在 UICollectionView 中创建缓慢滚动到 indexPath [英] Creating slow scrolling to indexPath in UICollectionView

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问题描述

我正在做一个项目,我正在使用 UICollectionView 创建一个图像代码",我在其中宣传一系列徽标.collectionView 高 1 项,长 12 项,一次显示 2 到 3 项(取决于可见徽标的大小).

I'm working on a project where I'm using a UICollectionView to create an 'image ticker' where I'm advertising a series of logos. The collectionView is one item high and twelve items long, and shows two to three items at a time (depending on size of the logos visible).

我想做一个缓慢的自动滚动动画,从第一项到最后一项,然后重复.

I would like to make a slow automatic scrolling animation from the first item to the last, and then repeat.

有没有人能够完成这项工作?我可以让滚动工作使用

Has anyone been able to make this work? I can get the scrolling working using

[myCollection scrollToItemAtIndexPath:[NSIndexPath indexPathForRow:(myImages.count -1) inSection:0] atScrollPosition:UICollectionViewScrollPositionRight animated:YES];

但这太快了!

[UIView animateWithDuration:10 delay:2 options:(UIViewAnimationOptionAutoreverse + UIViewAnimationOptionRepeat) animations:^{
    [myCollection scrollToItemAtIndexPath:[NSIndexPath indexPathForRow:(myImages.count -1) inSection:0] atScrollPosition:UICollectionViewScrollPositionRight animated:NO];
} completion:nil];

这会产生所需的滚动速度,但在系列中只有最后几个单元格可见.我怀疑它们(甚至是起始可见单元格)正在立即出队.

This yields the desired scrolling speed, but only the last few cells are visible in the series. I suspect they (and even the starting visible cells) are being dequeued immediately.

有什么想法吗?

推荐答案

你可以试试这个方法:

@property (nonatomic, assign) CGPoint scrollingPoint, endPoint;
@property (nonatomic, strong) NSTimer *scrollingTimer;
@synthesize scrollingPoint, endPoint;
@synthesize scrollingTimer;

- (void)scrollSlowly {
    // Set the point where the scrolling stops.
    self.endPoint = CGPointMake(0, 300);
    // Assuming that you are starting at {0, 0} and scrolling along the x-axis.
    self.scrollingPoint = CGPointMake(0, 0);
    // Change the timer interval for speed regulation. 
    self.scrollingTimer = [NSTimer scheduledTimerWithTimeInterval:0.015 target:self selector:@selector(scrollSlowlyToPoint) userInfo:nil repeats:YES];
}

- (void)scrollSlowlyToPoint {
    self.collectionView.contentOffset = self.scrollingPoint;
    // Here you have to respond to user interactions or else the scrolling will not stop until it reaches the endPoint.
    if (CGPointEqualToPoint(self.scrollingPoint, self.endPoint)) {
        [self.scrollingTimer invalidate];
    }
    // Going one pixel to the right.
    self.scrollingPoint = CGPointMake(self.scrollingPoint.x, self.scrollingPoint.y+1);
}

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