Swift 2.0,SpriteKit - 滚动视图不使用页面. [英] Swift 2.0, SpriteKit - Scrollview to not use pages.
问题描述
好的,所以我有一个滚动视图,它已经被子类化,可以应用于我在这里提出的上一个问题中的任何场景:
Ok so I have a scrollView which has been subclassed to be able to be applied to any scene which is from a previous question I asked here:
import Foundation
import SpriteKit
/// Nodes touched
var nodesTouched: [AnyObject] = [] // global
/// Scroll direction
enum ScrollDirection: Int {
case None = 0
case Vertical
case Horizontal
}
class CustomScrollView: UIScrollView {
// MARK: - Static Properties
/// Touches allowed
static var disabledTouches = false
/// Scroll view
private static var scrollView: UIScrollView!
// MARK: - Properties
/// Current scene
private weak var currentScene: SKScene?
/// Moveable node
private var moveableNode: SKNode?
/// Scroll direction
private var scrollDirection = ScrollDirection.None
// MARK: - Init
init(frame: CGRect, scene: SKScene, moveableNode: SKNode, scrollDirection: ScrollDirection) {
print("Scroll View init")
super.init(frame: frame)
CustomScrollView.scrollView = self
self.scrollDirection = scrollDirection
self.currentScene = scene
self.moveableNode = moveableNode
self.frame = frame
indicatorStyle = .White
scrollEnabled = true
//self.minimumZoomScale = 1
//self.maximumZoomScale = 3
canCancelContentTouches = false
userInteractionEnabled = true
delegate = self
// flip for spritekit (only needed for horizontal)
if self.scrollDirection == .Horizontal {
let flip = CGAffineTransformMakeScale(-1,-1)
self.transform = flip
}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
// MARK: - Touches
extension CustomScrollView {
/// began
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
print("Touch began scroll view")
guard !CustomScrollView.disabledTouches else { return }
currentScene?.touchesBegan(touches, withEvent: event)
}
/// moved
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
print("Touch moved scroll view")
guard !CustomScrollView.disabledTouches else { return }
currentScene?.touchesMoved(touches, withEvent: event)
}
/// ended
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
print("Touch ended scroll view")
guard !CustomScrollView.disabledTouches else { return }
currentScene?.touchesEnded(touches, withEvent: event)
}
/// cancelled
override func touchesCancelled(touches: Set<UITouch>?, withEvent event: UIEvent?) {
print("Touch cancelled scroll view")
guard !CustomScrollView.disabledTouches else { return }
currentScene?.touchesCancelled(touches, withEvent: event)
}
}
// MARK: - Touch Controls
extension CustomScrollView {
/// Disable
class func disable() {
print("Disabled scroll view")
CustomScrollView.scrollView?.userInteractionEnabled = false
CustomScrollView.disabledTouches = true
}
/// Enable
class func enable() {
print("Enabled scroll view")
CustomScrollView.scrollView?.userInteractionEnabled = true
CustomScrollView.disabledTouches = false
}
}
// MARK: - Delegates
extension CustomScrollView: UIScrollViewDelegate {
/// did scroll
func scrollViewDidScroll(scrollView: UIScrollView) {
print("Scroll view did scroll")
if scrollDirection == .Horizontal {
moveableNode!.position.x = scrollView.contentOffset.x
} else {
moveableNode!.position.y = scrollView.contentOffset.y
}
}
}
唯一的问题是滚动视图使用页面,而我希望它看起来的方式只滚动精灵,就像 raywenderlich 一样,其中所有精灵都是唯一移动的东西,所以我不必滚动多个页面以找到一个精灵.
The only problem is that the scrollview uses pages, while, the way I want it to look, scrolls only through the sprites, like the raywenderlich one where all the sprites are the only things moving and so I don't have to scroll across multiple pages to get to a sprite.
项目可以在这里找到:
因为他们使用他们的 gameViewController,所以我无法像上面那样通过子类滚动视图来实现它.
Because they use their gameViewController I am having trouble figuring out how to implement it through a subclass scrollview like I have above.
推荐答案
我不明白你在这里问什么.我刚刚检查了 RayWenderlich 教程,它与我的 GitHub 示例项目完全相同.他们只是让精灵更靠近在一起,在我的项目中为了演示目的,我将每个精灵放在一个新页面上.
I dont understand what you are asking here. I just checked the RayWenderlich tutorial and its exactly the same as my GitHub sample project. They just keep the sprites closer together where as in my project for demonstration purposes I put each sprite on a new page.
如果您只想让精灵滚动,只需将精灵添加到可移动节点,其余的照常直接添加到场景中.
If you just want sprites to scroll that just add the sprites to the moveableNode and the rest as usual to the scene directly.
addChild(background)
moveableNode.addChild(sprite1)
改变精灵的位置,使它们更靠近.您基本上将第一个精灵添加到滚动视图中的第一页,然后根据先前的精灵 x 位置定位其他精灵.您也可以将这些精灵添加到 sprite1.
Than change the sprite positions so they are closer together. You basically add the 1st sprite to the 1st page in the scrollView and than position the other sprites based on the previous sprites x position. You add these sprites to sprite1 as well.
let sprite1 = SKSpriteNode(color: SKColor.redColor(), size: CGSize(width: 50, height: 50))
sprite1.position = CGPointMake(0, 0)
page1ScrollView.addChild(sprite1)
let sprite2 = SKSpriteNode(color: SKColor.redColor(), size: CGSize(width: 50, height: 50))
sprite2.position = CGPointMake(sprite1.position.x + (sprite2.size.width * 1.5), sprite1.position.y)
sprite1.addChild(sprite2)
let sprite3 = SKSpriteNode(color: SKColor.redColor(), size: CGSize(width: 50, height: 50))
sprite3.position = CGPointMake(sprite2.position.x + (sprite3.size.width * 1.5), sprite1.position.y)
sprite1.addChild(sprite3)
我更新了我的 gitHub 项目以实际展示这一点https://github.com/crashoverride777/Swift2-SpriteKit-UIScrollView-Helper
I updated my gitHub project to show this in action https://github.com/crashoverride777/Swift2-SpriteKit-UIScrollView-Helper
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