Pygame 等待用户按键 [英] Pygame waiting the user to keypress a key
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问题描述
我正在搜索一种方法,在该方法中程序停止并等待用户按下特定键.我可以用一个while循环来实现这个吗?我需要最好的算法,如果存在等待的内置功能,以避免循环.我在pygame官方网站上找到了一些信息,但没有任何帮助.>
这是一个测试算法,但不起作用:
key = "f"而键 != "K_f":键 = pygame.key.get_pressed()如果键[Keys.K_f]:做一点事...
解决方案
你可以用一个 while 循环和一个事件队列来做到:
from pygame.locals import *定义等待():而真:对于 pygame.event.get() 中的事件:如果 event.type == 退出:pygame.quit()系统退出()如果 event.type == KEYDOWN 和 event.key == K_f:返回
I am searching a method, where the program stops and waiting for a spesific key to be pressed by the user. May I can implement this one with a while loop? I need the best algorithm, if there exist a build-in function of waiting, to avoid the loop. I found several information on the official website of pygame, but nothing help.
Here is a testing algorithms but won't work:
key = "f"
while key != "K_f":
key = pygame.key.get_pressed()
if key[Keys.K_f]:
do something...
解决方案
You could do it with a while loop and an event queue:
from pygame.locals import *
def wait():
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN and event.key == K_f:
return
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