具有拖动、滚动和功能的三角形 ImageViewzoom onTouch Android [英] Triangle shaped ImageView with drag, scroll & zoom onTouch Android

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本文介绍了具有拖动、滚动和功能的三角形 ImageViewzoom onTouch Android的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我在一个ImageView中添加了三个不同的bitmap,如下图所示.但问题是在 Bitmap 设置为 ImageView 后我无法对其进行编辑.我想拖动、滚动和在 ImageView 中缩放单个 Bitmap.

I've added three different bitmap to one ImageView as shown in picture below. But the problem is that I cannot edit it after the Bitmap is set to ImageView. I want to drag, scroll & zoom the individual Bitmap in the ImageView.

我获取组合 bitmap 的代码是:

My code for getting the combined bitmap is:

Bitmap setBitmapInTriangleShape(Bitmap bitmap1, Bitmap bitmap2,
        Bitmap bitmap3) {
    /*
     * int[] values= new int[2]; mImageView.getLocationOnScreen(values);
     */
    double screenHeightAspect = 2.5;
    Bitmap drawnBitmap = null;

    bitmap1 = Bitmap.createScaledBitmap(bitmap1, screenWidth,
            (int) (screenHeight / screenHeightAspect), true);
    bitmap2 = Bitmap.createScaledBitmap(bitmap2, screenWidth,
            (int) (screenHeight / screenHeightAspect), true);
    bitmap3 = Bitmap.createScaledBitmap(bitmap3, screenWidth,
            (int) (screenHeight / screenHeightAspect), true);

    try {
        drawnBitmap = Bitmap
                .createBitmap(screenWidth,
                        (int) (screenHeight / screenHeightAspect),
                        Config.ARGB_8888);
        Canvas canvas = new Canvas(drawnBitmap);
        canvas.drawColor(Color.TRANSPARENT);

        // ---------------------------------------------------------------
        Paint paint = new Paint();
        paint.setStrokeWidth(4);
        paint.setColor(getResources().getColor(
                R.color.gray_divider_reg_edit_grid_1));
        paint.setStyle(Paint.Style.FILL_AND_STROKE);

        Path path = new Path();
        BitmapShader bms = new BitmapShader(bitmap1, TileMode.CLAMP,
                TileMode.CLAMP);
        paint.setStyle(Style.FILL);
        paint.setShader(bms);
        // bms.setLocalMatrix(matrix);

        // -----------------=for photo 1-----------------------------
        path.reset();
        path.setFillType(Path.FillType.EVEN_ODD);

        path.lineTo(0, 0);
        path.lineTo((int) (screenWidth * 0.80), 0);
        // path.lineTo(0, 15);
        path.lineTo(0, (int) (screenHeight * 0.8706 / screenHeightAspect));
        path.close();
        canvas.drawPath(path, paint);

        Matrix mt = new Matrix();

        canvas.drawBitmap(bitmap1, new Matrix(), null);
        // -------------------for photo 3-----------------------------
        BitmapShader bmsUo = new BitmapShader(bitmap3, TileMode.CLAMP,
                TileMode.CLAMP);
        paint.setStyle(Style.FILL);
        paint.setShader(bmsUo);
        // bms.setLocalMatrix(matrix);

        path.reset();
        path.setFillType(Path.FillType.EVEN_ODD);
        path.moveTo((int) (screenWidth * 0.80), 0);
        path.lineTo((int) (screenWidth * 0.80), 0);
        path.lineTo(screenWidth, 0);
        path.lineTo(screenWidth, (int) (screenHeight / screenHeightAspect));
        // path.lineTo(800,800);
        path.lineTo((int) (screenWidth * 0.88),
                (int) (screenHeight / screenHeightAspect));

        path.lineTo((int) (screenWidth * 0.50),
                (int) (screenHeight * 0.32 / screenHeightAspect));

        path.close();
        canvas.drawPath(path, paint);

        // ---------------------for photo 2-------------------------
        BitmapShader bmsUop = new BitmapShader(bitmap2, TileMode.CLAMP,
                TileMode.CLAMP);
        paint.setStyle(Style.FILL);
        paint.setShader(bmsUop);
        // bmsUop.setLocalMatrix(matrix);
        path.reset();
        path.setFillType(Path.FillType.EVEN_ODD);
        path.moveTo((int) (screenWidth * 0.50),
                (int) (screenHeight * 0.32 / screenHeightAspect));
        path.lineTo((int) (screenWidth * 0.50),
                (int) (screenHeight * 0.32 / screenHeightAspect));
        path.lineTo((int) (screenWidth * 0.88),
                (int) (screenHeight / screenHeightAspect));
        path.lineTo(0, (int) (screenHeight / screenHeightAspect));
        path.lineTo(0, (int) (screenHeight / screenHeightAspect * 0.8706));

        path.close();
        canvas.drawPath(path, paint);

    } catch (Exception e) {
        e.printStackTrace();
    }
    return drawnBitmap;

}

感谢任何帮助.

推荐答案

这里是如何屏蔽图像的源示例的链接

here is a link for source example of how to mask image

https://github.com/hotveryspicy/MaskImage

来自这个问题的参考

在帧中屏蔽(裁剪)图像

编辑

对于单独的放大和缩小,您希望这三个位图具有不同的布局(您需要制作自定义图像视图),因此请尝试下面描述如何制作您自己的自定义布局(三角形图像视图)等的 URL.

for individual zoom in and zoom out you want these three bitmaps in different layout (you need to make custom image view ) so try below URL that describe how to make your own custom layout (image view in triangle shape) etc.

https://github.com/thecodepath/android_guides/wiki/Defining-自定义视图

这篇关于具有拖动、滚动和功能的三角形 ImageViewzoom onTouch Android的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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