异步编程设计模式 [英] Asynchronous programming design pattern

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本文介绍了异步编程设计模式的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在为CF.NET一个小的技术框架,我的问题是,我应该怎么code异步一部分?阅读MSDN很多事情,但并不清楚我。

I'm working on a little technical framework for CF.NET and my question is, how should I code the asynchronous part? Read many things on MSDN but isn't clear for me.

所以,这里是code:

So, here is the code :

public class A
{
    public IAsyncResult BeginExecute(AsyncCallback callback)
    {
        // What should I put here ?
    }

    public void EndExecute()
    {
        // What should I put here ?
    }

    public void Execute()
    {
        Thread.Sleep(1000 * 10);
    }
}

如果有人能帮助我...

If someone can help me...

谢谢!

推荐答案

您可以使用委托:

public class A
{
    public void Execute()
    {
        Thread.Sleep(1000 * 3);
    }
}

class Program
{
    static void Main()
    {
        var a = new A();
        Action del = (() => a.Execute());
        var result = del.BeginInvoke(state =>
        {
            ((Action)state.AsyncState).EndInvoke(state);
            Console.WriteLine("finished");
        }, del);
        Console.ReadLine();
    }
}


更新:

由于在评论部分要求这里是一个示例实现:

As requested in the comments section here's a sample implementation:

public class A
{
    private Action _delegate;
    private AutoResetEvent _asyncActiveEvent;

    public IAsyncResult BeginExecute(AsyncCallback callback, object state)
    {
        _delegate = () => Execute();
        if (_asyncActiveEvent == null)
        {
            bool flag = false;
            try
            {
                Monitor.Enter(this, ref flag);
                if (_asyncActiveEvent == null)
                {
                    _asyncActiveEvent = new AutoResetEvent(true);
                }
            }
            finally
            {
                if (flag)
                {
                    Monitor.Exit(this);
                }
            }
        }
        _asyncActiveEvent.WaitOne();
        return _delegate.BeginInvoke(callback, state);
    }

    public void EndExecute(IAsyncResult result)
    {
        try
        {
            _delegate.EndInvoke(result);
        }
        finally
        {
            _delegate = null;
            _asyncActiveEvent.Set();
        }
    }

    private void Execute()
    {
        Thread.Sleep(1000 * 3);
    }
}

class Program
{
    static void Main()
    {
        A a = new A();
        a.BeginExecute(state =>
        {
            Console.WriteLine("finished");
            ((A)state.AsyncState).EndExecute(state);
        }, a);
        Console.ReadLine();
    }
}

这篇关于异步编程设计模式的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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