斯威夫特SpriteKit - 如何在 GameScene 中呈现警报视图 [英] Swift & SpriteKit - How to present alert view in GameScene

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问题描述

我需要帮助在游戏场景中呈现警报视图.我目前正在努力这样做,因为 GameScene.Swift 不是标准的 ViewController.如果有帮助,我需要这样做,因为我需要用户输入一个值,该值用作我游戏中球 Sprite Kit 节点的坐标.输入只是一个标准整数,所以这不是问题.也欢迎任何其他关于我如何做到这一点的想法,而不是通过警报视图.

I need help presenting an alert view in the game scene. Im currently struggling to do so as GameScene.Swift isnt a standard ViewController. If it helps I need to do so as I need the user to input a value which is used as a coordinate for the ball Sprite Kit Node in my game. The input is only a standard integer so that isnt an issue. Any other idea of how I can do this which isnt through an alert view is also welcome.

override func viewWillLayoutSubviews() {
    super.viewWillLayoutSubviews()

    let view = self.view as! SKView

    if view.scene == nil {

        view.showsFPS = false
        view.showsNodeCount = false

        let gameScene = GameScene(size: view.bounds.size)
        gameScene.scaleMode = SKSceneScaleMode.AspectFill
        view.presentScene(gameScene)
    }


}

在 GameViewController 文件中

That is in the GameViewController file

    var vc : GameViewController!



override init(size: CGSize) {
    super.init(size: size)

    let alertController = UIAlertController(title: "Bll Starting Position", message: "Please Enter a X Coordinate Value IN Range 0 to 345 ", preferredStyle: .Alert)
    alertController.addTextFieldWithConfigurationHandler { (textField) in
        textField.placeholder =  "Value Must Be In Range 0 To 345"
        textField.autocapitalizationType = UITextAutocapitalizationType.None
        textField.autocorrectionType = UITextAutocorrectionType.No
        textField.clearsOnBeginEditing = true
        textField.clearsOnInsertion = true
        textField.clearButtonMode = UITextFieldViewMode.Always
        let cancelBtn = UIAlertAction(title: "Cancel", style: .Cancel, handler: nil)
        let confirmBtn = UIAlertAction(title: "Confirm", style: .Default, handler: { (confirmView) in
            if let field = alertController.textFields![0] as? UITextField {

            }
        })
        alertController.addAction(confirmBtn)
        alertController.addAction(cancelBtn)
        self.vc.presentViewController(alertController, animated: true, completion: nil)

    }

谢谢

推荐答案

可能有以下几种选择:

1) 快速解决方案.不要使用 UIAlertController,使用 UIAlertView.像这样:

1) Quick solution. Do not use UIAlertController, use UIAlertView. Like that:

alert.show()

但是,UIAlertView 已被弃用,因此依赖它不太安全.

However, UIAlertView is deprecated so it's not quite safe to rely on it.

2) 更好的解决方案.让您的 SKScene 子类持有对用于呈现场景的视图控制器的引用,并在创建场景时为其分配视图控制器:

2) A better solution. Make your SKScene subclass hold a reference to the view controller which you use to present the scene and when you create the scene assign it the view controller:

myScene.viewController = self

然后你就可以使用它了.

And then you can use it.

self.viewController.presentViewController(alertController, animated: true, completion: nil)

这篇关于斯威夫特SpriteKit - 如何在 GameScene 中呈现警报视图的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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