WPF线程延迟 [英] WPF Thread Delay
问题描述
我有我称之为一个新的任务与方法
//获取调度员UI线程
VAR uiDispatcher = Dispatcher.CurrentDispatcher;
Task.Factory.StartNew(()=> BackgroundThreadProc(uiDispatcher));
在方法 BackgroundThreadProc()
我需要几秒钟的延迟。我尝试了与DispatcherTimer和task.delay功能,但没有奏效。其工作的唯一的事情是 System.Threading.Thread.Sleep(1)
但是我觉得的Thread.Sleep()
的功能是不是最好的解决方案。
这是我的功能:
公共无效BackgroundThreadProc(分派uiDispatcher)
{
对于(VAR I = 0; I< 100;我++)
{
VAR任务= Task.Delay(1000).ContinueWith(T =>
{
//创建对象
VAR动物=新的动物{名称=测试+ I};
uiDispatcher.Invoke(新动作(()=>登录(动物)));
});
}
}
当我发现它不工作,因为DispatcherTimer是在UI线程中运行。我如何能做到的是在其他线程不是UI线程?
该函数的延迟更新:
现在我试图与计时器:
公共无效BackgroundThreadProc(分派uiDispatcher)
{
对于(VAR I = 0; I< 100;我++)
{
VAR _delayTimer =新System.Timers.Timer的();
_delayTimer.Interval = 1000;
//_delayTimer.Enabled = TRUE;
_delayTimer.Elapsed + =委托
{
VAR动物=新的动物{名称=测试+ I};
uiDispatcher.Invoke(新动作(()=>登录(动物)));
_delayTimer.Stop();
};
_delayTimer.Start();
}
}
使用 Task.Delay
来asynchrnoously引入的延迟:
VAR任务= Task.Delay(1000)
.ContinueWith(吨=> BackgroundThreadProc());
I have a method which I call in a new task with
// get the dispatcher for the UI thread
var uiDispatcher = Dispatcher.CurrentDispatcher;
Task.Factory.StartNew(() => BackgroundThreadProc(uiDispatcher));
In the method BackgroundThreadProc()
I need a delay of few seconds. I tried it with the DispatcherTimer and the task.delay function but it didn't work. The only thing which worked was the System.Threading.Thread.Sleep(1)
but I think the Thread.Sleep()
function isn't the best solution.
This is my function:
public void BackgroundThreadProc(Dispatcher uiDispatcher)
{
for (var i = 0; i < 100; i++)
{
var task = Task.Delay(1000).ContinueWith(t =>
{
// create object
var animal = new Animal { Name = "test" + i };
uiDispatcher.Invoke(new Action(() => log(animal)));
});
}
}
As I found out it didn't work because the DispatcherTimer is running in the UI thread. How I can accomplish the delay in the function which is in a other thread than the UI thread?
Update:
Now I tried it with the timer:
public void BackgroundThreadProc(Dispatcher uiDispatcher)
{
for (var i = 0; i < 100; i++)
{
var _delayTimer = new System.Timers.Timer();
_delayTimer.Interval = 1000;
//_delayTimer.Enabled = true;
_delayTimer.Elapsed += delegate
{
var animal = new Animal { Name = "test" + i };
uiDispatcher.Invoke(new Action(() => log(animal)));
_delayTimer.Stop();
};
_delayTimer.Start();
}
}
Use Task.Delay
to introduce a delay asynchrnoously:
var task = Task.Delay(1000)
.ContinueWith(t => BackgroundThreadProc());
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