边框带圆角和放大器;透明度 [英] Border with rounded corners & transparency
问题描述
下面的截图显示 TextBubbleBorder
的考验 1 。我想提出的是矩形之外是完全透明和放大器部件的角落;无论显示组件是它下面。我找到了一种方法来限制标签的背景色,以通过设置剪辑的边界内
(重presenting圆角以外的区域)上的的Graphics2D
实例并调用 clearRect()
。可以在标签中可以看出1
。
但是你可以看到这个方法的缺点时,有一个红色的BG(或任何非标准色)父面板上。边角默认为默认的面板颜色(最容易看到面板2
)。
最后,我想这对于一个非标准的颜色在父容器工作,但它部分是由做什么我需要做的复制与渐变烤漆此组件?
有谁知道一个办法让那些弯道透明?
进口java.awt中的*。
导入的java.awt.geom *。
进口的javax.swing *。
javax.swing.border中导入*。公共类BorderTest { 公共静态无效的主要(字串[] args){
可运行R =新的Runnable(){ @覆盖
公共无效的run(){
JPanel的GUI =新JPanel(新网格布局(1,0,5,5));
gui.setBorder(新EmptyBorder(10,10,10,10));
gui.setBackground(Color.RED); AbstractBorder中BRDR =新TextBubbleBorder(Color.BLACK,2,16,0); 的JLabel L1 =新的JLabel(标签1);
l1.setBorder(BRDR);
gui.add(L1); 的JLabel L2 =新的JLabel(标签2);
l2.setBorder(BRDR);
l2.setBackground(Color.YELLOW);
l2.setOpaque(真);
gui.add(12); JPanel的P1 =新JPanel();
p1.add(新的JLabel(专题1));
p1.setBorder(BRDR);
p1.setOpaque(假);
gui.add(P1); JPanel的P2 =新JPanel();
p2.add(新的JLabel(面板2));
p2.setBorder(BRDR);
gui.add(P2); JOptionPane.showMessageDialog(NULL,GUI);
}
};
//摇摆的GUI应创建和更新的EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(R);
}}类TextBubbleBorder扩展{AbstractBorder中 私人色彩的颜色;
私人INT厚度= 4;
私人INT半径= 8;
私人INT pointerSize = 7;
私人插图插图= NULL;
私人的BasicStroke行程= NULL;
私人诠释strokePad;
私人INT pointerPad = 4;
RenderingHints的提示; TextBubbleBorder(
色色){
新TextBubbleBorder(颜色,4,8,7);
} TextBubbleBorder(
色色,诠释厚度,诠释半径,诠释pointerSize){
this.thickness =厚度;
this.radii =半径;
this.pointerSize = pointerSize;
this.color =颜色; 行程=的新BasicStroke(厚度);
strokePad =厚度/ 2; 提示=新的RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON); INT垫=半径+ strokePad;
INT bottomPad =垫+ pointerSize + strokePad;
插图=新的Insets(垫,垫,bottomPad,垫);
} @覆盖
公共插图的getBorderInsets(Component c)将{
返回插图;
} @覆盖
公共插图的getBorderInsets(c成分,插图插图){
返回的getBorderInsets(C);
} @覆盖
公共无效的paintBorder(
c成分,
图形克,
INT X,INT Y,
INT宽度,高度INT){ Graphics2D的G2 =(Graphics2D的)克; INT bottomLineY =高度 - 厚度 - pointerSize; RoundRectangle2D.Double泡沫=新RoundRectangle2D.Double(
0 + strokePad,
0 + strokePad,
宽度 - 厚度,
bottomLineY,
半径,
半径); 多边形指针=新的多边形(); //左点
pointer.addPoint(
strokePad +半径+ pointerPad,
bottomLineY);
//右键点
pointer.addPoint(
strokePad +半径+ pointerPad + pointerSize,
bottomLineY);
//底部点
pointer.addPoint(
strokePad +半径+ pointerPad +(pointerSize / 2),
高度 - strokePad); 区域面积=新Area(泡);
area.add(新区域(指针)); g2.setRenderingHints(提示); 面积spareSpace =新区域(新的Rectangle(0,0,宽度,高度));
spareSpace.subtract(区);
g2.setClip(spareSpace);
g2.clearRect(0,0,宽度,高度);
g2.setClip(NULL); g2.setColor(颜色);
g2.setStroke(中风);
g2.draw(区);
}
}
- 当
TextBubbleBorder
被设计用于为内部填充(安培;最后使用的JLabel
,因为文本区域是上述原因一塌糊涂),通过指定pointerSize 0 code>我们结束了一个圆角矩形来代替。
搜索结果
N.B。有这code,它被固定在接受答案的paintComponent(剪贴BUG)对其他组件正在制定一>。这应该只被看作是如果裁剪错误修复结合的解决方案。
//漆母公司的背景色,处处剪辑外
//文本泡沫。
请参阅在code的源这一点上,正确地显示为:
进口java.awt中的*。
java.awt.image中导入*。
导入的java.awt.geom *。
进口的javax.swing *。
javax.swing.border中导入*。公共类BorderTest { 公共静态无效的主要(字串[] args){
可运行R =新的Runnable(){ @覆盖
公共无效的run(){
JPanel的GUI =新JPanel(新网格布局(2,0,5,5));
