用Delphi 2007 AsyncCall [英] AsyncCall with Delphi 2007
问题描述
我想基本上是启动<一个href=\"http://andy.jgknet.de/blog/bugfix-units/asynccalls-29-asynchronous-function-calls/\">AsyncCall和我的code加载进行。我有一个消耗大量的时间(600 + ms)的接口部分,我想在独立的线程加载该code。
What I basically want is to start AsyncCall and proceed with my code loading. I have Interface section that consumes lots of time (600+ms) and I want to load this code in independent thread.
我试图用 AsyncCall
来让这样的事情:
I've tried to use AsyncCall
to make something like this:
procedure Load;
begin
...
end;
initialization
AsyncCall(@Load, []); // or LocalAsyncCall(@Load)
然而,这加载
程序真正开始在主线程,而不是在新创建的线程。我怎样才能迫使加载
程序比 MainThread
?
However, this Load
procedure actually starts in Main thread and not in the new created thread. How can I force the Load
procedure to be loaded in any thread other than MainThread
?
我可以创建的TThread
和执行
这一点,但我想强制 AsyncCall
或 LocalAsyncCall
或任何东西从 AsyncCall
库进行工作。
I can create TThread
and Execute
this but I want to force AsyncCall
or LocalAsyncCall
or anything from AsyncCall
library to make to work.
感谢您的帮助。
推荐答案
的问题是,你的code未保留了由返回 IAsyncCall
接口 AsyncCall
功能。
The problem is that your code is not retaining the IAsyncCall
interface that is returned by the AsyncCall
function.
AsyncCall(@Load, []);
//AsyncCall returns an IAsyncCall interface,
//but this code does not take a reference to it
由于这个原因,则返回该接口有其引用计数尽快初始化部分完成递减到零。因此,这将释放实现其做此接口的对象:
Because of this, the interface that is returned has its reference count decremented to zero as soon as the initialization section completes. This therefore frees the object that implements the interface which does this:
destructor TAsyncCall.Destroy;
begin
if FCall <> nil then
begin
try
--> FCall.Sync; // throw raised exceptions here
finally
FCall.Free;
end;
end;
inherited Destroy;
end;
关键行是调用同步
它会强制执行到结束异步调用。所有这一切都发生在主线程这也解释了你报道的行为。
The key line is the call to Sync
which forces the asynchronous call to be executed to completion. All this happens in the main thread which explains the behaviour that you report.
解决的办法是,你只需要保持 IAsyncCall
接口活活将其存储在一个变量。
The solution is that you simply need to keep the IAsyncCall
interface alive by storing it in a variable.
var
a: IAsyncCall;
initialization
a := AsyncCall(@Load, []);
在实际code,你需要确保加载
运行任何code,它是依赖于加载之前已经完成了
。当你的程序的地步了需要它加载
来一直呼吁它调用同步
在 IAsyncCall
接口。
In the real code you need to ensure that Load
had completed before running any code that is reliant on Load
. When your program reached a point where it required Load
to have been called it has to call Sync
on the IAsyncCall
interface.
所以,你可能会写这样的事情。
So you might write it something like this.
unit MyUnit;
interface
procedure EnsureLoaded;
implementation
uses
AsyncCalls;
....
procedure Load;
begin
....
end;
var
LoadAsyncCall: IAsyncCall;
procedure EnsureLoaded;
begin
LoadAsyncCall := nil;//this will effect a call to Sync
end;
initialization
LoadAsyncCall := AsyncCall(@Load, []);
end.
从其他单位,需要加载
来运行了呼叫 EnsureLoaded
。或者,调用 EnsureLoaded
从 MyUnit
导出任何方法是依赖于加载
有运行。后一种选择具有更好的封装。
The call EnsureLoaded
from other units that required Load
to have run. Or, alternatively, call EnsureLoaded
from any methods exported by MyUnit
that depended on Load
having run. The latter option has much better encapsulation.
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