PyGame 碰撞? [英] PyGame Collision?
问题描述
如何在 PyGame 中找到角色和图像之间的冲突?我从图像中绘制了一个玩家,并从瓷砖中绘制了墙壁,那么我将如何检测这些碰撞?
How do I find collisions between characters and images within PyGame? I have drawn a player from an image, and have drawn the walls from tiles, so how would I detect these collisions?
推荐答案
如果你使用 pygame Rect 类来表示您的对象的边界,您可以使用 Rect.colliderect 函数检测两个是否发生碰撞.例如:
If you use the pygame Rect class to represent the boundaries of your object, you can detect whether two are colliding by using the Rect.colliderect function. For example:
import pygame
a = pygame.Rect((1, 1), (2, 2))
b = pygame.Rect((0, 0), (2, 2))
c = pygame.Rect((0, 0), (1, 1))
a.colliderect(b)
# 1
a.colliderect(c)
# 0
b.colliderect(c)
# 1
a 与 b 碰撞,b 与 c 碰撞,但 a 未与 c 碰撞.请注意,共享边界的矩形不会发生冲突.
a is colliding with b, and b is colliding with c, but a is not colliding with c. Note that rects that share a boundary are not colliding.
Pygame 还支持让您在想要将图像blit"到屏幕上时使用 Rect 作为图像的位置.
Pygame also supports letting you use a Rect as the position for an image when you want to 'blit' it onto the screen.
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