gui.setBorder(新EmptyBorder(10,10,10,10));
gui.setBackground(Color.RED); AbstractBorder中brdrLeft =新TextBubbleBorder(Color.BLACK,2,16,16);
AbstractBorder中brdrRight =新TextBubbleBorder(Color.BLACK,2,16,16,FALSE); 的JLabel L1 =新的JLabel(标签1);
l1.setBorder(brdrRight);
gui.add(L1); 的JLabel L2 =新的JLabel(标签2);
l2.setBorder(brdrLeft);
l2.setBackground(Color.YELLOW);
l2.setOpaque(真);
gui.add(12); JPanel的P1 =新JPanel();
p1.add(新的JLabel(专题1));
p1.setBorder(brdrRight);
p1.setOpaque(假);
gui.add(P1); JPanel的P2 =新JPanel();
p2.add(新的JLabel(面板2));
p2.setBorder(brdrLeft);
gui.add(P2); JOptionPane.showMessageDialog(NULL,GUI);
}
};
//摇摆的GUI应创建和更新的EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(R);
}}类TextBubbleBorder扩展{AbstractBorder中 私人色彩的颜色;
私人INT厚度= 4;
私人INT半径= 8;
私人INT pointerSize = 7;
私人插图插图= NULL;
私人的BasicStroke行程= NULL;
私人诠释strokePad;
私人INT pointerPad = 4;
私人布尔左= TRUE;
RenderingHints的提示; TextBubbleBorder(
色色){
新TextBubbleBorder(颜色,4,8,7);
} TextBubbleBorder(
色色,诠释厚度,诠释半径,诠释pointerSize){
this.thickness =厚度;
this.radii =半径;
this.pointerSize = pointerSize;
this.color =颜色; 行程=的新BasicStroke(厚度);
strokePad =厚度/ 2; 提示=新的RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON); INT垫=半径+ strokePad;
INT bottomPad =垫+ pointerSize + strokePad;
插图=新的Insets(垫,垫,bottomPad,垫);
} TextBubbleBorder(
色色,诠释厚度,诠释半径,诠释pointerSize,布尔左){
这个(颜色,厚度,半径,pointerSize);
this.left =左;
} @覆盖
公共插图的getBorderInsets(Component c)将{
返回插图;
} @覆盖
公共插图的getBorderInsets(c成分,插图插图){
返回的getBorderInsets(C);
} @覆盖
公共无效的paintBorder(
c成分,
图形克,
INT X,INT Y,
INT宽度,高度INT){ Graphics2D的G2 =(Graphics2D的)克; INT bottomLineY =高度 - 厚度 - pointerSize; RoundRectangle2D.Double泡沫=新RoundRectangle2D.Double(
0 + strokePad,
0 + strokePad,
宽度 - 厚度,
bottomLineY,
半径,
半径); 多边形指针=新的多边形(); 如果(左){
//左点
pointer.addPoint(
strokePad +半径+ pointerPad,
bottomLineY);
//右键点
pointer.addPoint(
strokePad +半径+ pointerPad + pointerSize,
bottomLineY);
//底部点
pointer.addPoint(
strokePad +半径+ pointerPad +(pointerSize / 2),
高度 - strokePad);
}其他{
//左点
pointer.addPoint(
宽度 - (strokePad +半径+ pointerPad)
bottomLineY);
//右键点
pointer.addPoint(
宽度 - (strokePad +半径+ pointerPad + pointerSize)
bottomLineY);
//底部点
pointer.addPoint(
宽度 - (strokePad +半径+ pointerPad +(pointerSize / 2)),
高度 - strokePad);
} 区域面积=新Area(泡);
area.add(新区域(指针)); g2.setRenderingHints(提示); //漆母公司的背景色,处处剪辑外
//文本泡沫。
组件父= c.getParent();
如果(父!= NULL){
颜色BG = parent.getBackground();
矩形RECT =新的Rectangle(0,0,宽,高);
区borderRegion =新的区域(矩形);
borderRegion.subtract(区);
g2.setClip(borderRegion);
g2.setColor(BG);
g2.fillRect(0,0,宽度,高度);
g2.setClip(NULL);
} g2.setColor(颜色);
g2.setStroke(中风);
g2.draw(区);
}
}
The following screenshot shows a test of TextBubbleBorder
1. I would like to make the corners of the component that are outside the rectangle to be entirely transparent & show whatever component is beneath it. I found a way to restrict the BG color of a label to 'inside the border' by setting a Clip
(representing the area outside the rounded corners) on the Graphics2D
instance and calling clearRect()
. That can be seen in Label 1
.
