如何在 libGDX 的我的游戏中实现 Admob? [英] How to implement Admob in my Game in libGDX?

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本文介绍了如何在 libGDX 的我的游戏中实现 Admob?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我开始使用 libGDX,我想在我的游戏中使用 AdMob.

I am start working with libGDX and I want to use the AdMob in my Game.

如果有人已经对此进行了研究,请给我方法让这件事在游戏中发生?

If someone have already worked on it, Give me the way to make this thing happen in the Game ?

推荐答案

    layout = new RelativeLayout(this);
    adView = new AdView(this, AdSize.BANNER, adMObid );

    View gameView=initializeForView(new TalkingFriendApp(this), cfg);

    RelativeLayout.LayoutParams adParams = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
    adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
    adParams.addRule(RelativeLayout.ALIGN_PARENT_LEFT);

    RelativeLayout.LayoutParams adParams1 = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
    adParams1.addRule(RelativeLayout.ALIGN_PARENT_TOP);
    adParams1.addRule(RelativeLayout.ALIGN_PARENT_LEFT);

    adView.loadAd(new AdRequest());

    layout.addView(gameView, adParams);
    layout.addView(adView, adParams1);

    setContentView(layout);

这篇关于如何在 libGDX 的我的游戏中实现 Admob?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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