如何妥善处理音频中断? [英] How to properly handle audio interruptions?
问题描述
我已经创建使用的OpenAL音频播放和experienceing失去音频如果主页按钮越来越之前,音频设备pssed $ P $是越来越初始化的问题OpenGL的3D游戏。我试图挂钩到音频会话中断处理程序,但我的回调是永远不会获取调用。无论我是否最小化或最大化我的申请。我的OpenALInterruptionListener永远不会获取调用。
我在做什么错了?
AudioSessionInitialize(NULL,NULL,OpenALInterriptionListener,这一点);无效OpenALInterriptionListener(无效* inClientData,UInt32的inInterruptionState)
{
OpenALDevice *设备=(OpenALDevice *)inClientData; 如果(inInterruptionState == kAudioSessionBeginInterruption)
{
alcSuspendContext(_context);
alcMakeContextCurrent(_context);
AudioSessionSetActive(假);
}
否则,如果(inInterruptionState == kAudioSessionEndInterruption)
{
UInt32的sessionCategory = kAudioSessionCategory_AmbientSound;
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory,sizeof的(sessionCategory),放大器; sessionCategory);
AudioSessionSetActive(真);
alcMakeContextCurrent(_context);
alcProcessContext(_context);
}
}
请注意,目前有带音频中断和IOS的问题。中断的通知都很好,但最终音频中断通知并不总是工作。有关于这个错误变成苹果和他们没有回应。
I've created a OpenGL 3D game utilizing OpenAL for audio playback and experienceing a problem of losing audio if "Home" button is getting pressed before audio device is getting initialized. I tried to hook up to audio session interrupt handler, but my callback is never getting called. No matter if I minimize or maximize my application. My "OpenALInterruptionListener" is never getting called.
What am I doing wrong?
AudioSessionInitialize(NULL, NULL, OpenALInterriptionListener, this);
void OpenALInterriptionListener(void * inClientData, UInt32 inInterruptionState)
{
OpenALDevice * device = (OpenALDevice *) inClientData;
if (inInterruptionState == kAudioSessionBeginInterruption)
{
alcSuspendContext(_context);
alcMakeContextCurrent(_context);
AudioSessionSetActive(false);
}
else if (inInterruptionState == kAudioSessionEndInterruption)
{
UInt32 sessionCategory = kAudioSessionCategory_AmbientSound;
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory);
AudioSessionSetActive(true);
alcMakeContextCurrent(_context);
alcProcessContext(_context);
}
}
Please note that there are currently issues with Audio Interruptions and IOS. Interruption notifications are fine, but end Audio Interruptions Notifications do not always work. There is a bug into Apple on this and they have not responded.
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