However you can see the downside of this approach when there is a red BG (or any non-standard color) on the parent panel. The corners default to the default panel color (easiest to see in Panel 2
).
Ultimately I would like this to work for a non-standard color in the parent container, but it was partly inspired by What do I need to do to replicate this component with gradient paint?
Does anybody know a way to get those corners transparent?
import java.awt.*;
import java.awt.geom.*;
import javax.swing.*;
import javax.swing.border.*;
public class BorderTest {
public static void main(String[] args) {
Runnable r = new Runnable() {
@Override
public void run() {
JPanel gui = new JPanel(new GridLayout(1,0,5,5));
gui.setBorder(new EmptyBorder(10,10,10,10));
gui.setBackground(Color.RED);
AbstractBorder brdr = new TextBubbleBorder(Color.BLACK,2,16,0);
JLabel l1 = new JLabel("Label 1");
l1.setBorder(brdr);
gui.add(l1);
JLabel l2 = new JLabel("Label 2");
l2.setBorder(brdr);
l2.setBackground(Color.YELLOW);
l2.setOpaque(true);
gui.add(l2);
JPanel p1 = new JPanel();
p1.add(new JLabel("Panel 1"));
p1.setBorder(brdr);
p1.setOpaque(false);
gui.add(p1);
JPanel p2 = new JPanel();
p2.add(new JLabel("Panel 2"));
p2.setBorder(brdr);
gui.add(p2);
JOptionPane.showMessageDialog(null, gui);
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(r);
}
}
class TextBubbleBorder extends AbstractBorder {
private Color color;
private int thickness = 4;
private int radii = 8;
private int pointerSize = 7;
private Insets insets = null;
private BasicStroke stroke = null;
private int strokePad;
private int pointerPad = 4;
RenderingHints hints;
TextBubbleBorder(
Color color) {
new TextBubbleBorder(color, 4, 8, 7);
}
TextBubbleBorder(
Color color, int thickness, int radii, int pointerSize) {
this.thickness = thickness;
this.radii = radii;
this.pointerSize = pointerSize;
this.color = color;
stroke = new BasicStroke(thickness);
strokePad = thickness / 2;
hints = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int pad = radii + strokePad;
int bottomPad = pad + pointerSize + strokePad;
insets = new Insets(pad, pad, bottomPad, pad);
}
@Override
public Insets getBorderInsets(Component c) {
return insets;
}
@Override
public Insets getBorderInsets(Component c, Insets insets) {
return getBorderInsets(c);
}
@Override
public void paintBorder(
Component c,
Graphics g,
int x, int y,
int width, int height) {
Graphics2D g2 = (Graphics2D) g;
int bottomLineY = height - thickness - pointerSize;
RoundRectangle2D.Double bubble = new RoundRectangle2D.Double(
0 + strokePad,
0 + strokePad,
width - thickness,
bottomLineY,
radii,
radii);
Polygon pointer = new Polygon();
// left point
pointer.addPoint(
strokePad + radii + pointerPad,
bottomLineY);
// right point
pointer.addPoint(
strokePad + radii + pointerPad + pointerSize,
bottomLineY);
// bottom point
pointer.addPoint(
strokePad + radii + pointerPad + (pointerSize / 2),
height - strokePad);
Area area = new Area(bubble);
area.add(new Area(pointer));
g2.setRenderingHints(hints);
Area spareSpace = new Area(new Rectangle(0, 0, width, height));
spareSpace.subtract(area);
g2.setClip(spareSpace);
g2.clearRect(0, 0, width, height);
g2.setClip(null);
g2.setColor(color);
g2.setStroke(stroke);
g2.draw(area);
}
}
- While the
TextBubbleBorder
was devised for Internal padding for JTextArea with background Image (& ended up using aJLabel
since the text area was a mess for the reasons mentioned above), by specifying apointerSize
of 0 we end up with a 'rounded rectangle' instead.
