着色BufferedImage的一个区域 [英] Coloring an area of BufferedImage

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本文介绍了着色BufferedImage的一个区域的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我要的颜色一个BufferedImage我的一个子领域。我是presently这样做的:

I want to color a sub area of a BufferedImage I have. I am presently doing:

public BufferedImage paintSubImage(BufferedImage img, int x, int y, int w, int h) {
    Graphics g = img.getGraphics();
    g.setColor(Color.BLACK);
    g.fillRect(x,y,w,h);
    return img;
}

但我不能上色的。我是不是做错了?

But I am not able to color it. Am I doing it wrong?

推荐答案

鉴于有很少或没有上下文去,​​很难确切地知道什么是错的。

Given the fact that there is little or no context to go on, it's difficult to know exactly what's wrong.

一般的经验法则不过,如果你创建/打开它,你应该配置/关闭它...

General rule of thumb though, if you create/open it, you should dispose/close it...

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class ColorMe {

    public static void main(String[] args) {
        new ColorMe();
    }

    public ColorMe() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private BufferedImage img;

        public TestPane() {
            try {
                img = ImageIO.read(new File("/path/to/image..."));

                addMouseListener(new MouseAdapter() {

                    @Override
                    public void mouseClicked(MouseEvent e) {
                        Point p = e.getPoint();
                        Rectangle bounds = getPictureBounds();
                        if (bounds.contains(p)) {

                            int x = p.x - bounds.x;
                            int y = p.y - bounds.y;

                            splat(img, x, y);
                            repaint();

                        }
                    }

                });

            } catch (IOException ex) {
                ex.printStackTrace();
            }
        }

        protected void splat(BufferedImage img, int x, int y) {
            Graphics2D g2d = img.createGraphics();
            g2d.setColor(Color.RED);
            g2d.fillOval(x - 10, y - 10, 20, 20);
            g2d.dispose();
        }

        protected Rectangle getPictureBounds() {

            Rectangle bounds = new Rectangle();

            if (img != null) {

                bounds.x = (getWidth() - img.getWidth()) / 2;
                bounds.y = (getHeight() - img.getHeight()) / 2;
                bounds.width = img.getWidth();
                bounds.height = img.getHeight();

            }

            return bounds;

        }

        @Override
        public Dimension getPreferredSize() {
            return img == null ? new Dimension(200, 200) : new Dimension(img.getWidth(), img.getHeight());
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            if (img != null) {
                Graphics2D g2d = (Graphics2D) g.create();
                Rectangle bounds = getPictureBounds();
                g2d.drawImage(img, bounds.x, bounds.y, this);
                g2d.dispose();
            }
        }
    }

}

这篇关于着色BufferedImage的一个区域的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持IT屋!

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