C++ ~ 1M 在 unordered_map 中使用字符串键查找的工作比 .NET 代码慢得多 [英] C++ ~ 1M look-ups in unordered_map with string key works much slower than .NET code
问题描述
我有一个性能测试函数的 .NET 和 C++ 实现,它使用 6838 个键池中的字符串键在字典中进行 854,750 次查找.我编写了这些函数来调查真实应用程序中的性能瓶颈.
I have .NET and C++ implementations of a perf test function that does 854,750 lookups in a dictionary using string keys from a pool of 6838 keys. I wrote these functions to investigate a perf bottleneck in a real app.
.NET 实现是用 F# 编写的,使用 Dictionary 并为 .NET 4.0 编译
.NET implementation is written in F#, uses Dictionary and is compiled for .NET 4.0
C++ 实现使用 std::unordered_map 并在发布模式下使用 VS2010 构建.
C++ implementation uses std::unordered_map and is built with VS2010 in Release mode.
在我的机器上,.NET 代码平均运行时间为 240 毫秒,而 C++ 代码运行时间为 630 毫秒.能否请您帮我了解一下造成这种巨大速度差异的原因是什么?
On my machine .NET code runs in 240 ms on average and C++ code runs in 630 ms. Could you please help me to understand what can be the reason for this huge difference in speed?
如果我在 C++ 实现中缩短密钥长度并使用key_"前缀而不是key_prefix_",它将在 140 毫秒内运行.
If I make key length in C++ implementation shorter and use "key_" prefix instead of "key_prefix_" it will run in 140 ms.
我尝试的另一个技巧是将 std::string 替换为自定义的不可变字符串实现,该实现具有指向源的 const char* 指针和一次性计算的散列.使用此字符串可以将 C++ 实现的性能降低到 190 毫秒.
Another trick I tried is to replace std::string with a custom immutable string implementation that has a const char* pointer to the source and a one-time computed hash. Using this string allowed to get performance of C++ implementation down to 190 ms.
C++ 代码:
struct SomeData
{
public:
float Value;
};
typedef std::string KeyString;
typedef std::unordered_map<KeyString, SomeData> DictionaryT;
const int MaxNumberOfRuns = 125;
const int MaxNumberOfKeys = 6838;
DictionaryT dictionary;
dictionary.rehash(MaxNumberOfKeys);
auto timer = Stopwatch::StartNew();
int lookupCount = 0;
char keyBuffer[100] = "key_prefix_";
size_t keyPrefixLen = std::strlen(keyBuffer);
/// run MaxNumberOfRuns * MaxNumberOfKeys iterations
for(int runId = 0; runId < MaxNumberOfRuns; runId++)
{
for(int keyId = 0; keyId < MaxNumberOfKeys; keyId++)
{
/// get a new key from the pool of MaxNumberOfKeys keys
int randomKeySuffix = (std::rand() % MaxNumberOfKeys);
::itoa(randomKeySuffix, keyBuffer + keyPrefixLen, 10);
KeyString key = keyBuffer;
/// lookup key in the dictionary
auto dataIter = dictionary.find(key);
SomeData* data;
if(dataIter != dictionary.end())
{
/// get existing value
data = &dataIter->second;
}
else
{
/// add a new value
data = &dictionary.insert(dataIter, DictionaryT::value_type(key, SomeData()))->second;
}
/// update corresponding value in the dictionary
data->Value += keyId * runId;
lookupCount++;
}
}
timer.Stop();
std::cout << "Time: " << timer.GetElapsedMilleseconds() << " ms" << std::endl;
std::cout << "Lookup count: " << lookupCount << std::endl;
打印:
时间:636 毫秒
查找次数:854750
Time: 636 ms
Lookup count: 854750
F# 代码
open System
open System.Diagnostics
open System.Collections.Generic
type SomeData =
struct
val mutable Value : float
end
let dictionary = new Dictionary<string, SomeData>()
let randomGen = new Random()
let MaxNumberOfRuns = 125
let MaxNumberOfKeys = 6838
let timer = Stopwatch.StartNew()
let mutable lookupCount = 0
/// run MaxNumberOfRuns * MaxNumberOfKeys iterations
for runId in 1 .. MaxNumberOfRuns do
for keyId in 1 .. MaxNumberOfKeys do
/// get a new key from the pool of MaxNumberOfKeys keys
let randomKeySuffix = randomGen.Next(0, MaxNumberOfKeys).ToString()
let key = "key_prefix_" + randomKeySuffix
/// lookup key in the dictionary
let mutable found, someData = dictionary.TryGetValue (key)
if not(found) then
/// add a new value
someData <- new SomeData()
dictionary.[key] <- someData
/// update corresponding value in the dictionary
someData.Value <- someData.Value + float(keyId) * float(runId)
lookupCount <- lookupCount + 1
timer.Stop()
printfn "Time: %d ms" timer.ElapsedMilliseconds
printfn "Lookup count: %d" lookupCount
打印:
时间:245 毫秒
查找次数:854750
Time: 245 ms
Lookup count: 854750
推荐答案
Visual Studio 2010 对 std::string
使用高性能哈希函数,而不是准确的哈希函数.基本上,如果键字符串大于 10 个字符,哈希函数将停止使用每个字符进行哈希,并且步长大于 1
.
Visual Studio 2010 uses a performant hash function for std::string
, rather than an accurate one. Basically, if the key string is larger than 10 characters, the hash function stops using every character for the hash, and has a stride greater than 1
.
size_t operator()(const _Kty& _Keyval) const
{ // hash _Keyval to size_t value by pseudorandomizing transform
size_t _Val = 2166136261U;
size_t _First = 0;
size_t _Last = _Keyval.size();
size_t _Stride = 1 + _Last / 10;
for(; _First < _Last; _First += _Stride)
_Val = 16777619U * _Val ^ (size_t)_Keyval[_First];
return (_Val);
}
size() >= 10
- 在第一个 之后每隔一个字符使用一次size() >= 20
- 使用第一个 之后的每三个字符- ...
size() >= 10
- use every second character after the firstsize() >= 20
- use every third character after the first- ...
多亏了这一点,冲突发生得更频繁,这当然会减慢代码速度.尝试使用 C++ 版本的自定义哈希函数.
Thanks to this, collisions happen more frequently, which slows the code down of course. Try a custom hash function for the C++ version.
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