N.B. There is a clipping bug in this code, which is fixed in the accepted answer to paintComponent() is drawing on other components. This should only be considered as a solution if the 'clipping bug fix' is incorporated.
// Paint the BG color of the parent, everywhere outside the clip
// of the text bubble.
See this point in the code for the source that shows correctly as:
import java.awt.*;
import java.awt.image.*;
import java.awt.geom.*;
import javax.swing.*;
import javax.swing.border.*;
public class BorderTest {
public static void main(String[] args) {
Runnable r = new Runnable() {
@Override
public void run() {
JPanel gui = new JPanel(new GridLayout(2,0,5,5));
gui.setBorder(new EmptyBorder(10,10,10,10));
gui.setBackground(Color.RED);
AbstractBorder brdrLeft = new TextBubbleBorder(Color.BLACK,2,16,16);
AbstractBorder brdrRight = new TextBubbleBorder(Color.BLACK,2,16,16,false);
JLabel l1 = new JLabel("Label 1");
l1.setBorder(brdrRight);
gui.add(l1);
JLabel l2 = new JLabel("Label 2");
l2.setBorder(brdrLeft);
l2.setBackground(Color.YELLOW);
l2.setOpaque(true);
gui.add(l2);
JPanel p1 = new JPanel();
p1.add(new JLabel("Panel 1"));
p1.setBorder(brdrRight);
p1.setOpaque(false);
gui.add(p1);
JPanel p2 = new JPanel();
p2.add(new JLabel("Panel 2"));
p2.setBorder(brdrLeft);
gui.add(p2);
JOptionPane.showMessageDialog(null, gui);
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(r);
}
}
class TextBubbleBorder extends AbstractBorder {
private Color color;
private int thickness = 4;
private int radii = 8;
private int pointerSize = 7;
private Insets insets = null;
private BasicStroke stroke = null;
private int strokePad;
private int pointerPad = 4;
private boolean left = true;
RenderingHints hints;
TextBubbleBorder(
Color color) {
new TextBubbleBorder(color, 4, 8, 7);
}
TextBubbleBorder(
Color color, int thickness, int radii, int pointerSize) {
this.thickness = thickness;
this.radii = radii;
this.pointerSize = pointerSize;
this.color = color;
stroke = new BasicStroke(thickness);
strokePad = thickness / 2;
hints = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
int pad = radii + strokePad;
int bottomPad = pad + pointerSize + strokePad;
insets = new Insets(pad, pad, bottomPad, pad);
}
TextBubbleBorder(
Color color, int thickness, int radii, int pointerSize, boolean left) {
this(color, thickness, radii, pointerSize);
this.left = left;
}
@Override
public Insets getBorderInsets(Component c) {
return insets;
}
@Override
public Insets getBorderInsets(Component c, Insets insets) {
return getBorderInsets(c);
}
@Override
public void paintBorder(
Component c,
Graphics g,
int x, int y,
int width, int height) {
Graphics2D g2 = (Graphics2D) g;
int bottomLineY = height - thickness - pointerSize;
RoundRectangle2D.Double bubble = new RoundRectangle2D.Double(
0 + strokePad,
0 + strokePad,
width - thickness,
bottomLineY,
radii,
radii);
Polygon pointer = new Polygon();
if (left) {
// left point
pointer.addPoint(
strokePad + radii + pointerPad,
bottomLineY);
// right point
pointer.addPoint(
strokePad + radii + pointerPad + pointerSize,
bottomLineY);
// bottom point
pointer.addPoint(
strokePad + radii + pointerPad + (pointerSize / 2),
height - strokePad);
} else {
// left point
pointer.addPoint(
width - (strokePad + radii + pointerPad),
bottomLineY);
// right point
pointer.addPoint(
width - (strokePad + radii + pointerPad + pointerSize),
bottomLineY);
// bottom point
pointer.addPoint(
width - (strokePad + radii + pointerPad + (pointerSize / 2)),
height - strokePad);
}
Area area = new Area(bubble);
area.add(new Area(pointer));
g2.setRenderingHints(hints);
// Paint the BG color of the parent, everywhere outside the clip
// of the text bubble.
Component parent = c.getParent();
if (parent!=null) {
Color bg = parent.getBackground();
Rectangle rect = new Rectangle(0,0,width, height);
Area borderRegion = new Area(rect);
borderRegion.subtract(area);
g2.setClip(borderRegion);
g2.setColor(bg);
g2.fillRect(0, 0, width, height);
g2.setClip(null);
}
g2.setColor(color);
g2.setStroke(stroke);
g2.draw(area);
}
}
这篇关于边框带圆角和放大器;透明度的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!