将大端字节集合编组到结构中以提取值 [英] Marshalling a big-endian byte collection into a struct in order to pull out values

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问题描述

有一个关于 阅读 C 的有见地的问题来自字节数组的 C# 中的/C++ 数据结构,但我无法让代码适用于我的大端(网络字节顺序)字节集合.(请注意,我真正的结构不止一个字段.)有没有办法将字节编组为结构的大端版本,然后提取框架字节序中的值(主机的字节序),通常是小端)?

There is an insightful question about reading a C/C++ data structure in C# from a byte array, but I cannot get the code to work for my collection of big-endian (network byte order) bytes. ( Note that my real struct has more than just one field.) Is there a way to marshal the bytes into a big-endian version of the structure and then pull out the values in the endianness of the framework (that of the host, which is usually little-endian)?

(请注意,反转字节数组将起作用 - 每个值的字节必须反转,这不会为您提供与反转所有字节相同的集合.)

(Note, reversing the array of bytes will not work - each value's bytes must be reversed, which does not give you the same collection as reversing all of the bytes.)

这应该总结我在寻找什么(LE=LittleEndian,BE=BigEndian):

This should summarize what I'm looking for (LE=LittleEndian, BE=BigEndian):

void Main()
{
    var leBytes = new byte[] {1, 0, 2, 0};
    var beBytes = new byte[] {0, 1, 0, 2};
    Foo fooLe = ByteArrayToStructure<Foo>(leBytes);
    Foo fooBe = ByteArrayToStructureBigEndian<Foo>(beBytes);
    Assert.AreEqual(fooLe, fooBe);
}

[StructLayout(LayoutKind.Explicit, Size=4)]
public struct Foo  {
    [FieldOffset(0)] 
    public ushort firstUshort;
    [FieldOffset(2)] 
    public ushort secondUshort;
}

T ByteArrayToStructure<T>(byte[] bytes) where T: struct 
{
    GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
    T stuff = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(),typeof(T));
    handle.Free();
    return stuff;
}

T ByteArrayToStructureBigEndian<T>(byte[] bytes) where T: struct 
{
    ???
}

其他有用的链接:

结构字节和字节序问题

更多关于字节和字节序(字节顺序)

使用 C# 更高效地读取二进制文件

不安全并从文件中读取

Mono 对该问题的贡献

掌握 C# 结构

推荐答案

正如我在@weismat 的回答中提到的,有一种简单的方法可以实现大端结构.它涉及双重反转:将原始字节完全反转,然后结构本身是原始(大端)数据格式的反转.

As alluded to in my comment on @weismat's answer, there is an easy way to achieve big-endian structuring. It involves a double-reversal: the original bytes are reversed entirely, then the struct itself is the reversal of the original (big-endian) data format.

Main 中的fooLefooBe 对于所有字段将具有相同的值.(通常情况下,little-endian 结构和字节当然不会出现,但这清楚地表明了字节顺序之间的关系.)

The fooLe and fooBe in Main will have the same values for all fields. (Normally, the little-endian struct and bytes wouldn't be present, of course, but this clearly shows the relationship between the byte orders.)

注意:请参阅更新代码,包括如何从结构中取回字节.

NOTE: See updated code including how to get bytes back out of the struct.

public void Main()
{
    var beBytes = new byte[] {
        0x80, 
        0x80,0, 
        0x80,0, 
        0x80,0,0,0, 
        0x80,0,0,0,
        0x80,0,0,0,0,0,0,0, 
        0x80,0,0,0,0,0,0,0, 
        0x3F,0X80,0,0, // float of 1 (see http://en.wikipedia.org/wiki/Endianness#Floating-point_and_endianness)
        0x3F,0xF0,0,0,0,0,0,0, // double of 1
        0,0,0,0x67,0x6E,0x69,0x74,0x73,0x65,0x54 // Testing
    };
    var leBytes = new byte[] {
        0x80, 
        0,0x80,
        0,0x80, 
        0,0,0,0x80,
        0,0,0,0x80, 
        0,0,0,0,0,0,0,0x80, 
        0,0,0,0,0,0,0,0x80, 
        0,0,0x80,0x3F, // float of 1
        0,0,0,0,0,0,0xF0,0x3F, // double of 1
        0x54,0x65,0x73,0x74,0x69,0x6E,0x67,0,0,0 // Testing
    };
    Foo fooLe = ByteArrayToStructure<Foo>(leBytes).Dump("LE");
    FooReversed fooBe = ByteArrayToStructure<FooReversed>(beBytes.Reverse().ToArray()).Dump("BE");  
}

[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct Foo  {
    public byte b1;
    public short s;
    public ushort S;
    public int i;
    public uint I;
    public long l;
    public ulong L;
    public float f;
    public double d;
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 10)]
    public string MyString;
}

[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct FooReversed  {
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 10)]
    public string MyString;
    public double d;
    public float f;
    public ulong L;
    public long l;
    public uint I;
    public int i;
    public ushort S;
    public short s;
    public byte b1;
}

T ByteArrayToStructure<T>(byte[] bytes) where T: struct 
{
    GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
    T stuff = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(),typeof(T));
    handle.Free();
    return stuff;
}

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