我应该如何使用AsynchronousServerSocketChannel接受连接? [英] How should I use AsynchronousServerSocketChannel for accepting connections?
问题描述
我想使用Java 7和2 NIO写一个异步服务器。
不过,我应该如何使用<一个href=\"http://docs.oracle.com/javase/7/docs/api/java/nio/channels/AsynchronousServerSocketChannel.html\"><$c$c>AsynchronousServerSocketChannel$c$c>?
例如。如果我开始:
最后AsynchronousServerSocketChannel服务器=
AsynchronousServerSocketChannel.open()。绑定(
新的InetSocketAddress(端口));
后来,当我做 server.accept()
,程序的终止,因为调用的异步的。如果我把code无限循环,一个 AcceptPendingException
被抛出。
有关如何使用编写一个简单的异步服务器的任何建议 AsynchronousServerSocketChannel
?
下面是我的完整的例子(在JavaDoc类似的例子):
进口java.io.IOException异常;
进口java.net.InetSocketAddress;
进口java.nio.channels.AsynchronousServerSocketChannel;
进口java.nio.channels.AsynchronousSocketChannel;
进口java.nio.channels.CompletionHandler;公共类AsyncServer { 公共静态无效的主要(字串[] args){
INT端口= 8060;
尝试{
最后AsynchronousServerSocketChannel服务器=
AsynchronousServerSocketChannel.open()。绑定(
新的InetSocketAddress(端口)); 的System.out.println(服务器监听+端口); server.accept(客户端连接
新CompletionHandler&LT; AsynchronousSocketChannel,对象&gt;(){
公共无效完成(AsynchronousSocketChannel CH,对象ATT){
的System.out.println(接受连接); //接受下一个连接
server.accept(客户端连接,这一点); //处理这个连接
// TODO手柄(CH);
} 公共无效失败(EXC的Throwable,对象ATT){
的System.out.println(无法接受连接);
}
});
}赶上(IOException异常五){
e.printStackTrace();
}
}
}
您在正确的轨道上,调用accept()从已完成的回调,以接受更多连接应该工作。
一个简单的(但丑陋的)的方式来prevent从终止线程是简单地循环,直到线程被中断。
//是,睡眠()是邪恶的,但有时我不在乎
而(真){
视频下载(1000);
}
一个更清洁的方法是使用 AsynchronousChannelGroup
。例如:
AsynchronousChannelGroup组= AsynchronousChannelGroup.withThreadPool(执行人
.newSingleThreadExecutor());
AsynchronousServerSocketChannel服务器= AsynchronousServerSocketChannel.open(集团).bind(
新的InetSocketAddress(端口));//(插入server.accept()这里的逻辑)//等到group.shutdown()/ shutdownNow时(),或者线程被中断:
group.awaitTermination(Long.MAX_VALUE,TimeUnit.SECONDS);
您可以调整线程的处理方式,请参阅<一个href=\"http://docs.oracle.com/javase/7/docs/api/java/nio/channels/AsynchronousChannelGroup.html\">AsynchronousChannelGroup API文档以获取更多信息。
I would like to write an asynchronous server using Java 7 and NIO 2.
But how should I use AsynchronousServerSocketChannel
?
E.g. if I start with:
final AsynchronousServerSocketChannel server =
AsynchronousServerSocketChannel.open().bind(
new InetSocketAddress(port));
Then when I do server.accept()
, the program terminates because that call is asynchronous. And if I put that code in an infinite loop, an AcceptPendingException
is thrown.
Any suggestions on how to write a simple asynchronous server using AsynchronousServerSocketChannel
?
Here is my full example (similar to the example in the JavaDoc):
import java.io.IOException;
import java.net.InetSocketAddress;
import java.nio.channels.AsynchronousServerSocketChannel;
import java.nio.channels.AsynchronousSocketChannel;
import java.nio.channels.CompletionHandler;
public class AsyncServer {
public static void main(String[] args) {
int port = 8060;
try {
final AsynchronousServerSocketChannel server =
AsynchronousServerSocketChannel.open().bind(
new InetSocketAddress(port));
System.out.println("Server listening on " + port);
server.accept("Client connection",
new CompletionHandler<AsynchronousSocketChannel, Object>() {
public void completed(AsynchronousSocketChannel ch, Object att) {
System.out.println("Accepted a connection");
// accept the next connection
server.accept("Client connection", this);
// handle this connection
//TODO handle(ch);
}
public void failed(Throwable exc, Object att) {
System.out.println("Failed to accept connection");
}
});
} catch (IOException e) {
e.printStackTrace();
}
}
}
You are on the right track, calling accept() from the completed callback in order to accept more connections should work.
A simple (but ugly) way to prevent the thread from terminating is simply to loop until the thread is interrupted.
// yes, sleep() is evil, but sometimes I don't care
while (true) {
Thread.sleep(1000);
}
A cleaner way is to use AsynchronousChannelGroup
. For instance:
AsynchronousChannelGroup group = AsynchronousChannelGroup.withThreadPool(Executors
.newSingleThreadExecutor());
AsynchronousServerSocketChannel server = AsynchronousServerSocketChannel.open(group).bind(
new InetSocketAddress(port));
// (insert server.accept() logic here)
// wait until group.shutdown()/shutdownNow(), or the thread is interrupted:
group.awaitTermination(Long.MAX_VALUE, TimeUnit.SECONDS);
You can tune how threads are handled, see the AsynchronousChannelGroup API docs for more information.
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