie
the center position of the attribute rect
has to be set:
class Zombie(pygame.sprite.Sprite):
def __init__(self2, color, pos, radius, width):
super().__init__()
self2.image = pygame.Surface([radius*2, radius*2])
self2.image.fill(WHITE)
self2.image.set_colorkey(WHITE)
pygame.draw.circle(self2.image, color, [radius, radius], radius, width)
self2.rect = self2.image.get_rect()
self2.rect.center = pos # <-------- add this
Define a list which contains the zombies (zombie_list
), a size (radius) zombie_rad
of the zombie. Further a range (zombie_dist
) for spawn distance of the zombies (minimum and maximum distance) and a time span in milliseconds when the first zombie appears (next_zombie_time
).
zombie_list = []
zombie_rad = 10
zombie_dist = (65, 150)
next_zombie_time = pygame.time.get_ticks() + 3000 # first zombie after 3 seconds
Use pygame.time.get_ticks()
to get the number of milliseconds since to program start. If the time exceeds next_zombie_time
the span a zombie and set the time for the next zombie to spawn:
current_time = pygame.time.get_ticks()
if current_time > next_zombie_time:
next_zombie_time = current_time + 1000 # 1 second interval to the next zombie
# [...] spawn the zombie
Create the outer limit rectangle for the zombie position. This rectangle is the screen rectangle reduced by the radius of a zombie on each side. Each position inside this rectangle is a valid center position of a zombie, so that the zombie is completely on in the bounds of the screen.
Use pygame.Rect.collidepoint
to check if a position is inside the rectangle. Repeat creating random position until a position inside the rectangle is found:
on_screen_rect = pygame.Rect(zombie_rad, zombie_rad, size[0]-2*zombie_rad, size[1]-2*zombie_rad)
zombi_pos = (-1, -1)
while not on_screen_rect.collidepoint(zombi_pos):
# [...] create random zombie pos
To get a random position around the player, get an random distance to the player by random.randint(a,b)
and a random angle around the player in radiant by random.random() * math.pi * 2
:
dist = random.randint(*zombie_dist)
angle = random.random() * math.pi * 2
Finally calculate the position by converting the Polar coordinate (dist
, angle
) to a Cartesian coordinate:
p_pos = (playerChar.rect.centerx, playerChar.rect.centery)
zombi_pos = (p_pos[0] + dist * math.sin(angle), p_pos[1] + dist * math.cos(angle))
See the changes to the main loop of the program:
zombie_list = []
zombie_rad = 10
zombie_dist = (65, 150)
next_zombie_time = 3000
while carryOn:
for event in pygame.event.get():
if event.type==pygame.QUIT:
carryOn=False
elif event.type==pygame.KEYDOWN:
if event.key==pygame.K_x:
carryOn=False
keys = pygame.key.get_pressed()
if keys[pygame.K_a]:
playerChar.moveLeft(MOVE)
if keys[pygame.K_d]:
playerChar.moveRight(MOVE)
if keys[pygame.K_w]:
playerChar.moveUp(MOVE)
if keys[pygame.K_s]:
playerChar.moveDown(MOVE)
current_time = pygame.time.get_ticks()
if current_time > next_zombie_time:
next_zombie_time = current_time + 1000 # 1 second interval to the next zombie
on_screen_rect = pygame.Rect(zombie_rad, zombie_rad, size[0]-2*zombie_rad, size[1]-2*zombie_rad)
zombi_pos = (-1, -1)
while not on_screen_rect.collidepoint(zombi_pos):
dist = random.randint(*zombie_dist)
angle = random.random() * math.pi * 2
p_pos = (playerChar.rect.centerx, playerChar.rect.centery)
zombi_pos = (p_pos[0] + dist * math.sin(angle), p_pos[1] + dist * math.cos(angle))
new_pos = (random.randrange(0, size[0]), random.randrange(0, size[1]))
new_zomby = Zombie(RED, zombi_pos, zombie_rad, 0)
zombie_list.append(new_zomby)
screen.fill(BGColor)
screen.blit(playerChar.image,playerChar.rect)
for zombie in zombie_list:
screen.blit(zombie.image,zombie.rect)
pygame.display.flip()
clock.tick(60)
这篇关于如何让实例在玩家周围自动生成?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!