的setSize不影响按键的大小 [英] setSize not influencing size of button
本文介绍了的setSize不影响按键的大小的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有一个样品code:
I have a sample code :
import java.awt.*;
import javax.swing.*;
import javax.swing.border.BevelBorder;
public class AWT extends JFrame {
public static void main(String[] args) {
final JFrame frame = new JFrame();
frame.setPreferredSize(new Dimension(600, 450));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBackground(Color.green.darker());
Button btn_1 = new Button("Button 1");
btn_1.setBackground(Color.green.darker());
btn_1.setSize(40, 100);
Button btn_2 = new Button("Button 2");
btn_2.setBackground(Color.green.darker());
btn_2.setSize(40, 100);
Button btn_3 = new Button("Button 3");
btn_3.setBackground(Color.green.darker());
btn_3.setSize(40, 100);
JPanel players = new JPanel(new GridLayout(1, 3));
players.add(btn_1);
players.add(btn_2);
players.add(btn_3);
players.setBackground(Color.green.darker());
players.setPreferredSize(new Dimension(450, 80));
JPanel game = new JPanel();
game.setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED));
game.setBackground(Color.green);
game.setPreferredSize(new Dimension(600, 370));
JPanel content = new JPanel();
content.setLayout(new BorderLayout());
frame.setContentPane(content);
content.add(players, BorderLayout.NORTH);
content.add(game, BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
这结果给了我这样一个窗口:
This as a result gives me such a window :
,而应该导致更多的东西是这样的:
, while it should result in something more like this :
为什么它不以这种方式呈现?
Why it is not rendering in this way ?
推荐答案
网格布局
忽略按钮'preferred大小。替换
GridLayout
ignores the buttons' preferred size. Replace
JPanel players = new JPanel(new GridLayout(1, 3));
与
JPanel players = new JPanel(); // default FlowLayout
附录:这里是让布局和默认preferred尺寸做的工作的一个相关的例子。通过指定作为约束很少越好,外观调整到每个平台的外观和放大器;觉得当包()
被调用。
import java.awt.*;
import javax.swing.*;
import javax.swing.border.BevelBorder;
public class AWT extends JFrame {
public static void main(String[] args) {
final JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel players = new JPanel();
players.add(new GameButton("Button 1"));
players.add(new GameButton("Button 2"));
players.add(new GameButton("Button 3"));
players.setBackground(GameButton.color);
JPanel game = new JPanel();
game.setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED));
game.setBackground(Color.green);
game.setPreferredSize(new Dimension(600, 450));
JPanel content = new JPanel();
content.setLayout(new BorderLayout());
frame.setContentPane(content);
content.add(players, BorderLayout.NORTH);
content.add(game, BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
}
private static class GameButton extends JButton {
private static final Color color = Color.green.darker();
private static final Font font = new Font("SanSerif", Font.BOLD, 20);
private String name;
public GameButton(String name) {
super(name);
this.setBackground(color);
this.setFont(font);
}
}
}
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