在WriteableBitmap的异步操作 [英] Asynchronous operations on WriteableBitmap

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本文介绍了在WriteableBitmap的异步操作的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在写在做位图上的集合,长时间操作WPF(C#)的应用程序。为了让我的应用程序响应,我决定用另一个线程来对位图执行的操作,并在主UI线程一个进度报告进度。我以为BackgroundWorker的会为我做什么,但看起来也不会那么容易。

I'm writing an application in WPF (C#) which does long operations on a collection of Bitmaps. To keep my application responsive, I decided to use another thread to perform the operations on bitmaps and report progress on a progressbar in main UI thread. I thought BackgroundWorker would do anything for me, but looks like it won't be that easy.

我有以下的code:

public class ImageProcessor
{
    public Collection<WriteableBitmap> Pictures { get; private set; }
    private BackgroundWorker _worker = new BackgroundWorker();

    public ImageProcessor()
    {
        _worker.DoWork += DoWork;
    }

    public void DoLotsOfOperations()
    {
        _worker.RunWorkerAsync();
    }

    private void DoWork(object sender, DoWorkEventArgs e)
    {
        // operations on Pictures collection
    }
}

在运行时加载我使用一个标准的打开文件对话框到图片收集图像,然后我调用DoLotsOfOperations()方法。但只要我尝试访问任何一个位图的属性我得到InvalidOperationException异常:因为不同的线程拥有它调用线程不能访问对象

At runtime I load images using a standard open file dialog into the Pictures collection and then I invoke DoLotsOfOperations() method. But as soon as I try to access any of the properties of a single bitmap I get InvalidOperationException: "The calling thread cannot access the object because different thread owns it".

这是真正的obviosly - 我装的位图和填充集合中的UI线程,我尝试读取另一个线程收集要素。所以我尝试不同的方法:

It is obviosly true - I loaded bitmaps and populated the collection in the UI thread and I try to read collection elements in another thread. So i tried different approaches:


  • 我通过整个集合作为的RunWorkerAsync方法的参数和从e.Argument的DoWork方法得到它回来,但后来当我试图读取一个位图的性能我还是得到了同样的异常。

  • 我想同样的事情,这时候路过一个位图的BackgroundWorker的说法和我还是不能得到任何位图的性能,更别说位图的像素。

所以,我怎么能访问另一个线程(和pferably使用BackgroundWorker的$ P $)内的位图的数据?

So how can I access bitmap's data inside another thread (and preferably using BackgroundWorker)?

我不知道,也许我的整个做法是错误的。总的想法,我想实现的是:

I don't know, maybe my whole approach is wrong. The general idea I want to achieve is:


  1. 用户加载其位图,然后在窗口中显示出来。

  2. 用户点击一个按钮和位图长时间操作执行,但UI响应(允许用户例如取消调度研究)和进展报道陆侃栏上。

感谢您事先的任何帮助。

Thanks in advance for any help.

推荐答案

1)代理类(无螺纹限制)

1) Proxy class (without thread restriction)

    public class WriteableBitmapProxy
    {
        public IntPtr BackBuffer { get; set; }
        public int BackBufferStride { get; set; }
        public int PixelHeight { get; set; }
        public int PixelWidth { get; set; }
    }

2)扩展方法(不安全)

2) Extension methods (unsafe)

    public class RGBColor
    {
        public byte R { get; set; }
        public byte G { get; set; }
        public byte B { get; set; }
        public uint Value
        {
            get
            {
                return (uint)(((uint)R << 16) + ((uint)G << 8) + (B) + ((uint)255 << 24));
            }
        }
    }

   public static RGBColor GetPixel(this WriteableBitmap bmp, uint x, uint y)
    {
        unsafe
        {
            if (y >= bmp.PixelHeight) return default(RGBColor);
            if (x >= bmp.PixelWidth) return default(RGBColor);


            // Get a pointer to the back buffer.
            uint pBackBuffer = (uint)bmp.BackBuffer;

