奇怪的 EXC_BAD_ACCESS SpriteKit removeSubsprite 崩溃 [英] Strange EXC_BAD_ACCESS SpriteKit removeSubsprite crash
问题描述
我是 SpriteKit
的新手,刚刚构建了我的第一个游戏.在 iOS 7.1 之前,一切都运行良好.现在,经过几次升级到一个新的水平并呈现一个新的Scene
,它崩溃了.我不认为我以不正确的方式呈现它:
I am new to SpriteKit
and just built my first game. Everything was working great until iOS 7.1. Now, after a few times of advancing to a new level and presenting a new Scene
, it crashes. I don't think I am presenting it in an incorrect way:
ZSSMyScene *nextLevel = [[ZSSMyScene alloc] initWithSize:self.size level:self.level score:score];
[self.view presentScene:nextLevel];
我收到一个 EXC_BAD_ACCESS
错误,它看起来好像发生在 removeSubsprite
上,但我在代码中找不到要删除子精灵的任何地方:
I get a EXC_BAD_ACCESS
error, and it looks like it is happening on removeSubsprite
, but I can't find anywhere in my code that I would be removing a subsprite:
不确定要提供哪些其他信息,因为这只是我更新到 iOS 7.1 SDK 时似乎开始的一个模糊错误.
Not sure what other info to provide as this is just an obscure error that seemed to start when I updated to iOS 7.1 SDK.
推荐答案
这似乎是一个错误,可能只有 SKShapeNodes.
This appears to be a bug, possibly only with SKShapeNodes.
我的解决方案是创建一个 SKNode 类别,并在我要删除的任何节点有子节点时调用此清理方法.
My solution was to create an SKNode category and call this cleanup method when any node i'm removing has children.
- (void)cleanUpChildrenAndRemove {
for (SKNode *child in self.children) {
[child cleanUpChildrenAndRemove];
}
[self removeFromParent];
}
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