如何在android中停止这个线程? [英] How to stop this thread in android?

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问题描述

在我的应用程序中,我使用这个线程来旋转时钟上的秒针.但问题是当我关闭活动时,线程仍在运行.我想停止线程,使其不会影响设备的 Bettry.

In my application i am using this thread to rotate the Second hand on the clock. But the Problem is while i close the activity, the thread is still remain run. I want to stop the thread so it can not effect the Bettry of the device.

下面是我正在旋转时钟秒针的活动代码:

Below is my Activity code where i am rotating the Clock's Second Hand:

 public class ClockActivity extends Activity implements OnClickListener{
    private Button chimeBtn;
    private ImageView img;
    private Thread myThread = null;

    @Override
    public void onCreate(Bundle savedInstanceState){
        super.onCreate(savedInstanceState);
        setContentView(R.layout.clock_layout);


        Runnable runnable = new CountDownRunner();
        myThread = new Thread(runnable);
        myThread.start();

        chimeBtn = (Button) findViewById(R.id.chimeBtn);
        chimeBtn.setOnClickListener(this);
    }
    @Override
    public void onClick(View v) {
        switch(v.getId()){
            case R.id.chimeBtn:
                playSound(R.raw.one_bell);
                break;
        }
    }
    public void playSound(int resources){

         MediaPlayer mp = MediaPlayer.create(getApplicationContext(), resources);
            mp.start();


    }

    private void doPlay(){
        new Thread(new Runnable() {

            @Override
            public void run() {
                // TODO Auto-generated method stub

                Log.v("log_tag", "this is seocond thread");

            }
        }).start();
    }
    public void doRotate() {

        runOnUiThread(new Runnable() {
            public void run() {
                try {

                    Date dt = new Date();
                    int hours = dt.getHours();
                    int minutes = dt.getMinutes();
                    int seconds = dt.getSeconds();
                    String curTime = hours + ":" + minutes + "::" + seconds;
                    Log.v("log_tag", "Log is here Time is now" + curTime);
                    img = (ImageView) findViewById(R.id.imgsecond);
                    RotateAnimation rotateAnimation = new RotateAnimation((seconds - 1) * 6, seconds * 6,
                            Animation.RELATIVE_TO_SELF, 0.5f,Animation.RELATIVE_TO_SELF, 0.5f);

                    rotateAnimation.setInterpolator(new LinearInterpolator());
                    rotateAnimation.setFillAfter(true);

                    img.startAnimation(rotateAnimation);
                } catch (Exception e) {
                    Log.e("log_tag", "Error msg is " + e.toString());

                }
            }
        });
    }

    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) { 

        if (keyCode == KeyEvent.KEYCODE_BACK) {       
            System.out.println("Back Key Press");
            if (myThread != null) {

                   myThread.interrupt(); //says that the myThread should stop 
                   try{ 
                           myThread.join(); //make this myThread wait for the other myThread to  finish before returning
                           myThread = new Thread();
                           myThread = null;
                   }catch(InterruptedException ie){ 
                           //handle the case if the thread.join is interrupt 
                           //don't know if this will ever happen, if it can... throw a runtime exception?, or reinterrupt? 
                           Thread.currentThread().interrupt(); 
                           //   reinterrupt because thrown exception cleared interrupt and hope it's handled elsewhere 
                   } 

            }
            System.out.println("Back Key Press");
            return true;       
        }       
        return super.onKeyDown(keyCode, event);     
    } 

    @Override
    public void onDestroy(){

        System.out.println("OnDestroy");

        super.onDestroy();

    }

    class CountDownRunner implements Runnable {
        // @Override
        public void run() {
            while (!Thread.currentThread().isInterrupted()) {
                try {
                    // Log.v("log_tag", "Roate is going");
                    doRotate();
                    Thread.sleep(1000);
                    //doPlay();
                    } catch (InterruptedException e) 
                    {
                    // Thread.currentThread().interrupt();
                } catch (Exception e) {
                    Log.e("log_tag", "Error is " + e.toString());
                }
            }
        }
    }
}

提前致谢.

推荐答案

不要在 UI 线程上 myThread.join(),因为它会阻塞直到线程完成并且您的应用程序可能会 ANR.另外 Thread.currentThread().interrupt(); 会尝试中断 UI 线程,这真的很糟糕.

don't myThread.join() on the UI thread since it will block until the Thread finished and your App might ANR. Also Thread.currentThread().interrupt(); will try to interrupt the UI thread which is really bad.

你可以把 MyThread.interrupt() 放在 onDestroy, onPauseonStop (+ 重新创建线程在相应的启动回调中)

You can put MyThread.interrupt() in onDestroy, onPause or onStop (+ recreate the Thread in the corresponding start callback)

这篇关于如何在android中停止这个线程?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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