指向结构的指针在传递给函数时根本不改变 [英] Pointer to structure NOT changing at all when passed to function
问题描述
#define MAX_STACK 10
typedef int STACK_ITEM;
typedef struct Stack *STACK ;
stack.c
#include"stack.h"
struct Stack{
STACK_ITEM contents[MAX_STACK];
int tos;
};
_Bool create_stack(STACK s){
s = malloc(sizeof(struct Stack));
if(s == NULL )
return 0;
s->tos = 0;
return 1;
}
当调用 create_stack
函数时,它根本不会影响 s
(指向结构的指针).所以,我的问题是:为什么 s
不 改变,即使它是一个指针,而不是一个值,传递?
When calling the create_stack
function, it doesn't affect s
(pointer to structure) at all. So, my question is: why is s
not changing, even though it is a pointer, not a value, passed?
推荐答案
记住,所有参数在C语言中都是按值传递的.
Remember, all parameters are passed by value in C.
当您将指针作为函数参数传递时,您可以访问该指针所指向的对象(或对象数组).
When you pass a pointer as a function parameter, you can access the object (or array of objects) pointed to by that pointer.
您的create_stack()
被传递一个指向struct Stack
的指针,即s
参数.然后它忽略 s
的原始值并重新分配它.这是允许的,但请注意它不会更改 create_stack()
调用者中的原始指针,因为函数参数是按值传递的.
Your create_stack()
is passed a pointer to a struct Stack
, that is the s
parameter. It then ignores the original value of s
and reassigns it. That is allowed, but note that it does not change the original pointer in the caller of create_stack()
because function parameters are passed by value.
有两种方法可以做你想做的事.
There are two ways to do what you want.
第一种方式是将指针传递给指针:
The first way is to pass a pointer to a pointer:
_Bool create_stack(STACK *s){
*s = malloc(sizeof(struct Stack));
if(*s == NULL )
return 0;
(*s)->tos = 0;
return 1;
}
称它为例如:
STACK mystack;
_Bool ret;
ret = create_stack(&mystack);
if (!ret) {
/* error */
}
第二种方式是不传递任何东西,返回一个指向已分配堆栈的指针:
The second way is to not pass anything and return a pointer to the allocated stack:
STACK create_stack(void){
STACK s = malloc(sizeof(struct Stack));
if(s != NULL ) {
s->tos = 0;
}
return s;
}
称它为例如:
STACK s;
s = create_stack();
if (s == NULL) {
/* error */
}
最后,作为编程风格的一点,不要像你所做的那样typedef
指针.如果指针是显式的,则更清楚,例如,使用 typedef struct Stack STACK;
而不是 typedef struct Stack *STACK;
并相应调整用法,例如,替换STACK s
替换为 STACK *s
并将 STACK *s
替换为 STACK **s
.
Finally, as a point of programming style, do not typedef
pointers in the way you have done. It is clearer if the pointer is explicit, for example, use typedef struct Stack STACK;
instead of typedef struct Stack *STACK;
and adjust the usage accordingly, for example, replacing STACK s
with STACK *s
and replacing STACK *s
with STACK **s
.
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