            // Find the address of the pixel to draw.
            pBackBuffer += y * (uint)bmp.BackBufferStride;
            pBackBuffer += x * 4;

            byte* pCol = (byte*)pBackBuffer;
            return new RGBColor() { B = pCol[0], G = pCol[1], R = pCol[2] };
        }
    }

    public static void SetPixel(this WriteableBitmapProxy bmp, uint x, uint y, RGBColor col)
    {
        SetPixel(bmp, x, y, col.Value);
    }

    public static void SetPixel(this WriteableBitmapProxy bmp, uint x, uint y, uint value)
    {
        unsafe
        {
            if (y >= bmp.PixelHeight) return;
            if (x >= bmp.PixelWidth) return;

            // Get a pointer to the back buffer.
            uint pBackBuffer = (uint)bmp.BackBuffer;

            // Find the address of the pixel to draw.
            pBackBuffer += y * (uint)bmp.BackBufferStride;
            pBackBuffer += x * 4;

            // Assign the color data to the pixel.
            *((uint*)pBackBuffer) = value;
        }
    }

3)过程火在不同的线程长时间运行的操作

3) Procedure to fire long running operation in different thread

      var image = sender as Image;
        var bitmap = image.Source as WriteableBitmap;

        var prx = new WpfImage.MyToolkit.WriteableBitmapProxy()
        {
            BackBuffer = bitmap.BackBuffer,
            BackBufferStride = bitmap.BackBufferStride,
            PixelHeight = bitmap.PixelHeight,
            PixelWidth = bitmap.PixelWidth
        };

        bitmap.Lock();

        Thread loader = new Thread(new ThreadStart(() => 
        {


            Global_Histogramm(prx);

            Dispatcher.BeginInvoke(DispatcherPriority.Background,
                  (SendOrPostCallback)delegate { bitmap.AddDirtyRect(new Int32Rect(0, 0, prx.PixelWidth - 1, prx.PixelHeight - 1)); bitmap.Unlock(); }, null);

        }

        ));
        loader.Priority = ThreadPriority.Lowest;
        loader.Start();

4)长时间运行操作执行

4) Long Running operation implementation

    void Global_Histogramm(WpfImage.MyToolkit.WriteableBitmapProxy src)
    {
        int SrcX = src.PixelWidth;
        int SrcY = src.PixelHeight;

        double[] HR = new double[256];
        double[] HG = new double[256];
        double[] HB = new double[256];
        double[] DR = new double[256];
        double[] DG = new double[256];
        double[] DB = new double[256];
        uint i, x, y;

        //  wyzeruj tablice
        for (i = 0; i < 256; i++) HB[i] = HG[i] = HR[i] = 0;

        //  wypelnij histogramy R G B
        for (y = 0; y < SrcY; y++)
            for (x = 0; x < SrcX; x++)
            {
                var color = src.GetPixel(x, y);
                HB[color.B]++;
                HG[color.G]++;
                HR[color.R]++;
            };

        // oblicz histogramy znormalizowane i przygotuj dystrybuanty
        int ilosc_punktow = SrcX * SrcY;
        double sumaR = 0, sumaG = 0, sumaB = 0;

        for (i = 0; i < 256; i++)
        {
            DB[i] = sumaB + HB[i] / ilosc_punktow;
            DG[i] = sumaG + HG[i] / ilosc_punktow;
            DR[i] = sumaR + HR[i] / ilosc_punktow;
            sumaB = DB[i];
            sumaG = DG[i];
            sumaR = DR[i];
        };

        Dispatcher.BeginInvoke(DispatcherPriority.Background,
              (SendOrPostCallback)delegate { progressBar1.Maximum = SrcY - 1; }, null);



        // aktualizuj bitmape
        for (y = 0; y < SrcY; y++)
        {
            for (x = 0; x < SrcX; x++)
            {

                var stmp = src.GetPixel(x, y);
                var val = new WpfImage.MyToolkit.RGBColor()
                {
                    B = (byte)(DB[stmp.B] * 255),
                    G = (byte)(DG[stmp.G] * 255),
                    R = (byte)(DR[stmp.R] * 255)
                };
                src.SetPixel(x, y, val);                    
            };

            Dispatcher.BeginInvoke(DispatcherPriority.Background,
                  (SendOrPostCallback)delegate { progressBar1.Value = y; }, null);


        }
    }

5)希望它证明的东西。

5) Hope it proves the thing.

这篇关于在WriteableBitmap的异步操作的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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