声音在java中 - 玩游戏时声音冻结 [英] Sound in java - Game freezes when playing sound
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问题描述
在以往我在游戏中播放声音,线程冻结,然后继续声音播放完毕之后。 code声音引擎:
When ever i play a sound in my game, the thread freezes, then continues after the sound has finished playing. Code for sound engine:
package com.kgt.platformer;
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
public class Sound {
private final static int BUFFER_SIZE = 12800000;
private static File soundFile;
private static AudioInputStream audioStream;
private static AudioFormat audioFormat;
private static SourceDataLine sourceLine;
/**
*
* @param filename the name of the file that is going to be played
*
*/
public static void playSound(String filename){
String strFilename = filename;
try {
soundFile = new File(strFilename);
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
try {
audioStream = AudioSystem.getAudioInputStream(soundFile);
} catch (Exception e){
e.printStackTrace();
System.exit(1);
}
audioFormat = audioStream.getFormat();
DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);
try {
sourceLine = (SourceDataLine) AudioSystem.getLine(info);
sourceLine.open(audioFormat);
} catch (LineUnavailableException e) {
e.printStackTrace();
System.exit(1);
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
sourceLine.start();
int nBytesRead = 0;
byte[] abData = new byte[BUFFER_SIZE];
while (nBytesRead != -1) {
try {
nBytesRead = audioStream.read(abData, 0, abData.length);
} catch (IOException e) {
e.printStackTrace();
}
if (nBytesRead >= 0) {
@SuppressWarnings("unused")
int nBytesWritten = sourceLine.write(abData, 0, nBytesRead);
}
}
sourceLine.drain();
sourceLine.close();
}
}
结束意外事件发生时我开始游戏,它播放声音,游戏死机,然后继续。
what ends up happening is i start the game, it plays sound, the games freezes, then continues.
推荐答案
您可以启动一个线程来处理数据流的读取和写入。下面一起来看看:
我如何在Java中播放声音?
You could start a thread to handle the reading and writing of the streams. Take a look here: How can I play sound in Java?
举例code:
new Thread(new Runnable() {
public void run() {
Sound.playSound("Test.wav");
}
}.start();
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