玩其他的在Java中后,WAV文件中的一个 [英] Play WAV files one after the other in Java

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问题描述

我想href=\"http://en.wikipedia.org/wiki/WAV\" rel=\"nofollow\"> WAV文件后,对方打了几个

 为(字符串的文件:语音文件){
    新AePlayWave(文件)。开始();
}

但是,播放它们都在同一时间。所以,我需要看起来像这样一个功能:

 公共无效播放(矢量<串GT;语音文件);

该矢量包含文件,例如:test1.wavtest2.wav

我一直在寻找的四个多小时,但我似乎无法找到一个有效的解决方案:(

我也试过WAV文件串联一个的AudioInputStream。它不给任何编译器错误,但声音完全搞砸了。 code:

 公共静态的AudioInputStream CONCAT(矢量<串GT;文件)抛出UnsupportedAudioFileException,IOException异常{
    总的AudioInputStream = AudioSystem.getAudioInputStream(新文件(files.get(0)));    的for(int i = 1; I< files.size();我++){
        的AudioInputStream夹= AudioSystem.getAudioInputStream(新文件(files.get(I)));
        总=新的AudioInputStream(新的SequenceInputStream(总,夹子),
                                     total.getFormat(),
                                     total.getFrameLength()+ clip.getFrameLength());
    }
    总回报;
}

修改

即使我尝试把前两个文件放在一起,它失败:

 公共静态的AudioInputStream CONCAT(矢量<串GT;文件)抛出UnsupportedAudioFileException,IOException异常{
    的AudioInputStream clip1 = AudioSystem.getAudioInputStream(新文件(files.get(0)));
    的AudioInputStream CLIP2 = AudioSystem.getAudioInputStream(新文件(files.get(1)));    总的AudioInputStream =新的AudioInputStream(
        新的SequenceInputStream(clip1,CLIP2)
        clip1.getFormat(),
        clip1.getFrameLength()+ clip2.getFrameLength());    总回报;
}


解决方案

这code是有点低的水平,但它的作品:

 字节[]缓冲区=新的字节[4096];
    对于(文件文件:文件){
        尝试{
            的AudioInputStream是= AudioSystem.getAudioInputStream(文件);
            AudioFormat的格式= is.​​getFormat();
            SourceDataLine的行= AudioSystem.getSourceDataLine(格式);
            line.open(格式);
            line.start();
            而(is.available()大于0){
                INT LEN = is.​​read(缓冲);
                line.write(缓冲液,0,LEN);
            }
            line.drain(); // ** [DEIT] **等待缓冲关闭前行空
            line.close();
        }赶上(例外五){
            e.printStackTrace();
        }
    }

基本上,你打开的AudioInputStream,读取数据并将数据写入的SourceDataLine。 办法阻止,因此会因此播放文件。

您可以尝试使用剪辑为同一目的。

I'm trying to play a few WAV files after each other. I tried this method:

for (String file : audioFiles) {
    new AePlayWave(file).start();
}

But that plays them all at the same time. So I need a function that looks like this:

public void play(Vector<String> audioFiles);

The vector contains the files, for example: "test1.wav","test2.wav"

I have been looking for over four hours, but I can't seem to find a working solution :(

I also tried concatenating the WAV files to one AudioInputStream. It doesn't give any compiler errors, but the sound is totally messed up. Code:

public static AudioInputStream concat(Vector<String> files) throws UnsupportedAudioFileException, IOException {
    AudioInputStream total = AudioSystem.getAudioInputStream(new File(files.get(0)));

    for (int i = 1; i < files.size(); i++) {
        AudioInputStream clip = AudioSystem.getAudioInputStream(new File(files.get(i)));
        total = new AudioInputStream(new SequenceInputStream(total, clip),
                                     total.getFormat(),
                                     total.getFrameLength() + clip.getFrameLength());
    }
    return total;
}

Edit

Even if I try to put the two first files together, it fails:

public static AudioInputStream concat(Vector<String> files) throws UnsupportedAudioFileException, IOException {
    AudioInputStream clip1 = AudioSystem.getAudioInputStream(new File(files.get(0)));
    AudioInputStream clip2 = AudioSystem.getAudioInputStream(new File(files.get(1)));

    AudioInputStream total = new AudioInputStream(
        new SequenceInputStream(clip1, clip2),
        clip1.getFormat(),
        clip1.getFrameLength() + clip2.getFrameLength());

    return total;
}

解决方案

This code is a bit low-level, but it works:

    byte[] buffer = new byte[4096];
    for (File file : files) {
        try {
            AudioInputStream is = AudioSystem.getAudioInputStream(file);
            AudioFormat format = is.getFormat();
            SourceDataLine line = AudioSystem.getSourceDataLine(format);
            line.open(format);
            line.start();
            while (is.available() > 0) {
                int len = is.read(buffer);
                line.write(buffer, 0, len);
            }
            line.drain(); //**[DEIT]** wait for the buffer to empty before closing the line
            line.close();
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

Basically you open an AudioInputStream, read data and write it to a SourceDataLine. write method is blocking, so it will play files consequently.

You can try to use Clip for the same purpose.

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